[common]
ShotsCount = 65
SpellsCount = 38
POWERCOUNT = 31
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[###########################################	MELEE BASED	###################################################################]
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot65];MELEE_FAST_FUNCTION
NAME = MELEE_FAST_FUNCTION
SIZE_XY = 64
SIZE_Z = 64

HEALTH = 3
HITTYPE = 1
SPEED = 256
BASEEXPERIENCEGAIN = 256
DESTROYONHIT = 1
DAMAGE = 0

FIRINGSOUND = 26
FIRINGSOUNDVARIANTS = 6
HITCREATUREEFFECT = EFFECT_BLOOD_HIT
HITCREATURESOUND = 120 1
HITDOORSOUND = 141 3
HITDOOREFFECT = EFFECT_DUMMY
HITHEARTSOUND = 136 1
HITHEARTEFFECT = EFFECT_DUMMY
HITWALLSOUND = 138 3
HITWALLEFFECT = EFFECT_DUMMY
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK GROUP_UP
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot34];MELEE_NORMAL_FUNCTION
NAME = MELEE_NORMAL_FUNCTION
SIZE_XY = 64
SIZE_Z = 64
HEALTH = 3
HITTYPE = 1
SPEED = 256
DAMAGE = 120
BASEEXPERIENCEGAIN = 256
DESTROYONHIT = 1

FIRINGSOUND = 26
FIRINGSOUNDVARIANTS = 6

HITCREATURESOUND = 120 1
HITCREATUREEFFECT = EFFECT_BLOOD_HIT
HITDOORSOUND = 141 3
HITDOOREFFECT = EFFECT_DUMMY
HITHEARTSOUND = 136 1
HITHEARTEFFECT = EFFECT_DUMMY
HITWALLSOUND = 138 3
HITWALLEFFECT = EFFECT_DUMMY
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK GROUP_UP
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot35];MELEE_HEAVY_FUNCTION
NAME = MELEE_HEAVY_FUNCTION
SIZE_XY = 64
SIZE_Z = 64

HEALTH = 3
HITTYPE = 1
SPEED = 256
BASEEXPERIENCEGAIN = 256
DESTROYONHIT = 1
DAMAGE = 120

FIRINGSOUND = 26
FIRINGSOUNDVARIANTS = 6
HITCREATUREEFFECT = EFFECT_BLOOD_HIT
HITCREATURESOUND = 120 1
HITDOORSOUND = 141 3
HITDOOREFFECT = EFFECT_DUMMY
HITHEARTSOUND = 136 1
HITHEARTEFFECT = EFFECT_DUMMY
HITWALLSOUND = 138 3
HITWALLEFFECT = EFFECT_DUMMY
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK NO_STUN GROUP_UP
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot36];MELEE_SUPER_FUNCTION
NAME = MELEE_SUPER_FUNCTION
SIZE_XY = 96
SIZE_Z = 96

HEALTH = 3
HITTYPE = 1
SPEED = 256
DESTROYONHIT = 1
DAMAGE = 100
AREADAMAGE = 4 50 8

FIRINGSOUND = 26
FIRINGSOUNDVARIANTS = 6
HITCREATUREEFFECT = EFFECT_BLOOD_HIT
HITCREATURESOUND = 120 1
HITDOORSOUND = 141 3
HITDOOREFFECT = EFFECT_DUMMY
HITHEARTSOUND = 136 1
HITHEARTEFFECT = EFFECT_DUMMY
HITWALLSOUND = 138 3
HITWALLEFFECT = EFFECT_DUMMY
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK NO_STUN GROUP_UP
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot37];CRITICAL_MELEE_FUNCTION
NAME = CRITICAL_MELEE_FUNCTION
SIZE_XY = 64
SIZE_Z = 64

HEALTH = 4
HITTYPE = 1
SPEED = 256
BASEEXPERIENCEGAIN = 256
DESTROYONHIT = 1
PUSHONHIT = 2
TARGETHITSTOPTURNS = 6
DAMAGE = 100
SpellEffect = 37

