LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(PLAYER0,2500)
START_MONEY(PLAYER3,25000)
MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER3,30)

COMPUTER_PLAYER(PLAYER3,0)

QUICK_OBJECTIVE(1,"An enemy keeper has taken up residence here. Eliminate him, Keeper!",PLAYER0)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(THIEFGUARD)
	ADD_TO_PARTY(THIEFGUARD,ARCHER,5,750,DEFEND_PARTY,0)
	ADD_TO_PARTY(THIEFGUARD,ARCHER,5,750,DEFEND_PARTY,0)
	ADD_TO_PARTY(THIEFGUARD,ARCHER,5,750,DEFEND_PARTY,0)
	ADD_TO_PARTY(THIEFGUARD,THIEF,7,1750,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(DWARVES)
	ADD_TO_PARTY(DWARVES,DWARFA,5,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(DWARVES,DWARFA,5,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(DWARVES,DWARFA,5,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(DWARVES,ARCHER,5,800,ATTACK_ENEMIES,0)

CREATE_PARTY(BARBS)
	ADD_TO_PARTY(BARBS,BARBARIAN,9,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(BARBS,BARBARIAN,7,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(BARBS,BARBARIAN,8,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(WIZARDS)
	ADD_TO_PARTY(WIZARDS,WIZARD,8,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(WIZARDS,WIZARD,8,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(WIZARDS,WIZARD,8,1200,ATTACK_ENEMIES,0)

CREATE_PARTY(GIANTGUARD)
	ADD_TO_PARTY(GIANTGUARD,GIANT,8,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(GIANTGUARD,ARCHER,7,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(GIANTGUARD,ARCHER,7,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(GIANTGUARD,ARCHER,7,300,ATTACK_ENEMIES,0)

CREATE_PARTY(THIEVES)
	ADD_TO_PARTY(THIEVES,THIEF,7,2000,STEAL_GOLD,0)
	ADD_TO_PARTY(THIEVES,THIEF,6,2000,STEAL_GOLD,0)
	ADD_TO_PARTY(THIEVES,THIEF,6,2000,STEAL_GOLD,0)
	ADD_TO_PARTY(THIEVES,THIEF,6,2000,STEAL_GOLD,0)

CREATE_PARTY(WITCHES)
	ADD_TO_PARTY(WITCHES,WITCH,7,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(WITCHES,WITCH,7,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(WITCHES,WITCH,7,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(WITCHES,WITCH,7,1200,ATTACK_ENEMIES,0)

CREATE_PARTY(ELITE)
	ADD_TO_PARTY(ELITE,SAMURAI,9,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ELITE,WIZARD,8,2000,STEAL_SPELLS,0)
	ADD_TO_PARTY(ELITE,BARBARIAN,8,2000,STEAL_GOLD,0)
	ADD_TO_PARTY(ELITE,GIANT,7,2000,STEAL_SPELLS,0)

IF(PLAYER0,TOTAL_CREATURES >= 10)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARVES,-1,1)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-1,DUNGEON_HEART,0,4,400)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 15)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THIEFGUARD,-2,1,100)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-2,DUNGEON_HEART,0,4,400)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 20)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BARBS,-1,1,400)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WIZARDS,1,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GIANTGUARD,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THIEVES,3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WITCHES,4,1)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ELITE,5,1)
ENDIF

IF(PLAYER3,DUNGEON_DESTROYED == 1)
	WIN_GAME
ENDIF