REM 5 players in cliffed region
LEVEL_VERSION(1)
SET_GENERATE_SPEED(3600)

COMPUTER_PLAYER(PLAYER1,16)
COMPUTER_PLAYER(PLAYER2,13)
COMPUTER_PLAYER(PLAYER3,0)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER3,50000)
START_MONEY(PLAYER2,50000)
START_MONEY(PLAYER1,50000)

MAX_CREATURES(PLAYER0,35)
MAX_CREATURES(PLAYER3,35)
MAX_CREATURES(PLAYER2,35)
MAX_CREATURES(PLAYER1,35)

ADD_CREATURE_TO_POOL(WIZARD,4)
ADD_CREATURE_TO_POOL(ORC,15)
ADD_CREATURE_TO_POOL(TENTACLE,22)
ADD_CREATURE_TO_POOL(GHOST,30)
ADD_CREATURE_TO_POOL(HELL_HOUND,15)
ADD_CREATURE_TO_POOL(SPIDER,21)
ADD_CREATURE_TO_POOL(VAMPIRE,1)
ADD_CREATURE_TO_POOL(BUG,4)
ADD_CREATURE_TO_POOL(BILE_DEMON,3)
ADD_CREATURE_TO_POOL(SORCEROR,12)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(FLY,50)
ADD_CREATURE_TO_POOL(DEMONSPAWN,25)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(HORNY,1)
ADD_CREATURE_TO_POOL(SAMURAI,6)
ADD_CREATURE_TO_POOL(THIEF,9)
ADD_CREATURE_TO_POOL(FAIRY,3)
ADD_CREATURE_TO_POOL(GIANT,8)
ADD_CREATURE_TO_POOL(WITCH,3)
ADD_CREATURE_TO_POOL(TUNNELLER,35)
ADD_CREATURE_TO_POOL(KNIGHT,1)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(MONK,20)
ADD_CREATURE_TO_POOL(ARCHER,11)
ADD_CREATURE_TO_POOL(BARBARIAN,5)

CREATURE_AVAILABLE(PLAYER0,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,0)
CREATURE_AVAILABLE(PLAYER0,THIEF,1,0)
CREATURE_AVAILABLE(PLAYER0,FAIRY,1,0)
CREATURE_AVAILABLE(PLAYER0,GIANT,1,0)
CREATURE_AVAILABLE(PLAYER0,WITCH,1,0)
CREATURE_AVAILABLE(PLAYER0,TUNNELLER,1,0)
CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,0)
CREATURE_AVAILABLE(PLAYER0,DWARFA,1,0)
CREATURE_AVAILABLE(PLAYER0,MONK,1,0)
CREATURE_AVAILABLE(PLAYER0,ARCHER,1,0)
CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,0)
CREATURE_AVAILABLE(PLAYER3,HORNY,1,0)
CREATURE_AVAILABLE(PLAYER3,ORC,1,0)
CREATURE_AVAILABLE(PLAYER3,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER3,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER3,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER1,GHOST,1,0)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,0)
CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,0)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER2,GHOST,1,0)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,0)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER2,BUG,1,0)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER2,FLY,1,0)
CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)

ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,0)
ROOM_AVAILABLE(PLAYER2,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER2,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER3,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER3,PRISON,1,0)
ROOM_AVAILABLE(PLAYER3,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER3,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(PLAYER1,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER2,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER3,BOULDER,1,0)
DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)

DISPLAY_OBJECTIVE(1, player0)

IF(PLAYER0,ENTRANCE > 0)
	DISPLAY_OBJECTIVE(2, player0)
ENDIF


IF(PLAYER1,DUNGEON_DESTROYED==1)
	IF(PLAYER2,DUNGEON_DESTROYED==1)
		IF(PLAYER3,DUNGEON_DESTROYED==1)
			IF(PLAYER_GOOD,TOTAL_CREATURES==0)
				WIN_GAME
			ENDIF
		ENDIF
	ENDIF
ENDIF

SET_TIMER(PLAYER0,TIMER1)
IF(PLAYER0,TIMER1>=150)
	IF(PLAYER_GOOD,DUNGEON_DESTROYED==0)
		IF(PLAYER_GOOD,IMP<15)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,PLAYER_GOOD,1,1,0)
		ENDIF
	ENDIF

	IF(PLAYER1,DUNGEON_DESTROYED==0)
		IF(PLAYER1,IMP<15)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER1,IMP,PLAYER1,1,1,0)
		ENDIF
	ENDIF

	IF(PLAYER2,DUNGEON_DESTROYED==0)
		IF(PLAYER2,IMP<15)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER2,IMP,PLAYER2,1,1,0)
		ENDIF
	ENDIF

	IF(PLAYER3,DUNGEON_DESTROYED==0)
		IF(PLAYER3,IMP<15)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER3,IMP,PLAYER3,1,1,0)
		ENDIF
	ENDIF

	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER0,TIMER1)
ENDIF

REM EOF