REM Play Level ** Mount Dragoon **
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(300)

MAX_CREATURES(PLAYER0,38)

START_MONEY(PLAYER0,10000)

ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(SPIDER,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(SORCEROR,30)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,30)
ADD_CREATURE_TO_POOL(TENTACLE,30)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures **********

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

IF_ACTION_POINT(25,PLAYER0)
	ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ENDIF

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

REM Research commands disabled, because they affect research order -- Mefistotelis

REM RESEARCH(PLAYER0,MAGIC,POWER_SIGHT,10000)
REM RESEARCH(PLAYER0,MAGIC,POWER_SPEED,10000)
REM RESEARCH(PLAYER0,MAGIC,POWER_OBEY,10000)
REM RESEARCH(PLAYER0,MAGIC,POWER_CONCEAL,10000)
REM RESEARCH(PLAYER0,MAGIC,POWER_CALL_TO_ARMS,10000)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

REM ********** Party's **********

CREATE_PARTY(PATROLX)
	ADD_TO_PARTY(PATROLX,MONK,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,WIZARD,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,BARBARIAN,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,ARCHER,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,10,300,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,SAMURAI,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SAMURAI,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SAMURAI,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SAMURAI,10,500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,SAMURAI,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,KNIGHT,10,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,AVATAR,10,2000,ATTACK_ENEMIES,0)

CREATE_PARTY(X)
	ADD_TO_PARTY(X,DEMONSPAWN,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,DEMONSPAWN,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,DEMONSPAWN,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,DRAGON,10,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,DRAGON,10,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,ORC,10,300,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF_ACTION_POINT(1,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,-1,10,10,0)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,X,3,ACTION_POINT,2,8,250)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,X,5,ACTION_POINT,6,8,250)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,10,5,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,10,2,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,10,2,10,100)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,12,10,6,100)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	IF_ACTION_POINT(7,PLAYER0)
                IF_ACTION_POINT(8,PLAYER0)
                        IF_ACTION_POINT(11,PLAYER0)
                                IF_ACTION_POINT(20,PLAYER0)
	                                IF_ACTION_POINT(21,PLAYER0)
                                                IF_ACTION_POINT(22,PLAYER0)
                                                       	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,13,ACTION_POINT,11,8,250)
                                                ENDIF
                                        ENDIF
                                ENDIF
                        ENDIF
                ENDIF
        ENDIF
ENDIF

IF_ACTION_POINT(14,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,15,4,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,16,4,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,17,4,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,18,4,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,18,4,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,19,4,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,19,5,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,19,2,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-2,5,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BILE_DEMON,-2,4,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,25,8,10,100)
ENDIF

IF_ACTION_POINT(24,PLAYER0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
        IF(PLAYER_GOOD,KNIGHT==0)
                SET_CREATURE_STRENGTH(KNIGHT,255)
                SET_CREATURE_HEALTH(KNIGHT,7000)
                SET_CREATURE_ARMOUR(KNIGHT,255)
        ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,1,10,30000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-2,2,10,5000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-2,4,10,500)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,4,10,300)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-2,4,10,200)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-2,2,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,-2,5,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-2,2,10,300)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,6,10,200)
        IF(PLAYER_GOOD,KNIGHT==0)
                WIN_GAME
        ENDIF
ENDIF

IF_ACTION_POINT(26,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,27,3,10,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,28,5,10,200)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,27,4,8,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,28,5,10,200)
ENDIF
