LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,4000)
MAX_CREATURES(ALL_PLAYERS,12)

ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(ORC,20)

CREATURE_ENTRANCE_LEVEL(PLAYER0,Level 3)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,3)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,2)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,2)

CREATURE_ENTRANCE_LEVEL(PLAYER0,Level 3)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,2)


QUICK_OBJECTIVE(1," This Lands once was in hands of this knight of your own. His father ruled this kingdom wisly, and after he died, knight has been betrayed by government of this place. Kill them all, help a poor King revenge and get back his kingdom. Otherwise if he won't make it, you can take this land in your hands. It's up to you. ",PLAYER0)

QUICK_INFORMATION(1,"To make your task easier keeper, rememeber my advice. Don't destroy Local Lord Dungeon, before you kill every single soldier of his own. ",PLAYER0)


IF_ACTION_POINT (6, PLAYER0)
QUICK_INFORMATION (2 "Oh, yes. He was there all the time.", PLAYER0)

endif

IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,4,3,5,0)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,1,1,10,1000)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,2,3,10,1000)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,3,3,10,1000
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,3,2,10,1000)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HELL_HOUND,3,2,10,1000)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,4,3,10,1000)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,4,10,10,1000)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,4,4,10,1000)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,4,10,10,1000)

ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,5,4,10,250)

REM******


IF(PLAYER0,KNIGHT == 0)
	LOSE_GAME
	QUICK_OBJECTIVE(3," Poor King now will never be succeed ", PLAYER0)
	
ENDIF

********


IF(PLAYER0,TOTAL_CREATURES == 0)
	LOSE_GAME
ENDIF


IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
  
    WIN_GAME
  ENDIF
ENDIF\