FIRINGSOUND = 971
BLEEDINGEFFECT = EFFECT_BLOOD_HIT
HITCREATUREEFFECT = CRITICAL_HIT_EFFECT
HITCREATURESOUND = 120 1
HITDOORSOUND = 141 3
HITDOOREFFECT = CRITICAL_HIT_EFFECT
HITHEARTSOUND = 136 1
HITHEARTEFFECT = CRITICAL_HIT_EFFECT
HITWALLSOUND = 138 3
HITWALLEFFECT = CRITICAL_HIT_EFFECT
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK NO_STUN
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot38];POISON_MELEE_FUNCTION
NAME = POISON_MELEE_FUNCTION
HEALTH = 300
HITTYPE = 3
SPEED = 80
DAMAGE = 1

BOUNCEANGLE = 128
AREADAMAGE = 1 4 0
FIRELOGIC = 0
UPDATELOGIC = 3
DESTROYONHIT = 0

PERIODICAL = 5
EXPLOSIONEFFECTS = POISON_BUBBLE 0 0 0
FIRINGSOUND = 58
PROPERTIES = NO_HIT NAVIGABLE REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot39];SLAM_FUNCTION
NAME = SLAM_FUNCTION
HEALTH = 3
SIZE_XY = 100
SIZE_Z = 100
HITTYPE = 3
AREADAMAGE = 4 300 100
SPEED = 256
DESTROYONHIT = 1
DAMAGE = 1
TARGETHITSTOPTURNS = 12
FALLACCELERATION = 100
FIRINGSOUND = 26
UPDATELOGIC = 0
FIRELOGIC = 0
EXPLOSIONEFFECTS = 82 0 0 0
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NO_STUN NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[###########################################	FIRE BASED	###################################################################]
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot40];FLAMETHROWER_FUNCTION
NAME = FLAMETHROWER_FUNCTION
ANIMATION = 927
ANIMATIONSIZE = 150
DAMAGE = 1
SIZE_XY = 64
SIZE_Z = 64
HEALTH = 80
HITTYPE = 3
SPEED = 220
FALLACCELERATION = 6
Inertia = 80 1

SPREAD_XY = 40
SPREAD_Z = 40

UPDATELOGIC = 0
FIRELOGIC = 5
EFFECTSPACING = 0
EFFECTAMOUNT = 40

AREADAMAGE = 2 2 0
PERIODICAL = 2
WITHSTANDHITAGAINST = WALL DOOR
PROPERTIES = STRENGTH_BASED NO_HIT NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot41];MAGIC_FIREBALL_FUNCTION
NAME = MAGIC_FIREBALL_FUNCTION
ANIMATION = ORANGE_FLASH
ANIMATIONSIZE = 100
SIZE_XY = 64
SIZE_Z = 64
HEALTH = 200
DAMAGE = 80
DAMAGETYPE = MAGICAL
HITTYPE = 3
SPEED = 240
DESTROYONHIT = 1
TARGETHITSTOPTURNS = 6
LIGHTING = 2 52 1
FIRINGSOUND = 46
SHOTSOUND = 43

EXPLOSIONEFFECTS = 1 -128 ORANGE_SPARKS 0
UPDATELOGIC = 0
FIRELOGIC = 0
AREADAMAGE = 2 20 40
DESTROYONHIT = 1
PROPERTIES = STRENGTH_BASED NEVER_BLOCK 
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot42];MAGIC_FIREBALL_VOLLEY_FUNCTION
NAME = MAGIC_FIREBALL_VOLLEY_FUNCTION
ANIMATION = 927
ANIMATIONSIZE = 100
SIZE_XY = 64
SIZE_Z = 64
HEALTH = 200
DAMAGE = 60
DAMAGETYPE = MAGICAL
HITTYPE = 3
SPEED = 240
DESTROYONHIT = 1
TARGETHITSTOPTURNS = 6
LIGHTING = 2 52 1
FIRINGSOUND = 46
SHOTSOUND = 43

