REM LEVEL 219 (SLOW VERSION)

SET_GENERATE_SPEED(350)

MAX_CREATURES(PLAYER0,1)

START_MONEY(PLAYER0,10000)

IF(PLAYER0,TOTAL_CREATURES == 1)
	PRINT("The end of Journey is near")
ENDIF

REM ALL PLAYERS

	REM Creature_Availability



		CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
	

		ADD_CREATURE_TO_POOL(FLY,20)
		ADD_CREATURE_TO_POOL(TROLL,20)

		
			
	REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
		

	REM Spells
		
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
	   	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

	REM  doors & traps

		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,8)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,9)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,10)				

					

REM ----------------------------------------------------------------


QUICK_OBJECTIVE(1," It's been a few weeks since the great victory. But something happend there. Our Boy Thief decided to stay in Dungeon. He became a knight and prefer to rule his own lands under the Kingdom. ",PLAYER1)
QUICK_INFORMATION(2,"But yeah, you still here. It means that there is no happy ending, keeper. As we know now, anyone who rule the lands underground, in dungeon, becomes an evil. So this is happened to one of frineds. ",PLAYER1)
QUICK_INFORMATION(2," Without a fear Thief a Knight now. And without a fear he wants more power. He fighted so hard, not only to stay in dungeon. He gained an his own army. He . Wants. ALL THE KINGDOM. And there is no one who can stop him...Exept one person. ",PLAYER1)

IF(PLAYER_GOOD,WIZARD==0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,3000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,3,5,3000)
	IF(PLAYER_GOOD,KNIGHT==0)
rem		CREATE_TEXT(5,82"CONGRATULATIONS, THIS LAND IS YOURS.")
		DISPLAY_OBJECTIVE(82,PLAYER_GOOD)
		WIN_GAME
	ENDIF
ENDIF

IF(PLAYER0,HORNY>0)
rem CREATE_TEXT(6,83"THE HORNED DEMON HAS ARISEN.  TRY NOT TO ANGER HIM, LEST HE GOES INTO A WARP SPASM.")
	DISPLAY_INFORMATION(83,PLAYER0)
ENDIF

IF_AVAILABLE(PLAYER0,POWER_DISEASE==1)
rem CREATE_TEXT(1,84"YOUR RESEARCHERS HAVE GIVEN YOU THE DISEASE SPELL.  CAST IT ON ENEMY CREATURES AND IT WILL DEVASTATE THEIR DUNGEON, SPREADING LIKE HELLFIRE.")
	DISPLAY_INFORMATION(84,PLAYER0)								  
ENDIF

IF(PLAYER0,VAMPIRE>0)
rem CREATE_TEXT(3,85"A VAMPIRE HAS ARISEN FROM YOUR GRAVEYARD, NOURISHED BY THE DEAD AND FALLEN.  TREAT HIM AND HIS KIND WELL FOR THEY WILL BE POWERFUL ALLIES IN BATTLE")
	DISPLAY_INFORMATION(85,PLAYER)
ENDIF

IF_AVAILABLE(PLAYER0,GRAVEYARD==1)
rem CREATE_TEXT(4,86"YOU HAVE RESEARCHED A GRAVEYARD.  HERE THE DEAD WILL BE TAKEN, AND FROM WITHIN A POWERFUL CREATURE WILL ARISE...")
	DISPLAY_INFORMATION(86,PLAYER0)
ENDIF

IF_AVAILABLE(PLAYER0,STEEL==1)
rem CREATE_TEXT(7,87"YOU HAVE MANUFACTURED A STEEL DOOR.  THIS IS THE MOST POWERFUL PHYSICAL DOOR.")
	DISPLAY_INFORMATION(87,PLAYER0)
ENDIF

IF(PLAYER0,TEMPLE > 0)
	ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ENDIF
