LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,5000)
MAX_CREATURES(ALL_PLAYERS,12)


QUICK_OBJECTIVE(1," This is it. This Fiery Land is the last on the way to your world domination. After the victory, you will be something more than just a dungeon keeper. How will you manage the power after? Fix everything, teach humanity to live in harmony, or send a deadly hunger? In any case, I was glad to accompany you, master. Good luck before your final conquest. ",PLAYER0)
QUICK_INFORMATION(1,"Training rooms cannot be built in these burning lands. You'll have to sweat without them. ",PLAYER0)


ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,1)

CREATE_PARTY(PARTY16)
	ADD_TO_PARTY(PARTY16,KNIGHT,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PARTY16,SAMURAI,3,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PARTY16,SAMURAI,4,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PARTY16,SAMURAI,5,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PARTY16,SAMURAI,6,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PARTY16,SAMURAI,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PARTY16,SAMURAI,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PARTY16,SAMURAI,9,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PARTY16,AVATAR,5,100,ATTACK_ENEMIES,0)


REM

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY16,1,1)
	SET_TIMER(PLAYER0,TIMER0)
ENDIF

       ENDIF

ENDIF


ENDIF

		IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
		IF(PLAYER_GOOD,TOTAL_CREATURES == 0)

  		WIN_GAME
		ENDIF
	ENDIF
ENDIF

