; KeeperFX Mappack file

[common]
NAME = KeeperTD - The Way in the Water
; Name of the map pack from the GUI text file. Remove or leave empty if unavailable.
NAME_TEXT_ID =
; Folders storing level files for the mappack
LEVELS_LOCATION = levels/KeeperTD2
; If you wish your levels to have customized creatures, you may uncomment this
CREATURES_LOCATION = levels/KeeperTD2_cfg
; If you wish your levels to have customized rules and other configs, you may uncomment this
CONFIGS_LOCATION = levels/KeeperTD2_cfg
; High score table parameters (num of entries and file name)
HIGH_SCORES =
; Player number to use for human player in these levels.
; Valid values are: RED, BLUE, GREEN, YELLOW
HUMAN_PLAYER = RED

; Text strings file used for ingame info messages and objectives (not for GUI)
; The file can contain up to 1024 strings, separated by null character.
; If there's no file for current language, then first entry is selected by default.
; If your levels support only one language, you may comment out all lines but one.
; If the levels don't use custom strings file, then leave this section unchanged.
[strings]
ENG = levels/KeeperTD2_cfg/KeeperTD2text.dat
;FRE = fxdata/gtext_fre.dat
;GER = fxdata/gtext_ger.dat
;ITA = fxdata/gtext_ita.dat
;SPA = fxdata/gtext_spa.dat
;SWE = fxdata/gtext_swe.dat
;POL = fxdata/gtext_pol.dat
;DUT = fxdata/gtext_dut.dat
;JPN = fxdata/gtext_jpn.dat
;CHI = fxdata/gtext_chi.dat
;CHT = fxdata/gtext_cht.dat
;RUS = fxdata/gtext_rus.dat
;CZE = fxdata/gtext_cze.dat
;KOR = fxdata/gtext_kor.dat
;HUN = fxdata/gtext_hun.dat
;DAN = fxdata/gtext_dan.dat
;NOR = fxdata/gtext_nor.dat
;ARA = fxdata/gtext_ara.dat