REM ********************************************
REM
REM             Script for Level 213
REM
REM ********************************************


SET_GENERATE_SPEED(750)

MAX_CREATURES(PLAYER0,17)
MAX_CREATURES(PLAYER1,25)

START_MONEY(PLAYER0,2500)
START_MONEY(PLAYER1,33500)


 REM     Computer Player stuff
		COMPUTER_PLAYER(PLAYER1,0)
		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
REM																CheckEvery	AttackPercent	CTADuration	MinForAttack	LastCheck
		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK",	700,		70,				3000,		8,				12500)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",-1,100,17,100,0)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,17,100,0)

ADD_CREATURE_TO_POOL(DWARFA,			8)
ADD_CREATURE_TO_POOL(BARBARIAN,			20)
ADD_CREATURE_TO_POOL(TUNNELLER,	2)
ADD_CREATURE_TO_POOL(SKELETON,		30)

ADD_CREATURE_TO_POOL(SAMURAI,	30)
ADD_CREATURE_TO_POOL(WIZARD,		21)
ADD_CREATURE_TO_POOL(MONK,		35)
ADD_CREATURE_TO_POOL(GIANT,	40)

		CREATURE_AVAILABLE(PLAYER0,DWARFA,			1,1)
		CREATURE_AVAILABLE(PLAYER0,BARBARIAN,				1,1)
		CREATURE_AVAILABLE(PLAYER0,WITCH,				1,1)
		CREATURE_AVAILABLE(PLAYER0,TUNNELLER,		1,1)
		CREATURE_AVAILABLE(PLAYER0,SKELETON,		1,1)
		CREATURE_AVAILABLE(PLAYER0,SAMURAI,		1,1)


		CREATURE_AVAILABLE(PLAYER1,SAMURAI,	1,1)
		CREATURE_AVAILABLE(PLAYER1,WIZARD,		1,1)
		CREATURE_AVAILABLE(PLAYER1,GIANT,		1,1)
		CREATURE_AVAILABLE(PLAYER1,MONK,			1,1)
		CREATURE_AVAILABLE(PLAYER1,WITCH,		1,1)
		CREATURE_AVAILABLE(PLAYER1,TUNNELLER,				1,1)

REM Room_Availability

REM	-------------------------------------------------
		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,		1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,			1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,			1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,		1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,		1,1)
REM	------------------------------------------------

		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
				
	REM Spells


REM	--------------------------------------------------
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
REM	--------------------------------------------------

		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,		1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,			1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,	1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,		1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,		1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,		1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,	1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
		
	REM  doors & traps

		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,		1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,				1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,				1,0)
		
	REM  research order	


QUICK_OBJECTIVE(1," A young thief feels more confident from realm to realm. Nice Job " PLAYER0)
QUICK_INFORMATION (2," Now our boys has some experience and skill, thanks to you. Let their friendship destroy evil from this land too.")


CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,BUG,5,750,ATTACK_ENEMIES,200)
	ADD_TO_PARTY(ONE,BUG,5,750,ATTACK_ENEMIES,200)
	ADD_TO_PARTY(ONE,BUG,5,750,ATTACK_ENEMIES,200)
	ADD_TO_PARTY(ONE,SPIDER,7,1750,ATTACK_ENEMIES,200)


CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,DRAGON,5,800,ATTACK_ENEMIES,50)
	ADD_TO_PARTY(TWO,BUG,5,800,ATTACK_ENEMIES,50)
	ADD_TO_PARTY(TWO,DRAGON,5,800,ATTACK_ENEMIES,50)
	ADD_TO_PARTY(TWO,BUG,5,800,ATTACK_ENEMIES,50)
	ADD_TO_PARTY(TWO,FLY,5,800,ATTACK_ENEMIES,50)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,BILE_DEMON,6,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BILE_DEMON,6,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BILE_DEMON,6,1000,ATTACK_ENEMIES,0)


CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,ORC,5,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ORC,5,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ORC,5,1200,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,SKELETON,8,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,GHOST,2,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,GHOST,2,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,GHOST,2,300,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,DRAGON,7,2000,STEAL_GOLD,0)
	ADD_TO_PARTY(SIX,SPIDER,6,2000,STEAL_GOLD,0)
	ADD_TO_PARTY(SIX,SPIDER,6,2000,STEAL_GOLD,0)
	ADD_TO_PARTY(SIX,SPIDER,6,2000,STEAL_GOLD,0)

CREATE_PARTY(SEVEN)
	ADD_TO_PARTY(SEVEN,GHOST,4,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,GHOST,4,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,GHOST,4,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,GHOST,4,1200,ATTACK_ENEMIES,0)

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,1)
	SET_TIMER(PLAYER_GOOD,TIMER0)
		IF(PLAYER_GOOD,TIMER0 >= 1500)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-1,1)
		ENDIF
ENDIF

IF_AVAILABLE(PLAYER0,LAVA == 1)
	DISPLAY_INFORMATION(121,PLAYER0)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-4,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-5,1)
ENDIF
IF_ACTION_POINT(5,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-3,1)
ENDIF
IF_ACTION_POINT(3,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,-2,1)
ENDIF
IF_ACTION_POINT(8,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,three,9,1)
ENDIF

CREATE_PARTY(ELITE)
ADD_TO_PARTY(ELITE,DARK_MISTRESS,		9,4000,ATTACK_ENEMIES,	0)
ADD_TO_PARTY(ELITE,SORCEROR,		8,2000,STEAL_SPELLS,	0)
ADD_TO_PARTY(ELITE,DRAGON,	8,2000,STEAL_GOLD,		0)
ADD_TO_PARTY(ELITE,DRAGON,		7,2000,STEAL_SPELLS,	0)


IF_AVAILABLE(PLAYER0,POWER_CONCEAL == 1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ELITE,10,DUNGEON,0,6,500)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 17)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ELITE,10,DUNGEON,0,6,500)
ENDIF

IF(PLAYER1,TOTAL_CREATURES >= 17)
	IF_AVAILABLE(PLAYER1,POWER_CONCEAL == 1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ELITE,10,DUNGEON,1,6,500)
	ENDIF
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
   	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	WIN_GAME
ENDIF