SPREAD_XY = 80
SPREAD_Z = 60

FIRELOGIC = 5
EFFECTSPACING = 2
EFFECTAMOUNT = 5

EXPLOSIONEFFECTS = 1 -128 YELLOW_SPARKS 0
UPDATELOGIC = 0
AREADAMAGE = 2 20 40
DESTROYONHIT = 1
PROPERTIES = STRENGTH_BASED NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot43];MAGIC_METEOR_FUNCTION
NAME = MAGIC_METEOR_FUNCTION
ANIMATION = 921
ANIMATIONSIZE = 128
SIZE_XY = 120
SIZE_Z = 120
UNSHADED = 1

HEALTH = 40
DAMAGE = 1
DAMAGETYPE = MAGICAL
AREADAMAGE = 4 200 60
TARGETHITSTOPTURNS = 6

HITTYPE = 6
DESTROYONHIT = 1
SPEED = 256

LIGHTING = 4 52 1
FIRINGSOUND = 46
SHOTSOUND = 43
EXPLOSIONEFFECTS = 50 -128 YELLOW_SPARKS 0
VISUALEFFECT = -1
VISUALEFFECTAMOUNT = 2
VISUALEFFECTSPREAD = 127
VISUALEFFECTHEALTH = -3

PROPERTIES = STRENGTH_BASED EXPLODE_FLESH WIND_IMMUNE NO_STUN NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot44];MAGIC_METEOR_VOLLEY_FUNCTION
NAME = MAGIC_METEOR_VOLLEY_FUNCTION
ANIMATION = 921
ANIMATIONSIZE = 128
SIZE_XY = 120
SIZE_Z = 120
UNSHADED = 1

HEALTH = 40
DAMAGE = 1
DAMAGETYPE = MAGICAL
AREADAMAGE = 4 150 50
TARGETHITSTOPTURNS = 6
HITTYPE = 6
DESTROYONHIT = 1
SPEED = 256

SPREAD_XY = 40
SPREAD_Z = 30
FIRELOGIC = 5
EFFECTSPACING = 5
EFFECTAMOUNT = 3

LIGHTING = 4 52 1
FIRINGSOUND = 46
SHOTSOUND = 43
EXPLOSIONEFFECTS = 50 -128 YELLOW_SPARKS 0
VISUALEFFECT = -1
VISUALEFFECTAMOUNT = 2
VISUALEFFECTSPREAD = 127
VISUALEFFECTHEALTH = -3

PROPERTIES = STRENGTH_BASED EXPLODE_FLESH WIND_IMMUNE NO_STUN NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot45];MAGIC_FIRESNAKE_FUNCTION
NAME = MAGIC_FIRESNAKE_FUNCTION
HEALTH = 200
SIZE_XY = 96
SIZE_Z = 96

HITTYPE = 3
AREADAMAGE = 2 10 0
SPEED = 1000
LIGHTING = 5 52 1
FIRINGSOUND = 48
BOUNCEANGLE = 128
SHOTSOUND = 43

WITHSTANDHITAGAINST = WALL DOOR
UPDATELOGIC = 3
PERIODICAL = 1
FIRELOGIC = 0

EXPLOSIONEFFECTS = -129 -119 0 0
VISUALEFFECT = 50
VISUALEFFECTAMOUNT = 1
VISUALEFFECTHEALTH = -200

PROPERTIES = STRENGTH_BASED NO_HIT NAVIGABLE WIND_IMMUNE NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot46];MAGIC_BOMBARDMENT_FUNCTION
NAME = MAGIC_BOMBARDMENT_FUNCTION
HEALTH = 40
DAMAGETYPE = MAGICAL
SIZE_XY = 64
SIZE_Z = 64

