REM ********************************************
REM
REM             Script for Level 946
REM
REM ********************************************

LEVEL_VERSION(1)

START_MONEY(PLAYER_GOOD,100000)
START_MONEY(PLAYER0,10000)

SET_GENERATE_SPEED(200)

MAX_CREATURES(PLAYER0,30)

ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(SORCEROR,30)
ADD_CREATURE_TO_POOL(SPIDER,30)
ADD_CREATURE_TO_POOL(TENTACLE,30)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(DRUID,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(BUG,30)

CREATURE_AVAILABLE(PLAYER0,DRUID,1,0)
CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER0,BUG,1,0)

MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SLOW,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_TIME_BOMB,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_FREEZE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DISEASE,1,0)

ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)

TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
DOOR_AVAILABLE(PLAYER0,SECRET,1,0)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,10,0,ATTACK_ENEMIES,0)
    
CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,FAIRY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,10,0,ATTACK_ENEMIES,0)
    
CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,WITCH,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WITCH,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WITCH,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WITCH,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,TIME_MAGE,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,10,0,ATTACK_ENEMIES,0)
    
CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,FAIRY,10,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,FAIRY,10,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,FAIRY,10,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,FAIRY,10,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,KNIGHT,10,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,0,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,0,DEFEND_PARTY,0)

SET_CREATURE_CONFIGURATION(KNIGHT,Luck,100)    
SET_CREATURE_CONFIGURATION(SAMURAI,Luck,100)
SET_CREATURE_CONFIGURATION(GIANT,Luck,100)
SET_CREATURE_CONFIGURATION(BARBARIAN,Luck,100)
SET_CREATURE_CONFIGURATION(DWARFA,Luck,100)
SET_CREATURE_CONFIGURATION(THIEF,Luck,100)
SET_CREATURE_CONFIGURATION(MONK,Luck,100)
SET_CREATURE_CONFIGURATION(WIZARD,Luck,100)
SET_CREATURE_CONFIGURATION(FAIRY,Luck,100)
SET_CREATURE_CONFIGURATION(WITCH,Luck,100)
SET_CREATURE_CONFIGURATION(TIME_MAGE,Luck,100)
SET_CREATURE_CONFIGURATION(ARCHER,Luck,100)

SET_FLAG(PLAYER_GOOD,FLAG0,0)
SET_FLAG(PLAYER_GOOD,FLAG1,0)
SET_FLAG(PLAYER0,FLAG0,0)

DISPLAY_OBJECTIVE(1,ALL_PLAYERS)
HEART_LOST_OBJECTIVE(8,ALL_PLAYERS)

IF(PLAYER0,GAME_TURN >= 3000)
    DISPLAY_INFORMATION(2,ALL_PLAYERS)
ENDIF

IF(PLAYER0,GAME_TURN >= 7000)
    DISPLAY_INFORMATION(3,ALL_PLAYERS)
ENDIF

IF(PLAYER0,GAME_TURN >= 16000)
    DISPLAY_INFORMATION(4,ALL_PLAYERS)
ENDIF

IF_AVAILABLE(PLAYER0,TNT >= 1)
    TRAP_AVAILABLE(PLAYER0,TNT,1,0)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    HIDE_TIMER
    IF_CONTROLS(PLAYER_GOOD,TOTAL_CREATURES == 0)
        DISPLAY_OBJECTIVE(10,ALL_PLAYERS)
        WIN_GAME
    ENDIF
ENDIF

IF(PLAYER_GOOD,MONEY <= 10000)
    NEXT_COMMAND_REUSABLE
    ADD_GOLD_TO_PLAYER(PLAYER_GOOD,10000)
    NEXT_COMMAND_REUSABLE
    ADD_TO_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER_GOOD,FLAG0 >= 20)
    DISPLAY_INFORMATION(6,ALL_PLAYERS)
    NEXT_COMMAND_REUSABLE
    SET_FLAG(PLAYER_GOOD,FLAG0,0)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    CHANGE_SLAB_TYPE(37,26,GEMS)
    DISPLAY_INFORMATION(5,ALL_PLAYERS)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-4,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    DISPLAY_INFORMATION(7,ALL_PLAYERS)
    SET_TIMER(PLAYER0,TIMER0)
    DISPLAY_COUNTDOWN(PLAYER0,TIMER0,16000,1)
    IF(PLAYER0,TIMER0 >= 16000)
        SET_FLAG(PLAYER_GOOD,FLAG1,1)
    ENDIF
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    IF_SLAB_OWNER(74,54,PLAYER_GOOD)
        PLAY_MESSAGE(PLAYER0,SOUND,90)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,6,50,10,0)
    ENDIF
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    DISPLAY_INFORMATION(9,7)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
    DISPLAY_INFORMATION(11,ALL_PLAYERS)
    SET_DOOR(UNLOCKED,15,6)
    SET_DOOR(UNLOCKED,6,8)
    SET_DOOR(UNLOCKED,8,8)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
    IF(PLAYER0,MONEY < 100000)
        IF(PLAYER0,FLAG0 == 0)
            DISPLAY_INFORMATION(12,9)
            NEXT_COMMAND_REUSABLE
            RESET_ACTION_POINT(9)
        ENDIF
    ENDIF
    IF(PLAYER0,MONEY >= 100000)
        ADD_GOLD_TO_PLAYER(PLAYER0,-100000)
        CHANGE_SLAB_TYPE(80,16,PATH)
        SET_FLAG(PLAYER0,FLAG0,1)
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG1 >= 1)
    IF(PLAYER_GOOD,DUNGEON_DESTROYED == 0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,6,50,10,0)
    ENDIF
ENDIF
