; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = TUNNELLER
NameTextID = 546
Health = 220
HealRequirement = 150
HealThreshold = 200
Strength = 25
Armour = 25
Dexterity = 40
FearWounded = 12
FearStronger = 2000
FearsomeFactor = 100
Defence = 60
Luck = 0
Recovery = 4
HungerRate = 5000
HungerFill = 1
LairSize = 1
HurtByLava = 2
BaseSpeed = 48
GoldHold = 1500
; Creature image size - XY and YZ
Size = 200 256
AttackPreference = MELEE
Pay = 50
HeroVsKeeperCost = 0
SlapsToKill = 30
CreatureLoyalty = 0
LoyaltyLevel = 7
DamageToBoulder = 20
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
LairObject = LAIR_TUNLR
Properties = BLEEDS HUMANOID_SKELETON SPECIAL_DIGGER

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = NULL NULL NULL
RoomSlabsRequired = 0 0 0
BaseEntranceScore = 6
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 1
NoHatchery = 1
WokenUp = 200
StandingOnDeadEnemy = -6
Sulking = 1
NoSalary = 1000
Slapped = 100
StandingOnDeadFriend = 20
InTorture = 4
InTemple = -50
Sleeping = -3
GotWage = -750
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = NULL
AnnoyLevel = 4000
AngerJobs = DAMAGE_WALLS DESTROY_ROOMS 

[senses]
Hearing = 10
EyeHeight = 256
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 10

[appearance]
WalkingAnimSpeed = 96
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 2
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 384
CorpseVanishEffect = 0
PickUpOffset = 12 50 0 0
StatusOffset = 256

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = FIRST_PERSON_DIG SWING_WEAPON_SWORD NULL ARMOUR NULL NULL NULL NULL NULL INVISIBILITY
PowersLevelRequired = 1 1 0 4 0 0 0 0 0 10
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = GOLD 500
ExperienceForHitting = 2

[jobs]
PrimaryJobs = TUNNEL
SecondaryJobs =
NotDoJobs = GUARD BARRACK
StressfulJobs =
TrainingValue = 3
TrainingCost = 10
ScavengeValue = 0
ScavengerCost = 10
ResearchValue = 0
ManufactureValue = 0
PartnerTraining = 0

[sprites]
Stand = 338
Ambulate = 336
Drag = 336
Attack = 340
Dig = 340
Smoke = 352
Relax = 352
PrettyDance = 340
GotHit = 342
PowerGrab = 348
GotSlapped = 354
Celebrate = 350
Sleep = 352
EatChicken = 356
Torture = 48
Scream = 344
DropDead = 346
DeadSplat = 946
GFX18 = 22
QuerySymbol = 167
HandSymbol = 192
GFX21 = 23

[sounds]
Foot = 1 4
Hit = 677 3
Happy = 675 1
Sad = 676 1
Hurt = 677 3
Die = 680 2
Hang = 682 1
Drop = 683 1
Torture = 684 3
Slap = 687 1
Fight = 672 3
