LEVEL_VERSION(1)
RUN_AFTER_VICTORY(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,250000)
MAX_CREATURES(PLAYER0,15)
MAX_CREATURES(PLAYER2,15)
MAX_CREATURES(PLAYER3,15)
MAX_CREATURES(PLAYER4,15)
MAX_CREATURES(PLAYER6,15)

COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)
COMPUTER_PLAYER(PLAYER4,0)
COMPUTER_PLAYER(PLAYER6,0)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_TIME_BOMB,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SLOW,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_FREEZE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(PLAYER0,WOOD,1,4)
DOOR_AVAILABLE(PLAYER0,SECRET,1,0)

SET_TRAP_CONFIGURATION(LAVA,TriggerType,PRESSURE_SUBTILE)

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,6,0,ATTACK_ENEMIES,0)
    
CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,WIZARD,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,4,0,ATTACK_ENEMIES,0)
    
CREATE_PARTY(SPELLCASTERS)
    ADD_TO_PARTY(SPELLCASTERS,WIZARD,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,WIZARD,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,WIZARD,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,WITCH,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,WITCH,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,MONK,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,MONK,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,FAIRY,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,FAIRY,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,FAIRY,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,FAIRY,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SPELLCASTERS,TIME_MAGE,8,0,ATTACK_ENEMIES,0)

SET_FLAG(PLAYER_GOOD,FLAG0,0)
SET_FLAG(PLAYER_GOOD,FLAG1,0)
SET_FLAG(PLAYER_GOOD,FLAG2,0)
SET_FLAG(PLAYER_GOOD,FLAG3,0)
SET_FLAG(PLAYER_GOOD,FLAG4,0)
SET_FLAG(PLAYER_GOOD,FLAG5,0)
SET_FLAG(PLAYER_GOOD,FLAG6,0)
SET_FLAG(PLAYER_GOOD,FLAG7,0)

SET_FLAG(PLAYER0,FLAG0,0)
SET_FLAG(PLAYER0,FLAG1,0)
SET_FLAG(PLAYER0,FLAG2,0)
SET_FLAG(PLAYER0,FLAG3,0)
SET_FLAG(PLAYER0,FLAG4,0)

SET_TIMER(PLAYER_GOOD,TIMER0)

SET_BOX_TOOLTIP_ID(0,1)

SET_BOX_TOOLTIP_ID(2,20)

DISPLAY_OBJECTIVE(2,ALL_PLAYERS)

IF(PLAYER0,ENTRANCE > 0)
    SET_TRAP_CONFIGURATION(LAVA,TriggerType,PRESSURE_SLAB)
ENDIF

IF(PLAYER0,ENTRANCE > 9)
    MAX_CREATURES(PLAYER0,20)
    SET_GENERATE_SPEED(350,PLAYER0)
ENDIF

IF(PLAYER0,ENTRANCE > 18)
    MAX_CREATURES(PLAYER0,25)
    SET_GENERATE_SPEED(300,PLAYER0)
    DISPLAY_INFORMATION(19,ALL_PLAYERS)
ENDIF

IF(PLAYER0,ENTRANCE > 27)
    MAX_CREATURES(PLAYER0,30)
    SET_GENERATE_SPEED(250,PLAYER0)
ENDIF

IF(PLAYER0,ENTRANCE > 36)
    MAX_CREATURES(PLAYER0,35)
    SET_GENERATE_SPEED(200,PLAYER0)
ENDIF

IF(PLAYER0,ENTRANCE > 45)
    MAX_CREATURES(PLAYER0,40)
    SET_GENERATE_SPEED(150,PLAYER0)
ENDIF

IF(PLAYER0,FLAG2 == 0)
    HEART_LOST_OBJECTIVE(11,ALL_PLAYERS)
ENDIF

IF(PLAYER0,FLAG2 > 0)
    HEART_LOST_OBJECTIVE(15,ALL_PLAYERS)
ENDIF

IF(PLAYER0,GAME_TURN >= 200)
    DISPLAY_INFORMATION(12,ALL_PLAYERS)
ENDIF

IF(PLAYER0,GAME_TURN >= 500)
    DISPLAY_INFORMATION(5,ALL_PLAYERS)
ENDIF

IF(PLAYER0,GAME_TURN >= 1000)
    DISPLAY_INFORMATION(4,ALL_PLAYERS)
ENDIF

IF(PLAYER0,BOX0_ACTIVATED > 0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