HITTYPE = 6
AREADAMAGE = 5 40 20
SPEED = 120

FIRINGSOUND = 46
SHOTSOUND = 42

WITHSTANDHITAGAINST = WALL DOOR
EXPLOSIONEFFECTS = YELLOW_FLASH_BIG 2 YELLOW_SPARKS 0

UPDATELOGIC = 0
PERIODICAL = 3
FIRELOGIC = 0
DESTROYONHIT = 0
PROPERTIES = STRENGTH_BASED NO_HIT EXPLODE_FLESH WIND_IMMUNE NO_STUN REBOUND_IMMUNE NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot47];NUKE_FUNCTION
NAME = NUKE_FUNCTION
ANIMATION = 916
ANIMATIONSIZE = 100
HEALTH = 200
DAMAGETYPE = MAGICAL

SIZE_XY = 96
SIZE_Z = 96

HITTYPE = 6

SPEED = 80
DAMAGE = 20
AREADAMAGE = 14 400 200

FIRINGSOUND = 46
SHOTSOUND = 43

EXPLOSIONEFFECTS = NUKE_PARTICLES NUKE_FLASH 0 0

UPDATELOGIC = 0
FIRELOGIC = 0
DESTROYONHIT = 1

LIGHTING = 2 80 0
PROPERTIES = STRENGTH_BASED EXPLODE_FLESH NO_STUN NEVER_BLOCK
;////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot48];PUSH_FUNCTION
Name = PUSH_FUNCTION
Size_XY = 64
Size_Z = 64
Health = 10
HitType = 2
Speed = 256
FiringSound = 48
TargetHitstopTurns = 10
Properties = REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE
FireLogic = 0
PushOnHit = 9
DestroyOnHit = 1
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot49]
Name = GAS_MISSILE_FUNCTION
Animation = 924
AnimationSize = 180
Size_XY = 96
Size_Z = 96
Health = 100

HitType = 2
Speed = 200
DestroyOnHit = 1

AreaDamage = 2 40 0
TargetHitstopTurns = 6
FiringSound = 0
ShotSound = 54
ShotSoundPriority = 1
ExplosionEffects = 85 GREEN_BUBBLES_SPAWNER -130 0
HitCreatureSound = 137 1
HitWallSound = 57 1
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot50]
Name = DECAY_FUNCTION
Size_XY = 2
Size_Z = 2
AreaDamage = 6 2 0
Health = 200
HitType = 3
FallAcceleration = 40
Speed = 0
FiringSound = 973
UpdateLogic = 3
FireLogic = 0
DestroyOnHit = 0
Periodical = 2
WithstandHitAgainst = WALL DOOR
VisualEffect = DECAY_PUFF
VisualEffectAmount = 4
VisualEffectSpread = 3500
Properties = REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK
[########################################### OTHER MAGIC BASED ATTACKS	##############################################################]
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot51];BEAM_PURPLE_FUNCTION
NAME = BEAM_PURPLE_FUNCTION
SIZE_XY = 96
SIZE_Z = 96
HEALTH = 2
DAMAGE = 20
HITTYPE = 2
MAXRANGE = 8000
FIRINGSOUND = 46
FIRELOGIC = 1
PushOnHit = 120
EFFECTMODEL = PURPLE_GLOW
EFFECTSPACING = 40
EXPLOSIONEFFECTS = PURPLE_SPARKS PURPLE_FLASH 0 0
LIGHTING = 5 40 0
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE WIND_IMMUNE NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot52]
Name = MAGIC_PURPLE_BALL_FUNCTION
Animation = PURPLE_GLOW_3
AnimationSize = 150
AnimationTransparency = 1
Size_XY = 96
Size_Z = 96
Health = 50
Damage = 50
DamageType = Magical
HitType = 6
AreaDamage = 2 30 80
Speed = 200
DestroyOnHit = 1
TargetHitstopTurns = 6
Lighting = 3 50 1
FiringSound = 46
ShotSound = 43
ExplosionEffects = PURPLE_SPARKS -127 0 0

