; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = BUG
NameTextID = 260
Health = 250
HealRequirement = 150
HealThreshold = 200
Strength = 25
Armour = 25
Dexterity = 55
FearWounded = 12
FearStronger = 1400
FearsomeFactor = 100
Defence = 60
Luck = 10
Recovery = 5
HungerRate = 5000
HungerFill = 1
LairSize = 1
HurtByLava = 2
BaseSpeed = 48
GoldHold = 300
; Creature image size - XY and YZ
Size = 200 100
AttackPreference = MELEE
Pay = 18
HeroVsKeeperCost = 0
SlapsToKill = 22
CreatureLoyalty = 0
LoyaltyLevel = 0
DamageToBoulder = 20
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
LairObject = LAIR_BUG
Properties = BLEEDS EVIL INSECT

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = NULL LAIR NULL
RoomSlabsRequired = 0 1 0
BaseEntranceScore = 6
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 1
NoHatchery = 1
WokenUp = 50
StandingOnDeadEnemy = -6
Sulking = 2
NoSalary = 1500
Slapped = 100
StandingOnDeadFriend = 25
InTorture = 2
InTemple = -50
Sleeping = -1
GotWage = -750
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = THIEF GIANT
AnnoyLevel = 4000
AngerJobs = LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 100
FieldOfView = 1024
EyeEffect = FISH_EYE
MaxAngleChange = 16

[appearance]
WalkingAnimSpeed = 48
FootstepPitch = 400
VisualRange = 18
PossessSwipeIndex = 6
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 128
CorpseVanishEffect = 0
PickUpOffset = 22 60 0 0
StatusOffset = 128

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST NULL NULL NULL NULL NULL FREEZE NULL NULL NULL
PowersLevelRequired = 1 0 0 0 0 0 7 0 0 0
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 2

[jobs]
PrimaryJobs =
SecondaryJobs =
NotDoJobs =
StressfulJobs =
TrainingValue = 1
TrainingCost = 8
ScavengeValue = 1
ScavengerCost = 8
ResearchValue = 1
ManufactureValue = 1
PartnerTraining = 0

[sprites]
Stand = 534
Ambulate = 532
Drag = 532
Attack = 536
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 538
PowerGrab = 544
GotSlapped = 550
Celebrate = 546
Sleep = 548
EatChicken = 552
Torture = 76
Scream = 540
DropDead = 542
DeadSplat = 946
GFX18 = 11
QuerySymbol = 155
HandSymbol = 224
GFX21 = 11

[sounds]
Foot = 9 4
Hit = 507 3
Happy = 505 1
Sad = 506 1
Hurt = 507 3
Die = 510 2
Hang = 512 1
Drop = 513 1
Torture = 514 3
Slap = 517 1
Fight = 502 3
