REM Saint Pita

LEVEL_VERSION(1)

SET_GENERATE_SPEED(400)

COMPUTER_PLAYER(PLAYER1,2)

START_MONEY(PLAYER0,3000)
START_MONEY(PLAYER1,10000)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,26)


ADD_CREATURE_TO_POOL(FLY,5)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(SPIDER,5)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

QUICK_OBJECTIVE (1, " This Place is full of people, who beilieves in God. Well, let's show them all, that there is only one God. Is you, Keeper. ", PLAYER0)
QUICK_INFORMATION (1, " Difficult lands are awaits, let's finish this one as fast, as your majesty can ", PLAYER0)


CREATE_PARTY(WIZZIES)
	ADD_TO_PARTY(WIZZIES,WIZARD,2,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(WIZZIES,WIZARD,2,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(WIZZIES,WIZARD,2,500,ATTACK_ENEMIES,0)

CREATE_PARTY(THIEVES)
	ADD_TO_PARTY(THIEVES,THIEF,4,500,STEAL_GOLD,0)
	ADD_TO_PARTY(THIEVES,THIEF,4,500,STEAL_GOLD,0)
	ADD_TO_PARTY(THIEVES,THIEF,4,500,STEAL_GOLD,0)
	ADD_TO_PARTY(THIEVES,THIEF,4,500,STEAL_GOLD,0)

CREATE_PARTY(SAMMIES)
	ADD_TO_PARTY(SAMMIES,SAMURAI,6,1500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SAMMIES,SAMURAI,6,1500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SAMMIES,SAMURAI,6,1500,ATTACK_ENEMIES,0)

CREATE_PARTY(LANDLORD)
	ADD_TO_PARTY(LANDLORD,KNIGHT,9,1500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LANDLORD,MONK,9,250,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LANDLORD,MONK,9,250,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LANDLORD,MONK,9,250,ATTACK_ENEMIES,0)

REM ****************************************************************************

REM "The people of this realm speak of a Dungeon Keeper  get in your way. you will have to consign him to history. This will be no mean feat. Resources are scarce because of his activities."


IF(PLAYER0,PRISON > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,1)
ENDIF

IF(PLAYER0,TORTURE > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,1)
ENDIF

IF(PLAYER0,LAIR > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ENDIF

IF(PLAYER0,GARDEN > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
	ADD_CREATURE_TO_POOL(BILE_DEMON,1)
ENDIF

IF(PLAYER0,TRAINING > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
	ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ENDIF

IF(PLAYER0,GRAVEYARD > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,1)
ENDIF

IF(PLAYER0,RESEARCH > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
	ADD_CREATURE_TO_POOL(SORCEROR,1)
ENDIF

IF(PLAYER0,TREASURE > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ENDIF

IF(PLAYER0,WORKSHOP > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,1)
	ADD_CREATURE_TO_POOL(TROLL,1)
ENDIF

IF(PLAYER0,TEMPLE > 0)
	ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,1)
ENDIF


IF(PLAYER1,PRISON >= 9)
	SET_CREATURE_TENDENCIES(PLAYER1,IMPRISON,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
QUICK_INFORMATION(2, " Holy place is in the front of you. BE carefull of fanatic Monks.", PLAYER1)

ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WIZZIES,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMMIES,8,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMMIES,9,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LANDLORD,3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)

QUICK_INFORMATION(3, " This Imp was alone without his keeper. He'll glad to join your Dungeon", PLAYER1)

ENDIF

IF_ACTION_POINT(5,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THIEVES,5,1)
ENDIF

	

REM ****************************************************************************



IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
