; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = BARBARIAN
NameTextID = 275
Health = 450
HealRequirement = 150
HealThreshold = 200
Strength = 65
Armour = 5
Dexterity = 70
FearWounded = 12
FearStronger = 2500
FearsomeFactor = 75
Defence = 90
Luck = 10
Recovery = 5
HungerRate = 8000
HungerFill = 2
LairSize = 1
HurtByLava = 2
BaseSpeed = 48
GoldHold = 1500
; Creature image size - XY and YZ
Size = 200 512
AttackPreference = MELEE
Pay = 70
HeroVsKeeperCost = 0
SlapsToKill = 40
CreatureLoyalty = 0
LoyaltyLevel = 4
DamageToBoulder = 40
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
LairObject = LAIR_BARBR
Properties = BLEEDS HUMANOID_SKELETON

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = TRAINING NULL NULL
RoomSlabsRequired = 9 0 0
BaseEntranceScore = 11
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 2
NoHatchery = 2
WokenUp = 100
StandingOnDeadEnemy = -14
Sulking = 2
NoSalary = 2000
Slapped = 200
StandingOnDeadFriend = 20
InTorture = 4
InTemple = -50
Sleeping = -3
GotWage = -750
WinBattle = -400
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = NULL
AnnoyLevel = 4000
AngerJobs = DESTROY_ROOMS LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 512
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 15

[appearance]
WalkingAnimSpeed = 128
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 2
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 384
CorpseVanishEffect = 0
PickUpOffset = 38 134 0 0
StatusOffset = 256

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_SWORD NULL NULL NULL NULL ARMOUR NULL NULL NULL NULL
PowersLevelRequired = 1 0 0 0 0 7 0 0 0 0
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 6

[jobs]
PrimaryJobs = FIGHT
SecondaryJobs = TRAIN MANUFACTURE 
NotDoJobs = 
StressfulJobs =
TrainingValue = 6
TrainingCost = 30
ScavengeValue = 1
ScavengerCost = 18
ResearchValue = 0
ManufactureValue = 3
PartnerTraining = 0

[sprites]
Stand = 404
Ambulate = 402
Drag = 402
Attack = 406
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 408
PowerGrab = 414
GotSlapped = 420
Celebrate = 416
Sleep = 418
EatChicken = 422
Torture = 62
Scream = 410
DropDead = 412
DeadSplat = 946
GFX18 = 21
QuerySymbol = 165
HandSymbol = 180
GFX21 = 21

[sounds]
Foot = 1 4
Hit = 626 3
Happy = 624 1
Sad = 625 1
Hurt = 626 3
Die = 629 2
Hang = 631 1
Drop = 632 1
Torture = 633 3
Slap = 636 1
Fight = 621 3
