; KeeperFX Creature Kind Configuration file version 1.0.

[attributes]
Name = ACOLYTE
NameTextID = 1041
Health = 400
HealRequirement = 150
HealThreshold = 200
Strength = 40
Armour = 0
Dexterity = 90
FearWounded = 12
FearStronger = 800
FearsomeFactor = 100
Defence = 35
Luck = 3
Recovery = 2
HungerRate = 6000
HungerFill = 2
LairSize = 1
HurtByLava = 26
BaseSpeed = 40
GoldHold = 150
; Creature clipbox size - XY and Z.
Size = 200 600
AttackPreference = MELEE
Pay = 75
SlapsToKill = 6
DamageToBoulder = 30
; Creature thing size - XY and Z, one cube is 256x256.
ThingSize = 200 600
LairObject = LAIR_ACOLYTE
Properties = BLEEDS HUMANOID_SKELETON EVIL


[attraction]
EntranceRoom = LAIR NULL NULL
RoomSlabsRequired = 3 0 0
BaseEntranceScore = 20
ScavengeRequirement = 22000
TortureTime = 500

[annoyance]
EatFood = -700
WillNotDoJob = 200
InHand = 1
NoLair = 1
NoHatchery = 2
WokenUp = 200
StandingOnDeadEnemy = -12
Sulking = 50
NoSalary = 1000
Slapped = 500
StandingOnDeadFriend = 50
InTorture = 5
InTemple = -30
Sleeping = -1
GotWage = -500
WinBattle = -200
Untrained = 12000 25
OthersLeaving = 10
JobStress = 0
GoingPostal = 100
Queue = 4
LairEnemy = NULL
AngerJobs = LEAVE_DUNGEON JOIN_ENEMY STEAL_GOLD
AnnoyLevel = 1000

[senses]
Hearing = 12
EyeHeight = 500
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 16

[appearance]
WalkingAnimSpeed = 100
FootstepPitch = 80
VisualRange = 30
PossessSwipeIndex = 1
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 400
CorpseVanishEffect = 0
PickUpOffset = -6 0
StatusOffset = 20

[experience]
Powers = SWING_WEAPON_FIST NULL NULL NULL NULL NULL ARMOUR NULL NULL NULL
PowersLevelRequired = 1 0 0 0 0 0 7 0 0 0
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 10000 19000 20000
GrowUp = 0 NULL 0
SleepExperience = HARD 0
ExperienceForHitting = 13

[jobs]
PrimaryJobs = TRAIN
SecondaryJobs =
NotDoJobs =
StressfulJobs =
TrainingValue = 2
TrainingCost = 20
ResearchValue = 0
ManufactureValue = 0
ScavengeValue = 5
ScavengerCost = 25
PartnerTraining = 0

[sprites]
Stand = ACOLYTE_STAND
Ambulate = ACOLYTE_WALK
Attack = ACOLYTE_ATTACK
RangedAttack = ACOLYTE_ATTACK
CastSpell = ACOLYTE_ATTACK
Dig = ACOLYTE_ATTACK
Smoke = ACOLYTE_MOAN
Relax = ACOLYTE_MOAN
PrettyDance = ACOLYTE_CHEER
GotHit = ACOLYTE_HIT
PowerGrab = ACOLYTE_GRAB
GotSlapped = ACOLYTE_HIT
Celebrate = ACOLYTE_CHEER
Sleep = ACOLYTE_SLEEP
EatChicken = ACOLYTE_ATTACK
Torture = 48
Scream = ACOLYTE_MOAN
DropDead = ACOLYTE_DEAD
DeadSplat = 946
QuerySymbol = ACOLYTE_PORTRAIT
HandSymbol = ACOLYTE_ICON

[sounds]
Foot = 1 4
Hit = 796 3
Happy = 794 1
Sad = 795 1
Hurt = 796 3
Die = 799 2
Hang = 801 1
Drop = 802 1
Torture = 803 3
Slap = 806 1
Fight = 791 3
