; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = DWARFA
NameTextID = 279
Health = 300
HealRequirement = 150
HealThreshold = 200
Strength = 40
Armour = 50
Dexterity = 55
FearWounded = 12
FearStronger = 2000
FearsomeFactor = 100
Defence = 45
Luck = 2
Recovery = 4
HungerRate = 5000
HungerFill = 1
LairSize = 1
HurtByLava = 2
BaseSpeed = 80
GoldHold = 500
; Creature image size - XY and YZ
Size = 200 256
AttackPreference = MELEE
Pay = 45
HeroVsKeeperCost = 0
SlapsToKill = 30
CreatureLoyalty = 0
LoyaltyLevel = 6
DamageToBoulder = 20
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
LairObject = LAIR_DWRFA
Properties = BLEEDS HUMANOID_SKELETON

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = TREASURE WORKSHOP NULL
RoomSlabsRequired = 1 9 0
BaseEntranceScore = 7
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 1
NoHatchery = 1
WokenUp = 200
StandingOnDeadEnemy = -6
Sulking = 2
NoSalary = 2000
Slapped = 200
StandingOnDeadFriend = 25
InTorture = 4
InTemple = -50
Sleeping = -3
GotWage = -850
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = TROLL
AnnoyLevel = 4000
AngerJobs = DESTROY_ROOMS LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 256
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 30

[appearance]
WalkingAnimSpeed = 80
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 2
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 384
CorpseVanishEffect = 0
PickUpOffset = 14 44 0 0
StatusOffset = 256

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_SWORD NULL NULL ARMOUR NULL NULL REBOUND NULL NULL SPEED
PowersLevelRequired = 1 0 0 4 0 0 6 0 0 10
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 7

[jobs]
PrimaryJobs = MANUFACTURE
SecondaryJobs = 
NotDoJobs = 
StressfulJobs =
TrainingValue = 2
TrainingCost = 5
ScavengeValue = 4
ScavengerCost = 10
ResearchValue = 1
ManufactureValue = 4
PartnerTraining = 20

[sprites]
Stand = 360
Ambulate = 358
Drag = 358
Attack = 362
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 364
PowerGrab = 370
GotSlapped = 376
Celebrate = 372
Sleep = 374
EatChicken = 378
Torture = 48
Scream = 366
DropDead = 368
DeadSplat = 946
GFX18 = 22
QuerySymbol = 166
HandSymbol = 186
GFX21 = 22

[sounds]
Foot = 1 4
Hit = 728 3
Happy = 726 1
Sad = 727 1
Hurt = 728 3
Die = 731 2
Hang = 733 1
Drop = 734 1
Torture = 735 3
Slap = 738 1
Fight = 723 3
