LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,10000)
MAX_CREATURES(ALL_PLAYERS,15)

QUICK_OBJECTIVE(1,"In this castle, the heroes secretly torture their victims. Why keep it a secret when it's so much fun? Get the castle and torture the heroes. Let's have some fun, Keeper! ",PLAYER0)

ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

IF(PLAYER0,BRIDGE > 0)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
	TUTORIAL_FLASH_BUTTON(18,100)
ENDIF

IF(PLAYER0,RESEARCH > 0)
	ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ENDIF

IF(PLAYER0,WORKSHOP > 0)
	ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ENDIF
	
IF(PLAYER0,TEMPLE > 0)
	ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ENDIF
	
IF(PLAYER0,BARRACKS > 0)
	ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ENDIF

IF(PLAYER0,TORTURE > 0)
	ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,4,10,400)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-2,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-3,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-3,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-4,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-4,4,10,400)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,-5,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-5,4,10,400)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-6,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,-6,4,10,400)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TUNNELLER,-7,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-7,4,10,400)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-8,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-8,4,10,400)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-9,4,10,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-9,4,10,400)

    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        WIN_GAME
    ENDIF
ENDIF