; KeeperFX Creature Model Configuration file
; file version 0.33

[attributes]
; Name is the creature identifier which should be used in level script
Name = ARCHER
NameTextID = 285
Health = 200
HealRequirement = 150
HealThreshold = 200
Strength = 35
Armour = 25
Dexterity = 100
FearWounded = 12
FearStronger = 1000
FearsomeFactor = 500
Defence = 90
Luck = 15
Recovery = 2
HungerRate = 5000
HungerFill = 1
LairSize = 1
HurtByLava = 2
BaseSpeed = 52
GoldHold = 250
; Creature image size - XY and YZ
Size = 200 512
AttackPreference = RANGED
Pay = 50
HeroVsKeeperCost = 0
SlapsToKill = 30
CreatureLoyalty = 0
LoyaltyLevel = 7
DamageToBoulder = 25
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
LairObject = LAIR_ARCHR
Properties = BLEEDS HUMANOID_SKELETON

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = BARRACKS NULL NULL
RoomSlabsRequired = 9 0 0
BaseEntranceScore = 6
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 2
NoHatchery = 2
WokenUp = 200
StandingOnDeadEnemy = -12
Sulking = 2
NoSalary = 2000
Slapped = 200
StandingOnDeadFriend = 25
InTorture = 4
InTemple = -50
Sleeping = -1
GotWage = -750
WinBattle = -350
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = NULL
AnnoyLevel = 4000
AngerJobs = LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 512
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 20

[appearance]
WalkingAnimSpeed = 128
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 1
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 384
CorpseVanishEffect = 0
PickUpOffset = 0 82 0 0
StatusOffset = 256

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = FIRE_ARROW NULL NULL NAVIGATING_MISSILE NULL SPEED NULL SLOW NULL NULL
PowersLevelRequired = 1 0 0 4 0 6 0 8 0 0
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 13

[jobs]
PrimaryJobs = TRAIN
SecondaryJobs = GUARD
NotDoJobs =
StressfulJobs =
TrainingValue = 4
TrainingCost = 10
ScavengeValue = 2
ScavengerCost = 10
ResearchValue = 1
ManufactureValue = 0
PartnerTraining = 0

[sprites]
Stand = 382
Ambulate = 380
Drag = 380
Attack = 384
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 386
PowerGrab = 392
GotSlapped = 398
Celebrate = 394
Sleep = 396
EatChicken = 400
Torture = 54
Scream = 388
DropDead = 390
DeadSplat = 946
GFX18 = 15
QuerySymbol = 168
HandSymbol = 182
GFX21 = 24

[sounds]
Foot = 1 4
Hit = 643 3
Happy = 641 1
Sad = 642 1
Hurt = 643 3
Die = 646 2
Hang = 648 1
Drop = 649 1
Torture = 650 3
Slap = 653 1
Fight = 638 3
