
LEVEL_VERSION(1)

COMPUTER_PLAYER(PLAYER1,3)
COMPUTER_PLAYER(PLAYER2,3)
SET_GENERATE_SPEED(400)

SET_PLAYER_COLOR(PLAYER2,WHITE)
SET_PLAYER_COLOR(PLAYER_GOOD,BLACK)

START_MONEY(ALL_PLAYERS,5000)
MAX_CREATURES(PLAYER0,10)
MAX_CREATURES(PLAYER1,14)
MAX_CREATURES(PLAYER2,14)
ALLY_PLAYERS(PLAYER1,PLAYER2,3)

SET_GAME_RULE(TRAININGROOMMAXLEVEL,4)
SET_GAME_RULE(DISPLAYPORTALLIMIT,1)
SET_CREATURE_CONFIGURATION(TENTACLE,ENTRANCEROOM,TEMPLE,NULL)
SET_CREATURE_CONFIGURATION(DRUID,ENTRANCEROOM,GUARD_POST,NULL)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(SORCEROR,6)
ADD_CREATURE_TO_POOL(DRUID,6)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(ORC,4)
ADD_CREATURE_TO_POOL(TENTACLE,10)

CREATURE_AVAILABLE(PLAYER0,FLY,1,0)
CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER0,DRUID,1,0)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,0)

CREATURE_AVAILABLE(PLAYER1,FLY,1,0)
CREATURE_AVAILABLE(PLAYER1,BUG,1,0)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER1,DRUID,1,0)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,0)

ADD_CREATURE_TO_POOL(WIZARD,4)
ADD_CREATURE_TO_POOL(TIME_MAGE,1)
ADD_CREATURE_TO_POOL(BARBARIAN,6)
ADD_CREATURE_TO_POOL(ARCHER,6)
ADD_CREATURE_TO_POOL(MONK,4)
ADD_CREATURE_TO_POOL(DWARFA,6)
ADD_CREATURE_TO_POOL(WITCH,2)
ADD_CREATURE_TO_POOL(GIANT,2)
ADD_CREATURE_TO_POOL(FAIRY,3)
ADD_CREATURE_TO_POOL(THIEF,3)
ADD_CREATURE_TO_POOL(SAMURAI,1)

CREATURE_AVAILABLE(PLAYER2,WIZARD,4,0)
CREATURE_AVAILABLE(PLAYER2,TIME_MAGE,1,1)
CREATURE_AVAILABLE(PLAYER2,BARBARIAN,6,0)
CREATURE_AVAILABLE(PLAYER2,ARCHER,6,0)
CREATURE_AVAILABLE(PLAYER2,MONK,4,0)
CREATURE_AVAILABLE(PLAYER2,DWARFA,6,0)
CREATURE_AVAILABLE(PLAYER2,WITCH,2,1)
CREATURE_AVAILABLE(PLAYER2,GIANT,1,1)
CREATURE_AVAILABLE(PLAYER2,FAIRY,4,0)
CREATURE_AVAILABLE(PLAYER2,THIEF,6,0)
CREATURE_AVAILABLE(PLAYER2,SAMURAI,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

QUICK_OBJECTIVE(1,"This fetid bog presents the ideal training grounds for a fledgling keeper, and you should feel honoured to have been chosen for this most prestigious task. Conquer any opponents in the region, and do avoid the mosquitos.")

CHANGE_SLAB_TYPE(8,27,WATER,NONE)

IF(PLAYER0,TIMES_LEVELUP_CREATURE > 10)
	QUICK_INFORMATION(2,"[The caverns and waters are thick with disease-bearing insects. Your creatures vigor is constantly sapped and as a result, their ability to train is limited to level 4.]")
ENDIF

IF(PLAYER0,GAME_TURN > 12000)
	COMPUTER_PLAYER(PLAYER1,3)
	COMPUTER_PLAYER(PLAYER2,3)
	CREATURE_ENTRANCE_LEVEL(PLAYER1,2)
	CREATURE_ENTRANCE_LEVEL(PLAYER2,2)
	ALLY_PLAYERS(PLAYER1,PLAYER2,2)
ENDIF

IF(PLAYER0,GAME_TURN > 25000)
	COMPUTER_PLAYER(PLAYER1,0)
	COMPUTER_PLAYER(PLAYER2,0)
	CREATURE_ENTRANCE_LEVEL(PLAYER1,3)
	CREATURE_ENTRANCE_LEVEL(PLAYER2,3)
	SET_GENERATE_SPEED(300)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
   WIN_GAME
ENDIF
