SET_GENERATE_SPEED(2000)

DISPLAY_OBJECTIVE(174,PLAYER0)

MAX_CREATURES(ALL_PLAYERS,30)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,30000)

IF(PLAYER0,IMP > 1)
    CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
    CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
    CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
    CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
    CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
    CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
    CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
    CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
    CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
ENDIF

CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,ORC,1,1)

ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(WIZARD,20)

ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)

IF(PLAYER0,IMP > 1)
    DISPLAY_OBJECTIVE(175,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,TRAINING,1,0)
    ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
    ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
    ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
    ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
    ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
    ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
    ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
    ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)
ENDIF

ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)

IF(PLAYER0,TOTAL_CREATURES > 8)
    IF(PLAYER0,LAIR > 0)
        MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
    ENDIF
ENDIF

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_HEAL_CREATURE,1,0)


TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER1,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

IF(PLAYER0,IMP < 1)
    IF(PLAYER1,TOTAL_CREATURES > 6)
        DISPLAY_OBJECTIVE(142,PLAYER0)
        LOSE_GAME
    ENDIF
ENDIF

IF(PLAYER0,TOTAL_CREATURES < 1)
    DISPLAY_OBJECTIVE(142,PLAYER0)
    LOSE_GAME
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES < 1)
        DISPLAY_OBJECTIVE(75,PLAYER0)
        WIN_GAME
    ENDIF
ENDIF

CREATE_PARTY(STANDARD)
    ADD_TO_PARTY(STANDARD,KNIGHT,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STANDARD,TUNNELLER,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STANDARD,WITCH,3,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STANDARD,ARCHER,3,500,ATTACK_ENEMIES,0)

IF(PLAYER0,TOTAL_CREATURES > 13)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,STANDARD,1,DUNGEON,2,1,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES > 23)
        ADD_TO_PARTY(STANDARD,FAIRY,6,500,ATTACK_ENEMIES,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,STANDARD,1,DUNGEON,2,1,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES > 33)
        ADD_TO_PARTY(STANDARD,FAIRY,8,500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(STANDARD,MONK,8,500,ATTACK_ENEMIES,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,STANDARD,1,DUNGEON,2,1,1)
ENDIF

CREATE_PARTY(GUARD)
    ADD_TO_PARTY(GUARD,KNIGHT,6,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(GUARD,KNIGHT,6,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GUARD,WITCH,6,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GUARD,GIANT,7,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GUARD,FAIRY,6,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(GUARD,MONK,8,500,DEFEND_PARTY,0)

IF(PLAYER_GOOD,GUARD_POST < 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GUARD,2,1)
ENDIF

IF(PLAYER0,PRISON > 0)
    IF(PLAYER_GOOD,TOTAL_CREATURES < 1)
        DISPLAY_OBJECTIVE(76,PLAYER0)
    ENDIF
ENDIF

CREATE_PARTY(ENDGAME1)
    ADD_TO_PARTY(ENDGAME1,MONK,7,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(ENDGAME1,AVATAR,7,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ENDGAME1,ARCHER,10,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ENDGAME1,ARCHER,10,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ENDGAME1,WIZARD,10,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(ENDGAME1,BARBARIAN,8,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(ENDGAME1,WITCH,7,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ENDGAME1,WITCH,7,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(ENDGAME1,KNIGHT,7,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ENDGAME1,KNIGHT,7,500,DEFEND_PARTY,0)

CREATE_PARTY(ENDGAME2)
    ADD_TO_PARTY(ENDGAME2,THIEF,8,500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(ENDGAME2,THIEF,8,500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(ENDGAME2,SAMURAI,9,500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(ENDGAME2,SAMURAI,8,500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(ENDGAME2,GIANT,5,500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(ENDGAME2,GIANT,5,500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(ENDGAME2,FAIRY,8,500,DEFEND_PARTY,0)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
    DISPLAY_OBJECTIVE(130,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENDGAME1,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENDGAME2,4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STANDARD,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GUARD,2,1)
ENDIF