FireLogic = 5
EffectSpacing = 8
EffectAmount = 3

Spread_XY = 60
Spread_Z = 20

HitCreatureEffect = -133
HitCreatureSound = 950 1
HitWallEffect = -133
HitWallSound = 950 1
HitDoorEffect = -133
HitDoorSound = 950 1
HitHeartEffect = -133
HitHeartSound = 950 1
HitWaterEffect = -133
HitWaterSound = 950 1
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[########################################### OTHER BASED ATTACKS	###################################################################]
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot53];CROW_FUNCTION
NAME = CROW_FUNCTION
ANIMATION = CROW_EFFECT
ANIMATIONSIZE = 400
SIZE_XY = 80
SIZE_Z = 80
BOUNCEANGLE = 128
AREADAMAGE = 1 4 0
DAMAGE = 1
HEALTH = 60
HITTYPE = 4

SHOTSOUND = 968

FIRELOGIC = 0

SPEED = 300
FIRINGSOUND = 40

UPDATELOGIC = 0
WITHSTANDHITAGAINST =  WALL DOOR
DESTROYONHIT = 0

PERIODICAL = 1

VISUALEFFECT = CROW_FEATHER_SPAWNER
VISUALEFFECTAMOUNT = 1
VISUALEFFECTSPREAD = 300

PROPERTIES = NO_HIT NAVIGABLE STRENGTH_BASED NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot54];CROW_VOLLEY_FUNCTION
NAME = CROW_VOLLEY_FUNCTION
ANIMATION = CROW_EFFECT
ANIMATIONSIZE = 400
SIZE_XY = 80
SIZE_Z = 80
BOUNCEANGLE = 128
DAMAGE = 1
AREADAMAGE = 1 6 0

SHOTSOUND = 968

HEALTH = 50
HITTYPE = 4

FIRELOGIC = 5
EFFECTSPACING = 0
EFFECTAMOUNT = 30

SPEED = 160
SPEEDDEVIATION = 40

SPREAD_XY = 120
SPREAD_Z = 80

FIRINGSOUND = 40
UPDATELOGIC = 0

HITCREATURESOUND = 137

WITHSTANDHITAGAINST =  WALL DOOR
FALLACCELERATION = 8

INERTIA = 0 0
FALLACCELERATION = 0

DESTROYONHIT = 0
PERIODICAL = 1
PROPERTIES = NO_HIT STRENGTH_BASED NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot55];BOMB_SMALL_FUNCTION
NAME = BOMB_SMALL_FUNCTION
HEALTH = 60
HITTYPE = 6
SPEED = 220
INERTIA = 200 0
ANIMATION = 861
ANIMATIONSIZE = 50
SIZE_XY = 96
SIZE_Z = 96

DESTROYONHIT = 1
DAMAGE = 30
AREADAMAGE = 3 40 80

FALLACCELERATION = 4
FIRINGSOUND = 26
EXPLOSIONEFFECTS = 50 -128 YELLOW_SPARKS 0
UPDATELOGIC = 3
VISUALEFFECTSPREAD = 976
PROPERTIES = EXPLODE_FLESH NO_STUN NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot56];SCATTER_BOMBS_FUNCTION
NAME = SCATTER_BOMBS_FUNCTION
ANIMATION = 861
ANIMATIONSIZE = 50
SIZE_XY = 80
SIZE_Z = 80
DAMAGE = 0
AREADAMAGE = 3 30 10
HEALTH = 50
HITTYPE = 6

FIRELOGIC = 3
EFFECTAMOUNT = 12

SPEED = 200
SPEEDDEVIATION = 50

SPREAD_XY = 90
SPREAD_Z = 80

FIRINGSOUND = 26

INERTIA = 0 0
FALLACCELERATION = 4
UPDATELOGIC = 3

DESTROYONHIT = 1
EXPLOSIONEFFECTS = 1 -128 YELLOW_SPARKS 0


HITCREATURESOUND = 137
HITWALLSOUND = 137
HITDOORSOUND = 137
HITHEARTSOUND = 137
HITWATERSOUND = 137
PROPERTIES = NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot57];GAS_BOMB_FUNCTION
NAME = GAS_BOMB_FUNCTION
ANIMATION = 807
ANIMATIONSIZE = 200
SIZE_XY = 96
SIZE_Z = 96
HEALTH = 60
HITTYPE = 3
DAMAGE = 10
AREADAMAGE = 1 0 0
SPEED = 220
DESTROYONHIT = 1
FALLACCELERATION = 5
FIRINGSOUND = 26
EXPLOSIONEFFECTS = GREEN_GAS_SPAWNER GREEN_BUBBLES_SPAWNER 0 0
UPDATELOGIC = 0
HITCREATURESOUND = 970
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot58];THROW_ROCKS_FUNCTION
NAME = THROW_ROCKS_FUNCTION
ANIMATION = 832
ANIMATIONSIZE = 60
SIZE_XY = 64
SIZE_Z = 64

