; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = SKELETON
NameTextID = 266
Health = 300
HealRequirement = 150
HealThreshold = 200
Strength = 50
Armour = 20
Dexterity = 70
FearWounded = 0
FearStronger = 10000
FearsomeFactor = 100
Defence = 75
Luck = 2
Recovery = 5
HungerRate = 0
HungerFill = 0
LairSize = 1
HurtByLava = 2
BaseSpeed = 64
GoldHold = 500
; Creature image size - XY and YZ
Size = 200 512
AttackPreference = MELEE
Pay = 10
HeroVsKeeperCost = 0
SlapsToKill = 20
CreatureLoyalty = 0
LoyaltyLevel = 0
DamageToBoulder = 20
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
LairObject = LAIR_SKELT
Properties = IMMUNE_TO_GAS HUMANOID_SKELETON EVIL

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = NULL PRISON NULL
RoomSlabsRequired = 0 6 0
BaseEntranceScore = 10
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 0
NoHatchery = 0
WokenUp = 150
StandingOnDeadEnemy = -12
Sulking = 2
NoSalary = 1000
Slapped = 100
StandingOnDeadFriend = 20
InTorture = 2
InTemple = -50
Sleeping = -1
GotWage = -750
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = BILE_DEMON
AnnoyLevel = 4000
AngerJobs = LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 512
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 17

[appearance]
WalkingAnimSpeed = 128
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 4
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 384
CorpseVanishEffect = 0
PickUpOffset = -5 54 0 0
StatusOffset = 128

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_SWORD NULL NULL NULL ARMOUR NULL NULL NULL NULL REBOUND 
PowersLevelRequired = 1 0 0 0 3 0 0 0 0 10
; Training values required to reach higher creature levels
LevelsTrainValues = 500 1500 2000 2500 3500 4500 6000 7000 10000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 10

[jobs]
PrimaryJobs = TRAIN
SecondaryJobs = SEEK_THE_ENEMY
NotDoJobs =
StressfulJobs =
TrainingValue = 5
TrainingCost = 20
ScavengeValue = 1
ScavengerCost = 15
ResearchValue = 0
ManufactureValue = 1
PartnerTraining = 0

[sprites]
Stand = 732
Ambulate = 730
Drag = 730
Attack = 734
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 736
PowerGrab = 742
GotSlapped = 748
Celebrate = 744
Sleep = 746
EatChicken = 750
Torture = 92
Scream = 738
DropDead = 740
DeadSplat = 946
GFX18 = 2
QuerySymbol = 146
HandSymbol = 206
GFX21 = 2

[sounds]
Foot = 1 4
Hit = 354 3
Happy = 352 1
Sad = 353 1
Hurt = 354 3
Die = 357 2
Hang = 359 1
Drop = 360 1
Torture = 361 3
Slap = 364 1
Fight = 349 3
