; KeeperFX campaign file
; Modify this file to create your own DK campaigns.

[common]
NAME = Campaign with Salamander
; NAME_TEXT_ID =
LEVELS_LOCATION = campgns/keeporig
LAND_LOCATION   = campgns/keeporig_lnd
CREATURES_LOCATION = campgns/campaign_crtr
CONFIGS_LOCATION = campgns/campaign_cfgs
MEDIA_LOCATION = ldata
SINGLE_LEVELS =   1   2   3   4   5   6   7    8   9  10  11  12  13  14  15  16  17  18  19  20
BONUS_LEVELS =    0   0   0   0   0   0   0  100 101   0   0   0   0   0 102   0 103 104   0   0
MULTI_LEVELS = 50 51 52 53 54 60 61 62 63 64 70 71 72 73 74
EXTRA_LEVELS = 105
CREDITS = dkcredts.txt
HIGH_SCORES = 9999 scr_dkpr.dat
LAND_VIEW_START = rgmap00 viframe00
LAND_VIEW_END = rgmap21 viframe21
LAND_MARKERS = ENSIGNS
LAND_AMBIENT = 189 190
OUTRO_MOVIE = outromix.smk
HUMAN_PLAYER = RED

[strings]
ENG = fxdata/gtext_eng.dat
FRE = fxdata/gtext_fre.dat
GER = fxdata/gtext_ger.dat
ITA = fxdata/gtext_ita.dat
SPA = fxdata/gtext_spa.dat
SWE = fxdata/gtext_swe.dat
POL = fxdata/gtext_pol.dat
DUT = fxdata/gtext_dut.dat
JPN = fxdata/gtext_jpn.dat
CHI = fxdata/gtext_chi.dat
CHT = fxdata/gtext_cht.dat
RUS = fxdata/gtext_rus.dat
CZE = fxdata/gtext_cze.dat
KOR = fxdata/gtext_kor.dat
LAT = fxdata/gtext_lat.dat

[speech]
ENG = campgns/keeporig_eng
FRE = campgns/keeporig_fre
GER = campgns/keeporig_ger
ITA = campgns/keeporig_ita
SPA = campgns/keeporig_spa
SWE = campgns/keeporig_swe
POL = campgns/keeporig_pol
DUT = campgns/keeporig_dut
JPN = campgns/keeporig_jpn
CHI = campgns/keeporig_chi
CHT = campgns/keeporig_cht
RUS = campgns/keeporig_rus
KOR = campgns/keeporig_kor

[map00001]
NAME_TEXT = Eversmile
NAME_ID = 202
ENSIGN_POS = 808 546
ENSIGN_ZOOM = 808 546
PLAYERS = 1
SPEECH = good01.wav bad01.wav
LAND_VIEW = rgmap01 viframe01
ENSIGN = tutorial

[map00002]
NAME_TEXT = Cosyton
NAME_ID = 203
ENSIGN_POS = 927 524
ENSIGN_ZOOM = 927 524
PLAYERS = 1
SPEECH = good02.wav bad02.wav
LAND_VIEW = rgmap02 viframe02
ENSIGN = tutorial

[map00003]
NAME_TEXT = Waterdream Warm
NAME_ID = 204
ENSIGN_POS = 966 704
ENSIGN_ZOOM = 966 704
PLAYERS = 1
SPEECH = good03.wav bad03.wav
LAND_VIEW = rgmap03 viframe03
ENSIGN = tutorial

[map00004]
NAME_TEXT = Flowerhat
NAME_ID = 205
ENSIGN_POS = 842 682
ENSIGN_ZOOM = 838 682
PLAYERS = 1
SPEECH = good04.wav bad04.wav
LAND_VIEW = rgmap04 viframe04
ENSIGN = tutorial

[map00005]
NAME_TEXT = Lushmeadow-on-Down
NAME_ID = 206
ENSIGN_POS = 717 617
ENSIGN_ZOOM = 717 617
PLAYERS = 1
SPEECH = good05.wav bad05.wav
LAND_VIEW = rgmap05 viframe05
ENSIGN = tutorial

[map00006]
NAME_TEXT = Snuggledell
NAME_ID = 207
ENSIGN_POS = 566 748
ENSIGN_ZOOM = 590 748
PLAYERS = 1
SPEECH = good06.wav bad06.wav
LAND_VIEW = rgmap06 viframe06
ENSIGN = 