IF(PLAYER0,BOX1_ACTIVATED > 0)
    CHANGE_SLAB_TYPE(1,10,PATH)
    SET_FLAG(PLAYER0,FLAG3,1)
ENDIF

IF(PLAYER0,BOX2_ACTIVATED > 0)
    CREATURE_ENTRANCE_LEVEL(PLAYER0,10)
    SET_FLAG(PLAYER_GOOD,FLAG2,1)
ENDIF

IF(PLAYER0,SECRET > 0)
    SET_FLAG(PLAYER_GOOD,FLAG2,1)
ENDIF

IF_AVAILABLE(PLAYER0,TNT > 0)
    DISPLAY_INFORMATION(14,ALL_PLAYERS)
ENDIF

IF(PLAYER0,FLAG0 == 1)
    DISPLAY_INFORMATION(6,ALL_PLAYERS)
    SET_TIMER(PLAYER0,TIMER0)
    IF(PLAYER0,TIMER0 >= 2000)
        IF(PLAYER0,FLAG1 == 0)
            DISPLAY_INFORMATION(9,ALL_PLAYERS)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    SET_FLAG(PLAYER_GOOD,FLAG4,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    SET_FLAG(PLAYER_GOOD,FLAG4,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    SET_FLAG(PLAYER_GOOD,FLAG4,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    SET_FLAG(PLAYER_GOOD,FLAG4,1)
ENDIF

IF_ACTION_POINT(10,PLAYER0)
    SET_FLAG(PLAYER0,FLAG1,1)
    DISPLAY_INFORMATION(10,10)
    SET_FLAG(PLAYER_GOOD,FLAG7,1)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
    DISPLAY_INFORMATION(13,11)
    SET_FLAG(PLAYER_GOOD,FLAG4,1)
ENDIF

IF_ACTION_POINT(12,PLAYER0)
    CREATE_EFFECT(EFFECT_ERUPTION,12)
ENDIF

IF_ACTION_POINT(13,PLAYER0)
    IF(PLAYER0,FLAG3 == 0)
        CHANGE_SLAB_TYPE(1,10,HARD)
        DISPLAY_INFORMATION(16,13)
    ENDIF
ENDIF

IF_ACTION_POINT(14,PLAYER0)
    IF(PLAYER0,MONEY < 500000)
        DISPLAY_INFORMATION(18,14)
        NEXT_COMMAND_REUSABLE
        CREATE_EFFECT(-41,14,500000)
        NEXT_COMMAND_REUSABLE
        RESET_ACTION_POINT(14,PLAYER0)
    ENDIF
    IF(PLAYER0,MONEY >= 500000)
        ADD_GOLD_TO_PLAYER(PLAYER0,-500000)
        CHANGE_SLAB_TYPE(46,1,PATH)
    ENDIF
ENDIF

IF_ACTION_POINT(15,PLAYER0)
    SET_FLAG(PLAYER0,FLAG4,1)
    SET_FLAG(PLAYER_GOOD,FLAG7,1)
    REVEAL_MAP_RECT(PLAYER0,241,28,5,5)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    SET_FLAG(PLAYER_GOOD,FLAG0,1)
    SET_FLAG(PLAYER0,FLAG4,1)
ENDIF

IF(PLAYER_GOOD,MONEY <= 1000)
    NEXT_COMMAND_REUSABLE
    ADD_GOLD_TO_PLAYER(PLAYER_GOOD,10000)
    NEXT_COMMAND_REUSABLE
    ADD_TO_FLAG(PLAYER_GOOD,FLAG1,1)
ENDIF

