LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,8500)
MAX_CREATURES(ALL_PLAYERS,18)

REM	Human players forced as allies. That will teach you to not pay attention to imps.
ALLY_PLAYERS(RED,BLUE,3)

COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)
COMPUTER_PLAYER(PLAYER4,0)
COMPUTER_PLAYER(PLAYER5,0)

ALLY_PLAYERS(PLAYER2,PLAYER3,3)
ALLY_PLAYERS(PLAYER2,PLAYER4,3)
ALLY_PLAYERS(PLAYER2,PLAYER5,3)
ALLY_PLAYERS(PLAYER3,PLAYER4,3)
ALLY_PLAYERS(PLAYER3,PLAYER5,3)
ALLY_PLAYERS(PLAYER4,PLAYER5,3)

SET_GAME_RULE(DisplayPortalLimit,1)
SET_GAME_RULE(DungeonHeartHealHealth,40)
SET_GAME_RULE(AlliesShareDrop,1)
SET_GAME_RULE(AlliesShareVision,1)

SET_HAND_RULE(PLAYER0,ANY_CREATURE,RULE1,DENY,FIGHTING)
SET_HAND_RULE(PLAYER1,ANY_CREATURE,RULE1,DENY,FIGHTING)
SET_HAND_RULE(PLAYER0,ANY_CREATURE,RULE2,DENY,DROPPED_TIME_LOWER,30)
SET_HAND_RULE(PLAYER1,ANY_CREATURE,RULE2,DENY,DROPPED_TIME_LOWER,30)

SET_BOX_TOOLTIP(1,"Easy mode: Full hand, no glory.")

IF(PLAYER0,BOX1_ACTIVATED > 0)
	QUICK_MESSAGE(1,"I have activated easy mode yet I feel no shame.",PLAYER0)
	SET_HAND_RULE(PLAYER0,ANY_CREATURE,RULE1,DISABLE)
	SET_HAND_RULE(PLAYER1,ANY_CREATURE,RULE1,DISABLE)
	SET_HAND_RULE(PLAYER0,ANY_CREATURE,RULE2,DISABLE)
	SET_HAND_RULE(PLAYER1,ANY_CREATURE,RULE2,DISABLE)
ENDIF
IF(PLAYER1,BOX1_ACTIVATED > 0)
	QUICK_MESSAGE(2,"I have activated easy mode yet I feel no shame.",PLAYER1)
	SET_HAND_RULE(PLAYER0,ANY_CREATURE,RULE1,DISABLE)
	SET_HAND_RULE(PLAYER1,ANY_CREATURE,RULE1,DISABLE)
	SET_HAND_RULE(PLAYER0,ANY_CREATURE,RULE2,DISABLE)
	SET_HAND_RULE(PLAYER1,ANY_CREATURE,RULE2,DISABLE)
ENDIF


ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(MAIDEN,20)
ADD_CREATURE_TO_POOL(DRUID,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,MAIDEN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRUID,1,0)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER3,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER4,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER5,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER3,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER4,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER5,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_FREEZE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_TIME_BOMB,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)



TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,MIDAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
