REM ********************************************
REM
REM Script for Level 251 - Amazing
REM
REM ********************************************

SET_GENERATE_SPEED(750)

REM ***** aggressive computer player *****
REM ***** builds rooms 4x4           *****
COMPUTER_PLAYER(PLAYER1,5)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,25)

START_MONEY(ALL_PLAYERS,10000)

ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(SPIDER,5)
ADD_CREATURE_TO_POOL(SORCEROR,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

QUICK_OBJECTIVE(1,"Brave the labyrinth to defeat the enemy; if you dare Keeper!",PLAYER0)

CREATE_PARTY(PARTY1)

    ADD_TO_PARTY(PARTY1,BARBARIAN,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,BARBARIAN,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,BARBARIAN,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,ARCHER,5,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY1,ARCHER,5,0,DEFEND_PARTY,0)

CREATE_PARTY(PARTY2)

    ADD_TO_PARTY(PARTY2,KNIGHT,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,KNIGHT,3,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2,KNIGHT,3,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2,MONK,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,MONK,4,0,ATTACK_ENEMIES,0)

IF_ACTION_POINT(2,PLAYER0)
    QUICK_INFORMATION(2,"Too obvious Keeper, there is nothing in this alcove; but keep looking.")
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-1,1)
    QUICK_INFORMATION(3,"Here they come.......")
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,-1,1)
    QUICK_INFORMATION(4,"Behind you.......")
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
    QUICK_INFORMATION(5,"A Bridge is now available")
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    IF(PLAYER0,TOTAL_CREATURES >= 20)
        QUICK_INFORMATION(6,"Tougher than you look Keeper")
    ENDIF
    IF(PLAYER0,TOTAL_CREATURES < 20)
        ADD_CREATURE_TO_LEVEL(PLAYER0,DARK_MISTRESS,5,1,6,500)
        QUICK_INFORMATION(7,"Halfway there Keeper, and on the right track.  A reward for your success.")
    ENDIF
ENDIF

REM ***** Win Level (at last!) *****
IF(PLAYER1,DUNGEON_DESTROYED == 1)
    QUICK_INFORMATION(8,"That was it; well done.  It was my first attempt at a map, how was it?")
    WIN_GAME
ENDIF
