LEVEL_VERSION(1)
SET_GENERATE_SPEED(200)
START_MONEY(ALL_PLAYERS,10000)
MAX_CREATURES(ALL_PLAYERS,35)



ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

QUICK_OBJECTIVE(0,"A lone Vampire rests in the tomb below. Rescue it to secure victory. Be wary Keeper. The Hero Fortress that guards the tomb is not to be underestimated. .",PLAYER0)

IF(PLAYER0,TRAINING >= 1)
	QUICK_INFORMATION(1,"Be Sure to Train your army before seeking the entrance to the tomb.",PLAYER0)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	QUICK_INFORMATION(2,"The Path ahead is treacherous.",PLAYER0) 
ENDIF

	IF_ACTION_POINT(2,PLAYER0)
	QUICK_INFORMATION(3,"Make sure your Army is sufficently Trained before entering the Fortress. These Halls can lead you to either the Vampire... or Your Doom",PLAYER0) 
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	QUICK_INFORMATION(4,"These Gems are the Key to succeeding in your mission.",PLAYER0) 
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	QUICK_INFORMATION(5,"Beyond this door, death awaits you...",PLAYER0) 
ENDIF

IF_ACTION_POINT(5,PLAYER0)
	QUICK_INFORMATION(6,"This isn't the Vampire we are searching for, Kill the Bastard. These Faries Will serve you well",PLAYER0) 
ENDIF

IF(PLAYER0,VAMPIRE >= 1)
         WIN_GAME 
		ENDIF

IF(PLAYER0,VAMPIRE >= 1)
QUICK_OBJECTIVE(0,"SUCCESS! The Vampire has been saved, and with it. The Land Is Yours!!! .",PLAYER0)


