LEVEL_VERSION(1)
SET_GENERATE_SPEED(600)
START_MONEY(ALL_PLAYERS,100000)
MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,35)
MAX_CREATURES(PLAYER2,35)
MAX_CREATURES(PLAYER3,35)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER3,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER3,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,3,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)


REM middle dungeon break open

IF(PLAYER0,GAME_TURN>=36000)
CHANGE_SLAB_TYPE(38,42,PRETTY_PATH,NONE)
CHANGE_SLAB_TYPE(44,42,PRETTY_PATH,NONE)
CHANGE_SLAB_TYPE(41,45,PRETTY_PATH,NONE)
ENDIF

REM small "church" message
IF_ACTION_POINT(1,PLAYER0)
QUICK_INFORMATION(1,"You found a small hero temple , the monks and prietress guarding it are level 5,however, converted to your side they would be excellent fighters.",PLAYER0)
ENDIF


REM after you defeated the keepers , heroes come to defeat you

IF(PLAYER0,ALL_DUNGEONS_DESTROYED==1)
SET_TIMER(PLAYER0,TIMER0)
ENDIF

IF(PLAYER0,TIMER0>=1000)
QUICK_INFORMATION(2,"heroes didn't liked that show battle , they will be there soon to hopefully finish you down !If you didn't used the few boulder traps from the temple this might be the moment !")
SET_TIMER(PLAYER0,TIMER0)
ENDIF

CREATE_PARTY(MAGIC)
 ADD_TO_PARTY(MAGIC,WIZARD,7,1500,ATTACK_DUNGEON_HEART,0)
 ADD_TO_PARTY(MAGIC,WITCH,7,1500,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(MAGIC,MONK,7,1500,ATTACK_DUNGEON_HEART,0)
 ADD_TO_PARTY(MAGIC,FAIRY,7,1500,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(BRUTE)
 ADD_TO_PARTY(BRUTE,BARBARIAN,7,1500,ATTACK_DUNGEON_HEART,0)
 ADD_TO_PARTY(BRUTE,DWARFA,7,1500,ATTACK_DUNGEON_HEART,0)
 ADD_TO_PARTY(BRUTE,GIANT,7,1500,ATTACK_DUNGEON_HEART,0)
 ADD_TO_PARTY(BRUTE,SAMURAI,7,1500,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(KNIGHT)
 ADD_TO_PARTY(KNIGHT,KNIGHT,10,1500,ATTACK_DUNGEON_HEART,0)


IF(PLAYER0,TIMER0>=2450)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,-1,1)
ENDIF

IF(PLAYER0,TIMER0>=2500)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,-1,1)
ENDIF

IF(PLAYER0,TIMER0>=2550)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,-1,1)
ENDIF

IF(PLAYER0,TIMER0>=2600)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1)
ENDIF

REM winning condition , after defeating the heroes and keepers
IF(PLAYER0,TIMER0>=2650)
 IF_CONTROLS(PLAYER_GOOD,KNIGHT==0)
 WIN_GAME
 ENDIF
ENDIF



IF(PLAYER0,TEMPLE>=1)
 QUICK_INFORMATION(3,"You found a temple, you can now build it !")
ENDIF

QUICK_OBJECTIVE(4,"In this realm , 3 keepers are there , and the only connection point to them is either somes gems seams to the sides of tha map , or a white dungeon in the middle. That middle dungeon will open at 30 mins, making it a free for all zone basically. Make sure to get to the gem seams as quickly as possible before others keeper does.",PLAYER0)
