REM PLAY Level 18

SET_GENERATE_SPEED(900)



 REM     Computer Player stuff
COMPUTER_PLAYER(PLAYER1,0)
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)

MAX_CREATURES(PLAYER0,45)
START_MONEY(PLAYER0,10000)

MAX_CREATURES(PLAYER1,50)
START_MONEY(PLAYER1,48000)

ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,40)
ADD_CREATURE_TO_POOL(SORCEROR,27)
ADD_CREATURE_TO_POOL(BILE_DEMON,35)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(DRAGON,18)
ADD_CREATURE_TO_POOL(VAMPIRE,20)
ADD_CREATURE_TO_POOL(ORC,28)

REM ALL PLAYERS

	REM Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

	REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
		
	REM Spells
		
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)

	REM  doors & traps

		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
		
	REM  research order	

rem create_text(0,125"YOU HAVE A RIVAL IN THIS LAND. ONLY ONE OF YOU CAN MOVE ONTO THE NEXT LEVEL.SURVIVE THE ATTACKS OF YOUR ADVERSARIES AND DEAL A DECISIVE BLOW.")
rem CREATE_TEXT(1,126"THIS LAND HOLDS ANCIENT POWER, BE CAUTIOUS NOT TO OVERLOOK ANY PLUNDER THAT YOU MAY FIND.")
DISPLAY_OBJECTIVE(125,PLAYER0)

IF(PLAYER0,GAME_TURN >= 1500)
	DISPLAY_INFORMATION(126,PLAYER0)
ENDIF


CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,DWARFA,5,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,5,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,5,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,5,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,5,500,ATTACK_ENEMIES,0)

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
   	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	WIN_GAME
ENDIF


IF(PLAYER0,TEMPLE > 0)
	ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ENDIF

IF(PLAYER0,WORKSHOP > 0)
	ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ENDIF