[map00007]
NAME_TEXT = Wishvale
NAME_ID = 208
ENSIGN_POS = 445 688
ENSIGN_ZOOM = 469 688
PLAYERS = 1
SPEECH = good07.wav bad07.wav
LAND_VIEW = rgmap07 viframe07
ENSIGN = 

[map00008]
NAME_TEXT = Tickle
NAME_ID = 209
ENSIGN_POS = 495 577
ENSIGN_ZOOM = 519 577
PLAYERS = 1
SPEECH = good08.wav bad08.wav
LAND_VIEW = rgmap08 viframe08
ENSIGN = 

[map00009]
NAME_TEXT = Moonbrush Wood
NAME_ID = 210
ENSIGN_POS = 435 518
ENSIGN_ZOOM = 459 518
PLAYERS = 1
SPEECH = good09.wav bad09.wav
LAND_VIEW = rgmap09 viframe09
ENSIGN = 

[map00010]
NAME_TEXT = Nevergrim
NAME_ID = 211
ENSIGN_POS = 379 458
ENSIGN_ZOOM = 403 458
PLAYERS = 1
SPEECH = good10.wav bad10.wav
LAND_VIEW = rgmap10 viframe10
ENSIGN = 

[map00011]
NAME_TEXT = Hearth
NAME_ID = 212
ENSIGN_POS = 429 379
ENSIGN_ZOOM = 453 379
PLAYERS = 1
SPEECH = good11.wav bad11.wav
LAND_VIEW = rgmap11 viframe11
ENSIGN = 

[map00012]
NAME_TEXT = Elf's Dance
NAME_ID = 213
ENSIGN_POS = 535 475
ENSIGN_ZOOM = 559 475
PLAYERS = 1
SPEECH = good12.wav bad12.wav
LAND_VIEW = rgmap12 viframe12
ENSIGN = 

[map00013]
NAME_TEXT = Buffy Oak
NAME_ID = 214
ENSIGN_POS = 627 550
ENSIGN_ZOOM = 651 550
PLAYERS = 1
SPEECH = good13.wav bad13.wav
LAND_VIEW = rgmap13 viframe13
ENSIGN = 

[map00014]
NAME_TEXT = Sleepiburgh
NAME_ID = 215
ENSIGN_POS = 670 483
ENSIGN_ZOOM = 694 483
PLAYERS = 1
SPEECH = good14.wav bad14.wav
LAND_VIEW = rgmap14 viframe14
ENSIGN = 

[map00015]
NAME_TEXT = Woodly Rhyme
NAME_ID = 216
ENSIGN_POS = 534 397
ENSIGN_ZOOM = 558 397
PLAYERS = 1
SPEECH = good15.wav bad15.wav
LAND_VIEW = rgmap15 viframe15
ENSIGN = 

[map00016]
NAME_TEXT = Tulipscent
NAME_ID = 217
ENSIGN_POS = 662 415
ENSIGN_ZOOM = 686 415
PLAYERS = 1
SPEECH = good16.wav bad16.wav
LAND_VIEW = rgmap16 viframe16
ENSIGN = 

[map00017]
NAME_TEXT = Mirthshire
NAME_ID = 218
ENSIGN_POS = 828 445
ENSIGN_ZOOM = 852 445
PLAYERS = 1
SPEECH = good17.wav bad17.wav
LAND_VIEW = rgmap17 viframe17
ENSIGN = 

[map00018]
NAME_TEXT = Blaise End
NAME_ID = 219
ENSIGN_POS = 905 357
ENSIGN_ZOOM = 929 357
PLAYERS = 1
SPEECH = good18.wav bad18.wav
LAND_VIEW = rgmap18 viframe18
ENSIGN = 

[map00019]
NAME_TEXT = Mistle
NAME_ID = 220
ENSIGN_POS = 632 318
ENSIGN_ZOOM = 656 318
PLAYERS = 1
SPEECH = good19.wav bad19.wav
LAND_VIEW = rgmap19 viframe19
ENSIGN = 

[map00020]
NAME_TEXT = Skybird Trill
NAME_ID = 221
ENSIGN_POS = 541 242
ENSIGN_ZOOM = 601 242
PLAYERS = 1
SPEECH = good20.wav bad20.wav
LAND_VIEW = rgmap20 viframe20
ENSIGN = 

