LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,15000)
START_MONEY(PLAYER1,15000)
START_MONEY(PLAYER2,15000)
START_MONEY(PLAYER3,15000)
START_MONEY(PLAYER4,15000)
START_MONEY(PLAYER5,15000)
START_MONEY(PLAYER6,15000)

MAX_CREATURES(PLAYER0,60)
MAX_CREATURES(PLAYER1,60)
MAX_CREATURES(PLAYER2,60)
MAX_CREATURES(PLAYER3,60)
MAX_CREATURES(PLAYER4,60)
MAX_CREATURES(PLAYER5,60)
MAX_CREATURES(PLAYER6,60)


COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)
COMPUTER_PLAYER(PLAYER4,0)
COMPUTER_PLAYER(PLAYER5,0)
COMPUTER_PLAYER(PLAYER6,0)


ADD_CREATURE_TO_POOL(TROLL,100)
ADD_CREATURE_TO_POOL(SPIDER,100)
ADD_CREATURE_TO_POOL(DEMONSPAWN,100)
ADD_CREATURE_TO_POOL(SORCEROR,100)
ADD_CREATURE_TO_POOL(ORC,100)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,100)
ADD_CREATURE_TO_POOL(BILE_DEMON,100)
ADD_CREATURE_TO_POOL(HELL_HOUND,100)
ADD_CREATURE_TO_POOL(TENTACLE,100)
ADD_CREATURE_TO_POOL(FLY,100)
ADD_CREATURE_TO_POOL(BUG,100)
ADD_CREATURE_TO_POOL(DRAGON,100)

CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER4,BRIDGE,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_FREEZE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_REBOUND,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLOW,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

SET_GAME_RULE(DisplayPortalLimit,1)
SET_GAME_RULE(AlliesShareDrop,1)
SET_GAME_RULE(AlliesShareVision,1)

SET_COMPUTER_PROCESS(ALL_PLAYERS,"BUILD A TRAINING ROOM",0,7,8,6,13)

SET_TIMER(PLAYER0,TIMER2)

IF(PLAYER0,TIMER2 >= 250)
   		IF(PLAYER1,IMP <= 6)
        		NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER1,IMP,PLAYER1,2,1,100)
        		NEXT_COMMAND_REUSABLE
        		SET_TIMER(PLAYER0,TIMER2)
		ENDIF
ENDIF 

IF(PLAYER0,TIMER2 >= 250)
   		IF(PLAYER2,IMP <= 6)
        		NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER2,IMP,PLAYER2,2,1,100)
        		NEXT_COMMAND_REUSABLE
        		SET_TIMER(PLAYER0,TIMER2)
		ENDIF
ENDIF 

IF(PLAYER0,TIMER2 >= 250)
   		IF(PLAYER3,IMP <= 6)
        		NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER3,IMP,PLAYER3,2,1,100)
        		NEXT_COMMAND_REUSABLE
        		SET_TIMER(PLAYER0,TIMER2)
		ENDIF
ENDIF 

IF(PLAYER0,TIMER2 >= 250)
   		IF(PLAYER4,IMP <= 6)
        		NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER4,IMP,PLAYER4,2,1,100)
        		NEXT_COMMAND_REUSABLE
        		SET_TIMER(PLAYER0,TIMER2)
		ENDIF
ENDIF 

IF(PLAYER0,TIMER2 >= 250)
   		IF(PLAYER5,IMP <= 6)
        		NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER5,IMP,PLAYER5,2,1,100)
        		NEXT_COMMAND_REUSABLE
        		SET_TIMER(PLAYER0,TIMER2)
		ENDIF
ENDIF 

IF(PLAYER0,TIMER2 >= 250)
   		IF(PLAYER6,IMP <= 6)
        		NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER6,IMP,PLAYER6,2,1,100)
        		NEXT_COMMAND_REUSABLE
        		SET_TIMER(PLAYER0,TIMER2)
		ENDIF
ENDIF 



QUICK_OBJECTIVE(0,"Another realm with massive conflicts. be the one who last.",PLAYER0)


SET_GAME_RULE(ImpWorkExperience,254)


IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
		IF(PLAYER3,DUNGEON_DESTROYED == 1)
			IF(PLAYER4,DUNGEON_DESTROYED == 1)
				IF(PLAYER5,DUNGEON_DESTROYED == 1)
					IF(PLAYER6,DUNGEON_DESTROYED == 1)
						WIN_GAME
					ENDIF
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF