;Here are some variants of the Create Imp and Recruit Tunneller spells that meet somewhere in the middle.

;To use these, put one of the examples below to your campaign/map pack's specific magic.cfg to overwrite the original settings (assuming you know how to do that properly).

;Additionally, there are campaign/map pack-specific overwrites for the Imp (to look and sound like a Tunneller, no other changes) and the Tunneller (to look and sound like an Imp, no other changes)

; Also, if you want to use the generic "Create Digger" variant, the graphics are:
	SymbolSprites = 815 813
	PointerSprites = 408 


		;The original powers are:

		;[power2]
		;Name = POWER_IMP
		;NameTextID = 631
		;TooltipTextID = 648
		;SymbolSprites = 95 118
		;PointerSprites = 80
		;PanelTabIndex = 2
		;SoundSamples = 831
		;SoundPlayed = 0
		;Power =  0   0   0   0   0   0   0   0   0   0
		;Cost = 150 150 150 150 150 150 150 150 150
		;Castability = OWNED_GROUND
		;Artifact = SPELLBOOK_IMP
		;Properties = 
		;PlayerState = PLAYER_STATE_CREATEDIGGER
		;ParentPower = NOPOWER
		;CastExpandFunc = do_not_expand
		;UseFunction = magic_use_power_imp
		; Only used with 'magic_use_power_imp' and 'magic_use_power_tunneller', this sets the kind of creature spawned.
		;CreatureType = IMP

		;[power28]
		;Name = POWER_TUNNELLER
		;NameTextID = 1078
		;TooltipTextID = 1079
		;SymbolSprites = 811 809
		;PointerSprites = 344
		;PanelTabIndex = 18
		;SoundSamples = 0
		;SoundPlayed = 0
		;Cooldown = 35
		;Power =  0   0   1   1   2   2    3    3    4    9
		;Cost = 300 300 550 550 950 950 1700 1700 3000
		;Castability = OWNED_GROUND NEEDS_DELAY
		;Artifact = SPELLBOOK_TUNLR
		;Properties =
		;PlayerState = PLAYER_STATE_CREATEGOODDIGGER
		;ParentPower = NOPOWER
		;CastExpandFunc = general_expand
		;UseFunction = magic_use_power_tunneller
		;CreatureType = TUNNELLER

;--------------------------------------------------------------------------------------------

;Variants:

;--Works like Create Imp (cost is 150*(number of Imps+1), coloured spangle effect):--

;Same as original Create Imp, but with Recruit Tunneller text, icons and casting cursor
[power2]
Name = POWER_IMP
NameTextID = 1078
TooltipTextID = 1079
SymbolSprites = 811 809
PointerSprites = 344
SoundSamples = 0

;Same as above, but also creates the Imp with rockfall animation.
[power2]
Name = POWER_IMP
NameTextID = 1078
TooltipTextID = 1079
SymbolSprites = 811 809
PointerSprites = 344
SoundSamples = 0
Cooldown = 35
Castability = OWNED_GROUND NEEDS_DELAY
UseFunction = magic_use_power_tunneller

;--------------------------------------------------------------------------------------------


;--Works like Recruit Tunneller (can be charged for stronger creature, rock fall animation):--

;Same as original Recruit Tunneller, but with Create Imp text, icons, speech and casting cursor
[power28]
Name = POWER_TUNNELLER
NameTextID = 631
TooltipTextID = 648
SymbolSprites = 95 118
PointerSprites = 80
SoundSamples = 831

; Same as above but with Create Imp casting animation (spangle instead of rockfall)
[power28]
Name = POWER_TUNNELLER
NameTextID = 631
TooltipTextID = 648
SymbolSprites = 95 118
PointerSprites = 80
SoundSamples = 831
Cooldown = 0
Castability = OWNED_GROUND
UseFunction = magic_use_power_imp