LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,20000)
START_MONEY(PLAYER2,20000)
START_MONEY(PLAYER3,20000)
START_MONEY(PLAYER4,20000)
START_MONEY(PLAYER5,20000)
START_MONEY(PLAYER6,20000)

MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER1,18)
MAX_CREATURES(PLAYER2,18)
MAX_CREATURES(PLAYER3,18)
MAX_CREATURES(PLAYER4,18)
MAX_CREATURES(PLAYER5,18)
MAX_CREATURES(PLAYER6,18)


COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)
COMPUTER_PLAYER(PLAYER4,0)
COMPUTER_PLAYER(PLAYER5,0)
COMPUTER_PLAYER(PLAYER6,0)


ADD_CREATURE_TO_POOL(FLY,80)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,80)
ADD_CREATURE_TO_POOL(SORCEROR,80)
ADD_CREATURE_TO_POOL(TROLL,80)
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(HELL_HOUND,100)
ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(ORC,40)

CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_FREEZE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_REBOUND,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLOW,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)

ALLY_PLAYERS(PLAYER1,PLAYER2,3)
ALLY_PLAYERS(PLAYER1,PLAYER3,3)
ALLY_PLAYERS(PLAYER1,PLAYER4,3)
ALLY_PLAYERS(PLAYER1,PLAYER5,3)
ALLY_PLAYERS(PLAYER1,PLAYER6,3)

ALLY_PLAYERS(PLAYER2,PLAYER3,3)
ALLY_PLAYERS(PLAYER2,PLAYER4,3)
ALLY_PLAYERS(PLAYER2,PLAYER5,3)
ALLY_PLAYERS(PLAYER2,PLAYER6,3)

ALLY_PLAYERS(PLAYER3,PLAYER4,3)
ALLY_PLAYERS(PLAYER3,PLAYER5,3)
ALLY_PLAYERS(PLAYER3,PLAYER6,3)

ALLY_PLAYERS(PLAYER4,PLAYER5,3)
ALLY_PLAYERS(PLAYER4,PLAYER6,3)
ALLY_PLAYERS(PLAYER5,PLAYER6,3)

SET_GAME_RULE(AlliesShareVision,1)

SET_BOX_TOOLTIP(1," Hard mode: This Box will allow allies to drop on friendly ground.")


IF(PLAYER0,BOX1_ACTIVATED > 0)
SET_GAME_RULE(AlliesShareDrop,1)
ENDIF


QUICK_OBJECTIVE(0," the times are rough and everything turned against you... time to clean up. Click on the magic box next to your heart to have the nightmare mode enabled.",PLAYER0)

SET_GAME_RULE(ImpWorkExperience,254)


IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
		IF(PLAYER3,DUNGEON_DESTROYED == 1)
			IF(PLAYER4,DUNGEON_DESTROYED == 1)
				IF(PLAYER5,DUNGEON_DESTROYED == 1)
					IF(PLAYER6,DUNGEON_DESTROYED == 1)
						WIN_GAME
					ENDIF
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF