; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = BILE_DEMON
NameTextID = 273
Health = 1200
HealRequirement = 150
HealThreshold = 200
Strength = 80
Armour = 60
Dexterity = 40
FearWounded = 12
FearStronger = 800
FearsomeFactor = 75
Defence = 45
Luck = 5
Recovery = 4
HungerRate = 4500
HungerFill = 6
LairSize = 2
HurtByLava = 2
BaseSpeed = 48
GoldHold = 3000
; Creature image size - XY and YZ
Size = 200 400
AttackPreference = MELEE
Pay = 98
HeroVsKeeperCost = 0
SlapsToKill = 0
CreatureLoyalty = 0
LoyaltyLevel = 0
DamageToBoulder = 50
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
LairObject = LAIR_BILDM
Properties = BLEEDS UNAFFECTED_BY_WIND IMMUNE_TO_GAS EVIL TREMBLING_FAT

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = GARDEN LAIR NULL
RoomSlabsRequired = 25 25 0
BaseEntranceScore = 13
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 3
NoHatchery = 6
WokenUp = 300
StandingOnDeadEnemy = -14
Sulking = 2
NoSalary = 1000
Slapped = 400
StandingOnDeadFriend = 20
InTorture = 4
InTemple = -40
Sleeping = -6
GotWage = -650
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = SAMURAI MONK SKELETON KNIGHT AVATAR 
AnnoyLevel = 4000
AngerJobs = LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 400
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 8

[appearance]
WalkingAnimSpeed = 144
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 4
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 384
CorpseVanishEffect = 0
PickUpOffset = -8 76 0 0
StatusOffset = 312

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_SWORD POISON_CLOUD NULL FART NULL NULL GRENADE NULL NULL NULL
PowersLevelRequired = 1 2 0 4 0 0 7 0 0 0
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 9

[jobs]
PrimaryJobs = MANUFACTURE
SecondaryJobs =
NotDoJobs =
StressfulJobs =
TrainingValue = 2
TrainingCost = 38
ScavengeValue = 1
ScavengerCost = 30
ResearchValue = 1
ManufactureValue = 3
PartnerTraining = 30

[sprites]
Stand = 580
Ambulate = 578
Drag = 578
Attack = 582
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 584
PowerGrab = 590
GotSlapped = 596
Celebrate = 592
Sleep = 594
EatChicken = 598
Torture = 78
Scream = 586
DropDead = 588
DeadSplat = 946
GFX18 = 9
QuerySymbol = 153
HandSymbol = 220
GFX21 = 9

[sounds]
Foot = 17 4
Hit = 473 3
Happy = 471 1
Sad = 472 1
Hurt = 473 3
Die = 476 2
Hang = 478 1
Drop = 479 1
Torture = 480 3
Slap = 483 1
Fight = 468 3