DAMAGE = 25
HEALTH = 30
HITTYPE = 3
FIRELOGIC = 3
EFFECTAMOUNT = 8

SPEED = 200
SPEEDDEVIATION = 80

SPREAD_XY = 120
SPREAD_Z = 60

FIRINGSOUND = 26
INERTIA = 100 5
BOUNCEANGLE = 40
FALLACCELERATION = 5
UPDATELOGIC = 3
DESTROYONHIT = 1
WITHSTANDHITAGAINST = WALL
PROPERTIES = STRENGTH_BASED NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot59];THROW_GOLD_ROCKS_FUNCTION
NAME = THROW_GOLD_ROCKS_FUNCTION
ANIMATION = 831
ANIMATIONSIZE = 200
SIZE_XY = 64
SIZE_Z = 64

DAMAGE = 50
HEALTH = 30
HITTYPE = 3
FIRELOGIC = 3
EFFECTAMOUNT = 6

SPEED = 200
SPEEDDEVIATION = 80

SPREAD_XY = 80
SPREAD_Z = 50

FIRINGSOUND = 26
INERTIA = 100 5
BOUNCEANGLE = 40
FALLACCELERATION = 5
UPDATELOGIC = 3
DESTROYONHIT = 1
WITHSTANDHITAGAINST = WALL
PROPERTIES = STRENGTH_BASED NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot60];EMPTY_HEALTH_POTION_FUNCTION
NAME = EMPTY_HEALTH_POTION_FUNCTION
ANIMATION = 803
ANIMATIONSIZE = 200
SIZE_XY = 96
SIZE_Z = 96
HEALTH = 120
HITTYPE = 6
SPEED = 30
DESTROYONHIT = 0
SPREAD_XY = 512
INERTIA = 200 0
FALLACCELERATION = 10
UPDATELOGIC = 3
WITHSTANDHITAGAINST =  WALL DOOR
PROPERTIES = NO_HIT
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot61];GRAPPLE_HOOK_FUNCTION
NAME = GRAPPLE_HOOK_FUNCTION
SIZE_XY = 64
SIZE_Z = 64
HEALTH = 10
HITTYPE = 2
SPEED = 256
FIRINGSOUND = 48
TARGETHITSTOPTURNS = 10
PROPERTIES = REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK
FIRELOGIC = 0
PUSHONHIT = -9
DESTROYONHIT = 1
;////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot62];ACID_SPRAY_FUNCTION
NAME = ACID_SPRAY_FUNCTION
ANIMATION = POISON_BUBBLE
ANIMATIONSIZE = 100
ANIMATIONTRANSPARENCY = 2
SIZE_XY = 64
SIZE_Z = 64
DAMAGE = 6
HEALTH = 50
HITTYPE = 3
AREADAMAGE = 1 0 0
FIRELOGIC = 3
EFFECTAMOUNT = 25

