
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(SORCEROR,5)
ADD_CREATURE_TO_POOL(ORC,3)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)



QUICK_OBJECTIVE(1," This Swamp is the begining of your path, Keeper. You deserve to rule a better lands, so claim it and we'll go to another one. But we got one little promlem, here you can have only Unilie pediki, that mean weak creatures. Anyway nothing can stop you, I'm sure. ",PLAYER0)




ENDIF

IF(PLAYER_GOOD,AVATAR == 0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,3000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,3,10,3000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1,10,5000)
	SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF


IF(PLAYER_GOOD,TIMER0 >= 100)
	IF_CONTROLS(PLAYER_GOOD,KNIGHT <= 0)
	IF_CONTROLS(PLAYER_GOOD,AVATAR <= 0)
		WIN_GAME
	ENDIF

IF(PLAYER_GOOD,TIMER0 >= 100)
    IF_CONTROLS(PLAYER_GOOD,KNIGHT <= 0)
      IF_CONTROLS(PLAYER_GOOD,AVATAR <= 0)
          REM "Well, you're done down here.OxyeTb"
          WIN_GAME
      ENDIF
    ENDIF
ENDIF