IF(PLAYER_GOOD,FLAG0 == 0)
    IF(PLAYER_GOOD,FLAG6 == 0)
        IF(PLAYER_GOOD,TIMER0 == 3600)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,5,3,2,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,6,3,2,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,7,3,2,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,8,3,2,0)
        ENDIF
        IF(PLAYER_GOOD,TIMER0 == 5000)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,5,3,4,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,6,3,4,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,7,3,4,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,8,3,4,0)
        ENDIF
        IF(PLAYER_GOOD,TIMER0 == 7500)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,1)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,6,1)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,7,1)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,8,1)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SPELLCASTERS,-6,1)
        ENDIF
        IF(PLAYER_GOOD,TIMER0 == 9500)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,7,6,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-3,7,6,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-4,7,6,0)
        ENDIF
        IF(PLAYER_GOOD,TIMER0 > 9500)
            IF_CONTROLS(PLAYER_GOOD,TOTAL_CREATURES <= 0)
                NEXT_COMMAND_REUSABLE
                ADD_TO_FLAG(PLAYER_GOOD,FLAG3,1)
                NEXT_COMMAND_REUSABLE
                ADD_TO_FLAG(PLAYER0,FLAG2,1)
                NEXT_COMMAND_REUSABLE
                SET_TIMER(PLAYER_GOOD,TIMER0)
            ENDIF
        ENDIF
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG0 == 1)
    DISPLAY_INFORMATION(7,ALL_PLAYERS)
    SET_TIMER(PLAYER_GOOD,TIMER2)
    IF(PLAYER_GOOD,TIMER2 >= 1500)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,2,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,3,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,4,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,5,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,6,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,7,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,8,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-2,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-3,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-4,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-5,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-6,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-7,5,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-8,5,10,0)
        IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
            IF_CONTROLS(PLAYER_GOOD,TOTAL_CREATURES <= 0)
                WIN_GAME
            ENDIF
        ENDIF
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG1 >= 10)
    DISPLAY_INFORMATION(8,9)
ENDIF

IF(PLAYER_GOOD,FLAG2 == 1)
    SET_TIMER(PLAYER_GOOD,TIMER1)
    IF(PLAYER_GOOD,TIMER1 >= 2000)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,7,5,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,2,7,5,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,3,7,5,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,4,7,5,0)
    ENDIF
    IF(PLAYER_GOOD,TIMER1 >= 7000)
        IF_CONTROLS(PLAYER_GOOD,SAMURAI <= 0)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,7,7,0)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,2,7,7,0)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,3,7,7,0)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,4,7,7,0)
            SET_FLAG(PLAYER_GOOD,FLAG2,2)
        ENDIF
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG2 == 2)
    SET_TIMER(PLAYER_GOOD,TIMER1)
    IF(PLAYER_GOOD,TIMER1 >= 3000)
        IF_CONTROLS(PLAYER_GOOD,SAMURAI <= 0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,7,9,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,2,7,9,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,3,7,9,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,4,7,9,0)
        ENDIF
    ENDIF
    IF(PLAYER_GOOD,TIMER1 >= 5000)
        IF_CONTROLS(PLAYER_GOOD,SAMURAI <= 0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,7,9,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,2,7,9,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,3,7,9,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,4,7,9,0)
            NEXT_COMMAND_REUSABLE
            ADD_TO_FLAG(PLAYER_GOOD,FLAG5,1)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER_GOOD,TIMER1)
        ENDIF
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG3 > 5)
    SET_FLAG(PLAYER_GOOD,FLAG2,1)
ENDIF

IF(PLAYER_GOOD,FLAG4 > 0)
    IF(PLAYER_GOOD,GAME_TURN >= 2000)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,1,3,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,2,3,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,3,3,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,4,3,3,0)
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG5 > 5)
    SET_FLAG(PLAYER_GOOD,FLAG6,1)
    SET_FLAG(PLAYER_GOOD,FLAG2,3)
    IF_CONTROLS(PLAYER_GOOD,TOTAL_CREATURES <= 0)
        DISPLAY_INFORMATION(17,ALL_PLAYERS)
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG7 == 1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-9,50,10,0)
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    IF(PLAYER3,DUNGEON_DESTROYED == 1)
        IF(PLAYER4,DUNGEON_DESTROYED == 1)
            IF(PLAYER6,DUNGEON_DESTROYED == 1)
                SET_FLAG(PLAYER0,FLAG0,1)
            ENDIF
        ENDIF
    ENDIF
ENDIF

IF(PLAYER0,FLAG4 == 0)
    NEXT_COMMAND_REUSABLE
    CONCEAL_MAP_RECT(PLAYER0,241,28,5,5)
    REM CONCEAL_MAP_RECT(PLAYER0,223,219,5,5)
ENDIF