SPEED = 180
SPEEDDEVIATION = 80
EXPLOSIONEFFECTS = ACID_IMPACT -130 0 0

SPREAD_XY = 120
SPREAD_Z = 60

FIRINGSOUND = 26

FALLACCELERATION = 7
UPDATELOGIC = 0

DESTROYONHIT = 1
HITCREATURESOUND = 184
PROPERTIES = STRENGTH_BASED REBOUND_IMMUNE NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot63];SNIPER_FUNCTION
NAME = SNIPER_FUNCTION
ANIMATION = 774
ANIMATIONSIZE = 300
SIZE_XY = 64
SIZE_Z = 64
DAMAGE = 400
HEALTH = 999
HITTYPE = 2
SPEED = 256
DESTROYONHIT = 1
FIRINGSOUND = 44
HITCREATURESOUND = 137
FIRELOGIC = 0
UPDATELOGIC = 0
BLEEDINGEFFECT = 6
PROPERTIES = STRENGTH_BASED NEVER_BLOCK
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[shot64]
Name = SHOT_CHAIN
Animation = Chain
AnimationSize = 300
AnimationTransparency = 0
Size_XY = 128
Size_Z = 128
Health = 300
Damage = 0
DamageType = Magical
HitType = 2
AreaDamage = 0 0 0
SpellEffect = 0
Speed = 200
PushOnHit = -2
BaseExperienceGain = 256
DestroyOnHit = 1
BounceAngle = 0
TargetHitstopTurns = 6
Lighting = 0 0 0
FiringSound = 0
ShotSound = 988
ShotSoundPriority = 1
Unshaded = 1
HitCreatureEffect = 0
HitCreatureSound = 0 0
HitWallEffect = 0
HitDoorEffect = 0
HitHeartEffect = 0
HitWaterEffect = 19
HitWaterSound = 36 1
Properties = NAVIGABLE
FireLogic = 5
EffectSpacing = 1
EffectAmount = 20
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


[########################################### SPELL ATTACKS	###################################################################]
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

[spell30]
Name = SPELL_SUMMON_FAMILIAR
CastAtThing = 0
ShotModel = NOSHOT
SummonCreature = AWITCHCAT -3 1
; Set duration to 0 to make a regular creature.
Duration = 50000
SELFCASTED = 1 876
SymbolSprites = 768 770

[spell31]
Name = SPELL_SUMMON_CREATURE
CastAtThing = 0
ShotModel = NOSHOT
SummonCreature = ANECROMANCERZOMBIE -4 3
; Set duration to 0 to make a regular creature.
Duration = 300
SelfCasted = 1 978
SymbolSprites = SUMMON_CREATURE_SPRITE

[spell32];BUFF_FLY_FUNCTION
NAME = BUFF_FLY_FUNCTION
CASTATTHING = 0
SHOTMODEL = NOSHOT
SPELLPOWER = POWER_FLIGHT
SPELLFLAGS = 16
DURATION = 55
SELFCASTED = 1 953

[spell33]
Name = HEALTH_POTION_SMALL_SPELL
CastAtThing = 0
ShotModel = 0
SpellPower = POWER_HEAL_CREATURE
Duration = 2
AuraEffect = HEALTH_POTION_EFFECT
SelfCasted = 1 999
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[spell34]
Name = HEALTH_POTION_MID_SPELL
CastAtThing = 0
ShotModel = 0
SpellPower = POWER_HEAL_CREATURE
Duration = 2
AuraEffect = HEALTH_POTION_EFFECT
SelfCasted = 1 999
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[spell35]
Name = HEALTH_POTION_HIGH_SPELL
CastAtThing = 0
ShotModel = 0
SpellPower = POWER_HEAL_CREATURE
Duration = 2
AuraEffect = HEALTH_POTION_EFFECT
SelfCasted = 1 999
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[spell36];SUMMON_NECROMANCER_ZOMBIE_SPELL
NAME = SUMMON_NECROMANCER_ZOMBIE_SPELL
CASTATTHING = 0
SHOTMODEL = NOSHOT
SUMMONCREATURE = ANECROMANCERZOMBIE 4 2
DURATION = 2000
SELFCASTED = 1 876
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[spell37]
Name = SPELL_BLEED
CastAtThing = 1
ShotModel = SHOT_SLOW
SpellFlags = 131072
Duration = 200
SymbolSprites = 366 424
; Shots types.
[########################################### POWER ATTACKS	###################################################################]
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[power2]
Name = POWER_IMP
SymbolSprites = ASLAVE_PORTRAIT_MENU ASLAVE_ICON_MENU

[power28]
Name = LOW_TIER_ARMOR_CORE