; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = TIME_MAGE
NameTextID = 1043
Health = 470
HealRequirement = 150
HealThreshold = 225
Strength = 30
Armour = 17
Dexterity = 100
FearWounded = 12
FearStronger = 800
FearsomeFactor = 800
Defence = 30
Luck = 6
Recovery = 4
HungerRate = 4500
HungerFill = 2
LairSize = 1
HurtByLava = 2
BaseSpeed = 32
GoldHold = 500
; Creature image size - XY and YZ
Size = 200 512
AttackPreference = RANGED
Pay = 165
HeroVsKeeperCost = 0
SlapsToKill = 18
CreatureLoyalty = 0
LoyaltyLevel = 0
DamageToBoulder = 30
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
LairObject = LAIR_TMAGE
Properties = BLEEDS HUMANOID_SKELETON

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = RESEARCH TEMPLE NULL
RoomSlabsRequired = 12 3 0
BaseEntranceScore = 18
ScavengeRequirement = 22000
TortureTime = 1200

[annoyance]
EatFood = -1000
WillNotDoJob = 200
InHand = 0
NoLair = 4
NoHatchery = 1
WokenUp = 250
StandingOnDeadEnemy = -12
Sulking = 2
NoSalary = 2000
Slapped = 300
StandingOnDeadFriend = 60
InTorture = 4
InTemple = -50
Sleeping = -1
GotWage = -750
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 100
Queue = 4
LairEnemy = SORCEROR DRUID GHOST TIME_MAGE DRAGON
AnnoyLevel = 4000
AngerJobs = PERSUADE

[senses]
Hearing = 10
EyeHeight = 512
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 10

[appearance]
WalkingAnimSpeed = 64
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 1
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 384
CorpseVanishEffect = 0
PickUpOffset = 6 122 0 0
StatusOffset = 256

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST NAVIGATING_MISSILE TELEPORT HEAL SPEED DRAIN SLOW SIGHT FLY CAST_SPELL_CHICKEN
PowersLevelRequired = 1 2 3 4 5 6 7 8 9 10
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 160?00 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 18

[jobs]
PrimaryJobs = RESEARCH
SecondaryJobs = TEMPLE_PRAY
NotDoJobs = MANUFACTURE
StressfulJobs = SCAVENGER
TrainingValue = 2
TrainingCost = 30
ScavengeValue = 3
ScavengerCost = 26
ResearchValue = 4
ManufactureValue = 1
PartnerTraining = 0

[sprites]
Stand = TMAGE_STAND
Ambulate = TMAGE_WALK
Drag = TMAGE_WALK
Attack = TMAGE_ATTACK
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = TMAGE_HIT
PowerGrab = TMAGE_PICKEDUP
GotSlapped = TMAGE_SLAPPED
Celebrate = TMAGE_CELEBRATE
Sleep = TMAGE_LAIRSLEEP
EatChicken = TMAGE_EATCHICKEN
Torture = TMAGE_TORTURE
Scream = TMAGE_COMPLAIN
DropDead = TMAGE_DYING
DeadSplat = 946
GFX18 = 20
QuerySymbol = TIME_MAGE_PORTRAIT
HandSymbol = TIME_MAGE_ICON
GFX21 = 20

[sounds]
Foot = 1 4
Hit = 609 3
Happy = 607 1
Sad = 608 1
Hurt = 609 3
Die = 612 2
Hang = 614 1
Drop = 615 1
Torture = 616 3
Slap = 619 1
Fight = 604 3
