LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,0)
START_MONEY(PLAYER2,0)
START_MONEY(PLAYER3,0)
MAX_CREATURES(ALL_PLAYERS,50)

COMPUTER_PLAYER(PLAYER1,6)
COMPUTER_PLAYER(PLAYER2,7)
COMPUTER_PLAYER(PLAYER3,2)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(HORNY,20)

CREATURE_AVAILABLE(PLAYER0,FLY,1,0)
CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,0)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER0,HORNY,1,0)

CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)

CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,0)

CREATURE_AVAILABLE(PLAYER3,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER3,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER3,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER3,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(ADVENTURE_A)
	ADD_TO_PARTY(ADVENTURE_A,THIEF,5,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_A,THIEF,5,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_A,ARCHER,5,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_A,ARCHER,5,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_A,DWARFA,5,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_A,DWARFA,5,200,STEAL_GOLD,500)
	
CREATE_PARTY(ADVENTURE_B)
	ADD_TO_PARTY(ADVENTURE_B,THIEF,6,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_B,THIEF,6,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_B,ARCHER,6,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_B,ARCHER,6,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_B,DWARFA,6,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_B,WIZARD,6,200,STEAL_GOLD,500)
	
CREATE_PARTY(ADVENTURE_C)
	ADD_TO_PARTY(ADVENTURE_C,BARBARIAN,8,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_C,ARCHER,8,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_C,MONK,8,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_C,SAMURAI,8,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_C,WIZARD,8,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_C,GINAT,8,200,STEAL_GOLD,500)
	
CREATE_PARTY(ADVENTURE_D)
	ADD_TO_PARTY(ADVENTURE_D,THIEF,4,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_D,THIEF,4,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_D,THIEF,4,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_D,MONK,4,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_D,MONK,4,200,STEAL_GOLD,500)
	ADD_TO_PARTY(ADVENTURE_D,GIANT,6,200,STEAL_GOLD,500)
	
CREATE_PARTY(LANDLORD)
	ADD_TO_PARTY(LANDLORD,THIEF,4,200,ATTACK_ENEMIES,500)
	ADD_TO_PARTY(LANDLORD,THIEF,4,200,ATTACK_ENEMIES,500)
	ADD_TO_PARTY(LANDLORD,THIEF,4,200,DEFEND_PARTY,500)
	ADD_TO_PARTY(LANDLORD,ARCHER,6,200,DEFEND_PARTY,500)
	ADD_TO_PARTY(LANDLORD,ARCHER,6,200,DEFEND_PARTY,500)
	ADD_TO_PARTY(LANDLORD,KNIGHT,10,2000,ATTACK_ENEMIES,500)

IF_CONTROLS(PLAYER1, TOTAL_CREATURES <= 0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ADVENTURE_A,1,DUNGEON,0,2,500)
ENDIF

IF_CONTROLS(PLAYER2, TOTAL_CREATURES <= 0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ADVENTURE_B,2,DUNGEON,0,2,500)
ENDIF

IF_CONTROLS(PLAYER3, TOTAL_CREATURES <= 0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ADVENTURE_C,3,DUNGEON,0,2,500)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,LANDLORD,4,DUNGEON,0,2,500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ADVENTURE_D,6,DUNGEON,0,2,500)
	SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER0,FLAG0 >= 1)
	IF_CONTROLS(PLAYER_GOOD, TOTAL_CREATURES <= 0)
		WIN_GAME
	ENDIF
ENDIF