; Details about bonus and extra levels

[map00100]
NAME_TEXT = Secret 1
NAME_ID = 430
ENSIGN_POS = 902 488
ENSIGN_ZOOM = 902 488
PLAYERS = 1
ENSIGN = 

[map00101]
NAME_TEXT = Secret 2
NAME_ID = 430
ENSIGN_POS = 888 556
ENSIGN_ZOOM = 888 556
PLAYERS = 1
ENSIGN = 

[map00102]
NAME_TEXT = Secret 3
NAME_ID = 430
ENSIGN_POS = 967 524
ENSIGN_ZOOM = 967 524
PLAYERS = 1
ENSIGN = 

[map00103]
NAME_TEXT = Secret 4
NAME_ID = 430
ENSIGN_POS = 956 704
ENSIGN_ZOOM = 956 704
PLAYERS = 1
ENSIGN = 

[map00104]
NAME_TEXT = Secret 5
NAME_ID = 430
ENSIGN_POS = 882 682
ENSIGN_ZOOM = 882 682
PLAYERS = 1
ENSIGN = 

[map00105]
NAME_TEXT = Moon Bonus
NAME_ID = 430
ENSIGN_POS = 757 617
ENSIGN_ZOOM = 757 617
PLAYERS = 1
ENSIGN = 

; Details about multiplayer levels

[map00050]
NAME_TEXT = Multiplayer 1
ENSIGN_POS = 820 618
ENSIGN_ZOOM = 820 618
PLAYERS = 2
ENSIGN = 

[map00051]
NAME_TEXT = Multiplayer 2
ENSIGN_POS = 767 542
ENSIGN_ZOOM = 767 542
PLAYERS = 2
ENSIGN = 

[map00052]
NAME_TEXT = Multiplayer 3
ENSIGN_POS = 703 616
ENSIGN_ZOOM = 703 616
PLAYERS = 2
ENSIGN = 

[map00053]
NAME_TEXT = Multiplayer 4
ENSIGN_POS = 795 680
ENSIGN_ZOOM = 795 680
PLAYERS = 2
ENSIGN = 

[map00054]
NAME_TEXT = Multiplayer 5
ENSIGN_POS = 879 654
ENSIGN_ZOOM = 879 654
PLAYERS = 2
ENSIGN = 

[map00060]
NAME_TEXT = Multiplayer 6
ENSIGN_POS = 445 530
ENSIGN_ZOOM = 445 530
PLAYERS = 3
ENSIGN = 

[map00061]
NAME_TEXT = Multiplayer 7
ENSIGN_POS = 453 594
ENSIGN_ZOOM = 453 594
PLAYERS = 3
ENSIGN = 

[map00062]
NAME_TEXT = Multiplayer 8
ENSIGN_POS = 529 578
ENSIGN_ZOOM = 529 578
PLAYERS = 3
ENSIGN = 

[map00063]
NAME_TEXT = Multiplayer 9
ENSIGN_POS = 433 706
ENSIGN_ZOOM = 433 706
PLAYERS = 3
ENSIGN = 

[map00064]
NAME_TEXT = Multiplayer 10
ENSIGN_POS = 500 692
ENSIGN_ZOOM = 500 692
PLAYERS = 3
ENSIGN = 

[map00070]
NAME_TEXT = Multiplayer 11
ENSIGN_POS = 520 385
ENSIGN_ZOOM = 520 385
PLAYERS = 4
ENSIGN = 

[map00071]
NAME_TEXT = Multiplayer 12
ENSIGN_POS = 590 385
ENSIGN_ZOOM = 590 385
PLAYERS = 4
ENSIGN = 

[map00072]
NAME_TEXT = Multiplayer 13
ENSIGN_POS = 634 405
ENSIGN_ZOOM = 634 405
PLAYERS = 4
ENSIGN = 

[map00073]
NAME_TEXT = Multiplayer 14
ENSIGN_POS = 676 429
ENSIGN_ZOOM = 676 429
PLAYERS = 4
ENSIGN = 

[map00074]
NAME_TEXT = Multiplayer 15
ENSIGN_POS = 664 357
ENSIGN_ZOOM = 664 357
PLAYERS = 4
ENSIGN = 

