REM ********************************************
REM
REM            Script for Level 280 - Goldenforth
REM
REM ********************************************
REM Generated using Dungeon Scripter V0.84.
REM Created by Stubbjax.
REM ********************************************

REM ************** SETUP - GENERAL *************

SET_GENERATE_SPEED(500)
MAX_CREATURES(ALL_PLAYERS,30)
START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,1000000)
COMPUTER_PLAYER(PLAYER1,0)

REM ************* SETUP - CREATURES ************

ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)

REM *************** SETUP - ROOMS **************

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)

REM ************** SETUP - SPELLS **************

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DISEASE,1,0)

REM *********** SETUP - TRAPS & DOORS **********

TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,LAVA,1,0)
TRAP_AVAILABLE(PLAYER1,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,ARCHER,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,8,2000,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,THIEF,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,THIEF,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,THIEF,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,THIEF,8,2000,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,WIZARD,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,8,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,8,2000,ATTACK_ENEMIES,0)

CREATE_PARTY(AVATAR)
    ADD_TO_PARTY(AVATAR,AVATAR,10,20000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(AVATAR,KNIGHT,10,10000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(AVATAR,KNIGHT,10,10000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(AVATAR,KNIGHT,10,10000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(AVATAR,KNIGHT,10,10000,ATTACK_ENEMIES,0)

REM ****************************************************************************

QUICK_OBJECTIVE(1,"This fiery realm will test your mettle to prove your worth as a true Keeper, Master. To the north you have a grand hero fortress ruled by numerous Lords. To the south you have a rival Keeper to contend with. I'll let you decide which to vanquish first.",PLAYER0)


SET_TIMER(PLAYER_GOOD,TIMER1)

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,2)
    SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,2,2)
    SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,3,2)
    SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER_GOOD,TIMER1 > 100)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1)
    SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER0,TEMPLE > 0)
    ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ENDIF

IF(PLAYER0,GRAVEYARD > 0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF

IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        IF(PLAYER0,ALL_DUNGEONS_DESTROYED ==1)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF


