; KeeperFX Traps and Doors Configuration file
; file version 0.34
; Traps configuration

[common]  
TrapsCount = 18

; Traps configuration

[trap1000]
Name = CANNON
NameTextID = 814
TooltipTextID = 814
SymbolSprites = CANNON_BIG CANNON_SMALL
PointerSprites = CANNON_CURSOR
PanelTabIndex = 18
Crate = WRKBOX_MOBILECANNON
ManufactureLevel = 0
ManufactureRequired = 50000
Shots = 255
ShotOrigin = 0 0 250
TimeBetweenShots = 120
SellingValue = 200
AnimationID = CANNON_STAND
AttackAnimationID = CANNON_ATTACK
RechargeAnimationID = CANNON_WALK
ModelSize = 300
AnimationSpeed = 200
TriggerType = 3
ActivationType = 5
EffectType = SHOT_CANNON
Hidden = 0
Destructible = 1
PlaceOnBridge = 0
Health = 400
Unshaded = 0
RandomStartFrame = 0
ThingSize = 256 256
HitType = 4
LightRadius = 0
LightIntensity = 0
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
; Index of the sound to play when placing the trap.
PlaceSound = 1028
; Index of the sound to play when trap is triggered.
TriggerSound = 43
; Effect shown upon destruction of the trap if destructible was enabled. Takes the name of the effect or effect element, see 'effects.toml'.
DestroyedEffect = 4

[trap1001]
Name = TURRET
NameTextID = 813
TooltipTextID = 813
SymbolSprites = TURRET_BIG TURRET_SMALL
PointerSprites = TURRET_CURSOR
PanelTabIndex = 17
Crate = WRKBOX_CRAVE_TURRET
ManufactureLevel = 0
ManufactureRequired = 40000
Shots = 255
ShotOrigin = 0 0 250
TimeBetweenShots = 35
SellingValue = 300
AnimationID = TURRET_STAND
AttackAnimationID = TURRET_ATTACK
RechargeAnimationID = TURRET_WALK
ModelSize = 300
AnimationSpeed = 160
TriggerType = 3
ActivationType = 5
EffectType = SHOT_TURRET
Hidden = 0
Destructible = 1
PlaceOnBridge = 0
Health = 450
Unshaded = 0
RandomStartFrame = 0
ThingSize = 256 256
HitType = 4
LightRadius = 0
LightIntensity = 0
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
PlaceSound = 933

[trap1002]
Name = FLAILTRAP
NameTextID = 815
TooltipTextID = 815
SymbolSprites = FLAIL_BIG FLAIL_SMALL
PointerSprites = FLAIL_CURSOR
PanelTabIndex = 20
Crate = WRKBOX_CRAVE_FLAILTRAP
ManufactureLevel = 0
ManufactureRequired = 60000
Shots = 255
ShotOrigin = 0 0 250
TimeBetweenShots = 15
SellingValue = 250
AnimationID = FLAILTRAP_STAND
ModelSize = 350
AnimationSpeed = 180
TriggerType = 3
ActivationType = 5
EffectType = SHOT_FLAILTRAP
Hidden = 0
Destructible = 1
PlaceOnBridge = 0
Health = 700
Unshaded = 0
RandomStartFrame = 0
ThingSize = 128 256
HitType = 4
LightRadius = 10
LightIntensity = 10
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
RandomStartFrame = 4
PlaceSound = 85

[trap1003]
Name = FLAMETRAP
NameTextID = 817
TooltipTextID = 817
SymbolSprites = FIRE_BIG FIRE_SMALL
PointerSprites = FIRE_CURSOR
PanelTabIndex = 19
Crate = WRKBOX_CRAVE_FLAMETRAP
ManufactureLevel = 0
ManufactureRequired = 50000
Shots = 255
ShotOrigin = 0 250 250
TimeBetweenShots = 12
SellingValue = 500
AnimationID = FLAMETRAP_STAND
ModelSize = 250
AnimationSpeed = 200
TriggerType = 3
ActivationType = 5
EffectType = SHOT_FLAME_TRAP
Hidden = 0
Destructible = 1
PlaceOnBridge = 0
Health = 700
Unshaded = 0
RandomStartFrame = 0
ThingSize = 256 256
HitType = 4
LightRadius = 0
LightIntensity = 0
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
; Index of the sound to play when placing the trap.
PlaceSound = 56
; Index of the sound to play when trap is triggered.
TriggerSound = 56
; Effect shown upon destruction of the trap if destructible was enabled. Takes the name of the effect or effect element, see 'effects.toml'.

[trap1004]
Name = CAVE_IN_TRAP
NameTextID = 818
TooltipTextID = 818
SymbolSprites = CAVEIN_BIG CAVEIN_SMALL
PointerSprites = CAVEIN_CURSOR
PanelTabIndex = 21
Crate = WRKBOX_CRAVE_CAVEIN
ManufactureLevel = 0
ManufactureRequired = 30000
Shots = 1
ShotOrigin = 0 0 0
TimeBetweenShots = 500
SellingValue = 250
AnimationID = QUAKE_STAND
AttackAnimationID = 926
ModelSize = 300
AnimationSpeed = 256
TriggerType = 2
ActivationType = 7
EffectType = POWER_CAVE_IN_TRAP
HitType = 6
Hidden = 0
Destructible = 1
PlaceOnBridge = 0
Health = 1
Unshaded = 0
RandomStartFrame = 0
ThingSize = 128 256
LightRadius = 7
LightIntensity = 25
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
TriggerSound = 0
; Effect shown upon destruction of the trap if destructible was enabled. Takes the name of the effect or effect element, see 'effects.toml'.
DestroyedEffect = 5
FlameAnimationID = 974
FlameAnimationSpeed = 100
; The size of the secondary sprite. Assume 300 is a normal size.
FlameAnimationSize = 250
; Position of the secondary sprite compared to the first one. First x,y for possession, then x,y in normal view.
FlameAnimationOffset = 0 -26 0 -24
; Flame can have a different transparency from main object.
FlameTransparencyFlags = 0
PlaceSound = 986

[trap1005]
Name = BEARTRAP
NameTextID = 819
TooltipTextID = 819
SymbolSprites = BEAR_BIG BEAR_SMALL
PointerSprites = BEAR_CURSOR
PanelTabIndex = 22
Crate = WRKBOX_CRAVE_BEAR
ManufactureLevel = 0
ManufactureRequired = 50000
Shots = 1
ShotOrigin = 0 250 250
TimeBetweenShots = 500
SellingValue = 900
AnimationID = BEARTRAP_STAND
RechargeAnimationID = BEARTRAP_WALK
ModelSize = 300
AnimationSpeed = 140
TriggerType = 2
ActivationType = 5
EffectType = SHOT_BEARTRAP
Hidden = 0
Destructible = 0
PlaceOnBridge = 0
Health = 500
Unshaded = 0
RandomStartFrame = 0
ThingSize = 256 256
HitType = 4
LightRadius = 0
LightIntensity = 0
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
; Index of the sound to play when placing the trap.
PlaceSound = 126
; Index of the sound to play when trap is triggered.
TriggerSound = 127
; Effect shown upon destruction of the trap if destructible was enabled. Takes the name of the effect or effect element, see 'effects.toml'.

[trap1006]
Name = LIGHTNINGTRAP
NameTextID = 5820
TooltipTextID = 820
SymbolSprites = LIGHT_BIG LIGHT_SMALL
PointerSprites = LIGHT_CURSOR
PanelTabIndex = 23
Crate = WRKBOX_CRAVE_LIGHT
ManufactureLevel = 0
ManufactureRequired = 70000
Shots = 255
ShotOrigin = 0 250 250
TimeBetweenShots = 50
SellingValue = 500
AnimationID = LIGHTNINGTRAPB_STAND
ModelSize = 250
AnimationSpeed = 180
TriggerType = 3
ActivationType = 5
EffectType = SHOT_LIGHTNING_TRAP
Hidden = 1
Destructible = 1
PlaceOnBridge = 0
Health = 400
Unshaded = 0
RandomStartFrame = 0
ThingSize = 256 256
HitType = 4
LightRadius = 10
LightIntensity = 35
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
; Index of the sound to play when placing the trap.
PlaceSound = 89


[trap1007]
Name = WINDTRAP
NameTextID = 821
TooltipTextID = 821
SymbolSprites = WIND_BIG WIND_SMALL
PointerSprites = WIND_CURSOR
PanelTabIndex = 24
Crate = WRKBOX_CRAVE_WIND
ManufactureLevel = 0
ManufactureRequired = 70000
Shots = 255
ShotOrigin = 0 0 250
TimeBetweenShots = 500
SellingValue = 1350
AnimationID = WINDTRAP2_STAND
AttackAnimationID = WINDTRAP2_WALK
RechargeAnimationID = WINDTRAP2_WALK
ModelSize = 200
AnimationSpeed = 230
TriggerType = 3
ActivationType = 5
EffectType = SHOT_WIND_TRAP
Hidden = 0
Destructible = 1
PlaceOnBridge = 0
Health = 1000
Unshaded = 0
RandomStartFrame = 0
ThingSize = 128 256
HitType = 4
LightRadius = 0
LightIntensity = 0
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
DestroyedEffect = 4
PlaceSound = 40


[trap1008]
Name = GRAPPLEHOOKTRAP
NameTextID = 513
TooltipTextID = 513
SymbolSprites = HOOK_BIG HOOK_SMALL
PointerSprites = HOOK_CURSOR
PanelTabIndex = 26
Crate = WRKBOX_CRAVE_GRAPPLEHOOK
ManufactureLevel = 0
ManufactureRequired = 40000
Shots = 255
ShotOrigin = 0 0 250
TimeBetweenShots = 100
SellingValue = 500
AnimationID = GRINDER_STAND
ModelSize = 200
AnimationSpeed = 80
TriggerType = 3
ActivationType = 5
EffectType = SHOT_CHAIN
Hidden = 0
Destructible = 1
PlaceOnBridge = 1
Health = 400
Unshaded = 0
RandomStartFrame = 0
ThingSize = 128 256
HitType = 4
LightRadius = 0
LightIntensity = 0
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
DestroyedEffect = 4
PlaceSound = 988

[trap1009]
Name = FREEZE_TRAP
NameTextID = 816
TooltipTextID = 816
SymbolSprites = FREEZE_BIG FREEZE_SMALL
PointerSprites = FREEZE_CURSOR
PanelTabIndex = 25
Crate = WRKBOX_CRAVE_FREEZE
ManufactureLevel = 0
ManufactureRequired = 35000
Shots = 1
ShotOrigin = 0 0 0
TimeBetweenShots = 300
SellingValue = 500
AnimationID = 842
RechargeAnimationID = 843
ModelSize = 200
AnimationSpeed = 128
TriggerType = 2
ActivationType = 7
EffectType = POWER_FREEZE_TRAP
Hidden = 0
Destructible = 0
PlaceOnBridge = 0
PlaceOnSubtile = 0
Health = 200
Unshaded = 0
RandomStartFrame = 0
ThingSize = 128 256
HitType = 4
LightRadius = 0
LightIntensity = 0
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
PlaceSound = 49

[trap1010]
Name = FEAR_TRAP
NameTextID = 822
TooltipTextID = 822
SymbolSprites = FREEZE_BIG FREEZE_SMALL
PointerSprites = FREEZE_CURSOR
PanelTabIndex = 25
Crate = WRKBOX_CRAVE_FREEZE
ManufactureLevel = 0
ManufactureRequired = 35000
Shots = 255
ShotOrigin = 0 0 -130
TimeBetweenShots = 20
SellingValue = 500
AnimationID = FEAR_TRAP_STAND
ModelSize = 250
AnimationSpeed = 100
TriggerType = 3
ActivationType = 3
EffectType = SHOT_FEAR_TRAP
Hidden = 0
Destructible = 1
PlaceOnBridge = 0
PlaceOnSubtile = 0
Health = 200
Unshaded = 0
RandomStartFrame = 1
ThingSize = 128 256
HitType = 4
LightRadius = 5
LightIntensity = 40
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
PlaceSound = 49
TriggerSound = 0

[trap1012]
Name = TRIGGER_TRAP1
NameTextID = 816
TooltipTextID = 816
PanelTabIndex = 0
ManufactureLevel = 0
ManufactureRequired = 35000
Shots = 2
ShotOrigin = 0 0 0
TimeBetweenShots = 30000
SellingValue = 500
AnimationID = TRIGGER_TRAP_STAND
RechargeAnimationID = TRIGGER_TRAP_TRIGGERED_WALK
ModelSize = 200
AnimationSpeed = 128
TriggerType = 4
ActivationType = 2
EffectType = 0
Hidden = 0
Destructible = 0
PlaceOnBridge = 0
PlaceOnSubtile = 0
Health = 200
Unshaded = 0
RandomStartFrame = 0
ThingSize = 128 256
HitType = 4
LightRadius = 0
LightIntensity = 0
LightFlags = 0
TransparencyFlags = 0
ShotVector = 0 0 0
PlaceSound = 49
FlagNumber = 1
