[attributes]
Name = AEXECUTIONER
NameTextID = 1106
Health = 1200
Armour = 75
BaseSpeed = 48

HealRequirement = 150
HealThreshold = 200

Strength = 75
Luck = 5
Dexterity = 45
Defence = 45

Recovery = 5
HungerRate = 5000
HungerFill = 3
LairSize = 1

HurtByLava = 2
Pay = 43
GoldHold = 3000
DamageToBoulder = 50
SlapsToKill = 0
LairObject = LAIR_AEXECUTIONER
AttackPreference = MELEE
Properties = BLEEDS TREMBLING UNAFFECTED_BY_WIND FAT
FearWounded = 12
FearStronger = 800
FearsomeFactor = 75
Size = 200 780
ThingSize = 320 780

[attraction]
EntranceRoom = LAIR NULL NULL
RoomSlabsRequired = 3 0 25
BaseEntranceScore = 12
ScavengeRequirement = 22000
TortureTime = 750

[annoyance]
Sulking = 2
EatFood = -25
WillNotDoJob = 0
AngerJobs = LEAVE_DUNGEON JOIN_ENEMY STEAL_GOLD
StandingOnDeadFriend = 20
AnnoyLevel = 4000
InTorture = 4
InTemple = -30
InHand = 0
NoLair = 1
NoHatchery = 2
WokenUp = 200
Sulking = 50
NoSalary = 200
Slapped = 50
Sleeping = -6
GotWage = -200
WinBattle = -200
Untrained = 0 0
OthersLeaving = 10

[senses]
Hearing = 12
EyeHeight = 700
FieldOfView = 1024
MaxAngleChange = 10

[appearance]
WalkingAnimSpeed = 100
FootstepPitch = 80
VisualRange = 20
PossessSwipeIndex = 1
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 500
StatusOffset = 0

[experience]
Powers = SWING_WEAPON_SWORD NULL NULL CHAIN NULL CRITICAL_MELEE NULL LOW_TIER_ARMOR_CORE NULL SLAM
PowersLevelRequired = 1 0 0 4 0 6 0 8 0 10
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
GrowUp = 0 NULL 0
SleepExperience = HARD 0
ExperienceForHitting = 20

[jobs]
PrimaryJobs = MANUFACTURE
SecondaryJobs = TRAIN
NotDoJobs = RESEARCH
TrainingValue = 3
TrainingCost = 32
ResearchValue = 0
ManufactureValue = 5
PartnerTraining = 30
ScavengeValue = 5
ScavengerCost = 25

[sprites]
Stand = AEXECUTIONER_STAND
Ambulate = AEXECUTIONER_WALK
Attack = AEXECUTIONER_ATTACK
GotHit = AEXECUTIONER_HIT
PowerGrab = AEXECUTIONER_GRAB
GotSlapped = AEXECUTIONER_HIT
Celebrate = AEXECUTIONER_CHEER
Sleep = AEXECUTIONER_SLEEP
EatChicken = AEXECUTIONER_ATTACK
PrettyDance = AEXECUTIONER_SPELL
Torture = 48
Scream = AEXECUTIONER_MOAN
DropDead = AEXECUTIONER_DEAD
DeadSplat = 946
GFX18 = 20
QuerySymbol = AEXECUTIONER_PORTRAIT
HandSymbol = AEXECUTIONER_ICON
GFX21 = 20


[sounds]
Foot = 17 4
Hit = 762 3
Happy = 760 1
Sad = 761 1
Hurt = 762 3
Die = 765 2
Hang = 767 1
Drop = 768 1
Torture = 769 3
Slap = 772 1
Fight = 757 3



