REM ********************************************
REM
REM             Script for Level 217
REM
REM ********************************************


DISPLAY_OBJECTIVE(917, PLAYER0)

SET_GENERATE_SPEED(500)
MAX_CREATURES(PLAYER0,21)
START_MONEY(PLAYER0,15000)


ADD_CREATURE_TO_POOL(WITCH,20)
ADD_CREATURE_TO_POOL(BARBARIAN,15)
ADD_CREATURE_TO_POOL(SAMURAI,20)
ADD_CREATURE_TO_POOL(MONK,10)
ADD_CREATURE_TO_POOL(DWARFA,10)
ADD_CREATURE_TO_POOL(FAIRY,10)
ADD_CREATURE_TO_POOL(TUNNELLER,10)
ADD_CREATURE_TO_POOL(WITCH,10)


CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BARBARIAN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,MONK,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DWARFA,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FAIRY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TUNNELLER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,WITCH,1,1)


ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1))
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)


QUICK_OBJECTIVE(1," Archer and Thief, after a little rest ready to continue a battle. A Thief a becoming more fearless everyday, Archer is taught him to be strong.  ",PLAYER1)
QUICK_INFORMATION(2," There is three dragon who can help you and these two. Belive me, you need them. ",PLAYER1)




CREATE_PARTY(PARTY1)
   ADD_TO_PARTY(PARTY1,BUG,5,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,BUG,5,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,BUG,5,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,FLY,5,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,FLY,5,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,FLY,5,300,ATTACK_DUNGEON_HEART,0)



CREATE_PARTY(PARTY2)
   ADD_TO_PARTY(PARTY2,SKELETON,6,300,STEAL_SPELLS,0)
   ADD_TO_PARTY(PARTY2,SKELETON,5,300,STEAL_SPELLS,0)
   ADD_TO_PARTY(PARTY2,SKELETON,5,300,STEAL_SPELLS,0)
   ADD_TO_PARTY(PARTY2,TROLL,6,300,STEAL_GOLD,0)
   ADD_TO_PARTY(PARTY2,TROLL,6,300,STEAL_GOLD,0)
   ADD_TO_PARTY(PARTY2,TROLL,5,300,STEAL_GOLD,0)



CREATE_PARTY(PARTY3)
   ADD_TO_PARTY(PARTY3,DEMONSPAWN,6,300,ATTACK_ROOMS,0)
   ADD_TO_PARTY(PARTY3,DEMONSPAWN,6,300,ATTACK_ROOMS,0)
   ADD_TO_PARTY(PARTY3,DEMONSPAWN,7,300,ATTACK_ROOMS,0)
   ADD_TO_PARTY(PARTY3,DEMONSPAWN,7,300,ATTACK_ROOMS,0)



CREATE_PARTY(PARTY4)
   ADD_TO_PARTY(PARTY4,SORCEROR,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY4,SORCEROR,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY4,SORCEROR,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY4,GHOST,6,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY4,GHOST,6,300,ATTACK_DUNGEON_HEART,0)



CREATE_PARTY(PARTY5)
   ADD_TO_PARTY(PARTY5,TENTACLE,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY5,TENTACLE,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY5,TENTACLE,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY5,TENTACLE,8,300,STEAL_GOLD,0)
   ADD_TO_PARTY(PARTY5,TENTACLE,8,300,STEAL_GOLD,0)



CREATE_PARTY(PARTY6)
   ADD_TO_PARTY(PARTY6,BILE_DEMON,5,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY6,BILE_DEMON,5,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY7)
   ADD_TO_PARTY(PARTY7,TROLL,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY7,TROLL,7,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY8)
   ADD_TO_PARTY(PARTY8,ORC,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY8,ORC,7,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY9)
   ADD_TO_PARTY(PARTY9,ORC,6,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY9,	DRAGON,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY9,	DRAGON,7,300,ATTACK_DUNGEON_HEART,0)





IF(PLAYER0,GAME_TURN >= 7000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-3,1)
ENDIF



IF(PLAYER0,GAME_TURN >= 12000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,-2,1)
ENDIF

IF(PLAYER0,GAME_TURN >= 13000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-3,1)
ENDIF



IF(PLAYER0,GAME_TURN >= 22000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-3,1)
ENDIF



IF(PLAYER0,GAME_TURN >= 29000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,-1,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-2,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY5,-3,1)
ENDIF



IF(PLAYER0,GAME_TURN >= 35000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,-3,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,-2,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-1,1)
ENDIF


IF(PLAYER0,GAME_TURN >= 37000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,1,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,2,1)
REM   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,3,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,4,DUNGEON_HEART,0,4,300)
ENDIF


REM CREATE_PARTY(PARTY1)
REM    ADD_TO_PARTY(PARTY NUMBER,CREATURE,EXPERIENCE,100,DUNGEON_HEART/ATTACK_ROOMS/STEAL_SPELLS/STEAL_GOLD,0)


REM IF(PLAYER0,GAME_TURN >= 3600)
REM    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY_NAME,-X{HERO DOOR},DUNGEON_HEART/ATTACK_ROOMS/STEAL_SPELLS/STEAL_GOLD,PLAYER0,X{LEVEL},300)
REM END IF

REM    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,?,ACTION POINT,NUMBER,LEVEL,300)



IF(PLAYER_GOOD, DUNGEON_DESTROYED == 1)
   WIN_GAME
ENDIF





