; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = DRUID
NameTextID = 1042
Health = 500
HealRequirement = 150
HealThreshold = 225
Strength = 50
Armour = 45
Dexterity = 90
FearWounded = 12
FearStronger = 800
FearsomeFactor = 500
Defence = 35
Luck = 3
Recovery = 6
HungerRate = 8000
HungerFill = 3
LairSize = 1
HurtByLava = 8
BaseSpeed = 32
GoldHold = 260
; Creature image size - XY and YZ
Size = 200 512
AttackPreference = MELEE
Pay = 40
HeroVsKeeperCost = 0
SlapsToKill = 19
CreatureLoyalty = 0
LoyaltyLevel = 0
DamageToBoulder = 30
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
Properties = BLEEDS HUMANOID_SKELETON EVIL
LairObject = LAIR_DRUID

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = TEMPLE GUARD_POST NULL
RoomSlabsRequired = 9 4 0
BaseEntranceScore = 20
ScavengeRequirement = 22000
TortureTime = 500

[annoyance]
EatFood = -700
WillNotDoJob = 200
InHand = 0
NoLair = 5
NoHatchery = 1
WokenUp = 350
StandingOnDeadEnemy = -12
Sulking = 3
NoSalary = 1800
Slapped = 750
StandingOnDeadFriend = 50
InTorture = 5
InTemple = -30
Sleeping = -3
GotWage = -500
WinBattle = -350
; Game turns required without training and the annoyance level
Untrained = 12000 25
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 100
Queue = 4
LairEnemy = NULL
AnnoyLevel = 4000
AngerJobs = DESTROY_ROOMS LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 512
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 16

[appearance]
WalkingAnimSpeed = 32
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 1
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 384
CorpseVanishEffect = 0
PickUpOffset = -6 80 0 0
StatusOffset = 256

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST FREEZE SIGHT HAILSTORM INVISIBILITY HEAL WIND SPEED NULL CAST_SPELL_CHICKEN
PowersLevelRequired = 1 2 3 4 5 6 7 8 0 10
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 10000 19000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 13

[jobs]
PrimaryJobs = TEMPLE_PRAY
SecondaryJobs = SEEK_THE_ENEMY GUARD
NotDoJobs =
StressfulJobs =
TrainingValue = 3
TrainingCost = 15
ScavengeValue = 5
ScavengerCost = 15
ResearchValue = 2
ManufactureValue = 0
PartnerTraining = 0

[sprites]
Stand = DRUID_STAND
Ambulate = DRUID_WALK
Drag = DRUID_WALK
Attack = DRUID_ATTACK
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = DRUID_HIT
PowerGrab = DRUID_PICKEDUP
GotSlapped = DRUID_SLAPPED
Celebrate = DRUID_CELEBRATE
Sleep = DRUID_LAIRSLEEP
EatChicken = DRUID_EATCHICKEN
Torture = DRUID_TORTURE
Scream = DRUID_COMPLAIN
DropDead = DRUID_DYING
DeadSplat = 946
GFX18 = 8
QuerySymbol = DRUID_PORTRAIT
HandSymbol = DRUID_ICON
GFX21 = 8

[sounds]
Foot = 1 4
Hit = 456 3
Happy = 454 1
Sad = 455 1
Hurt = 456 3
Die = 459 2
Hang = 461 1
Drop = 462 1
Torture = 463 3
Slap = 466 1
Fight = 451 3
