LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,0)
MAX_CREATURES(ALL_PLAYERS,30)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER6,ROAMING)

ALLY_PLAYERS(PLAYER0,PLAYER6,3)
ALLY_PLAYERS(PLAYER1,PLAYER2,3)

ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)

MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

QUICK_OBJECTIVE(1,"Ho boy another beautiful day runnin' this gulag in the middle of nowhere. If it weren't for this distantly buzzing swarm of vermin that is about to eat us out of house and dungeon. All these prisoners ought to be useful for something, knowing how they hate those pests just like they hatin' us.",ALL_PLAYERS)

COMPUTER_DIG_TO_LOCATION(PLAYER1,3,9)
COMPUTER_DIG_TO_LOCATION(PLAYER1,4,10)
COMPUTER_DIG_TO_LOCATION(PLAYER1,5,11)
COMPUTER_DIG_TO_LOCATION(PLAYER1,6,12)

COMPUTER_DIG_TO_LOCATION(PLAYER2,1,7)
COMPUTER_DIG_TO_LOCATION(PLAYER2,2,8)

SET_COMPUTER_PROCESS(PLAYER1, "ATTACK PLAN 1", 1, 100, 15, 10, 0)
SET_COMPUTER_PROCESS(PLAYER2, "ATTACK PLAN 1", 1, 100, 15, 10, 0)
SET_COMPUTER_EVENT(PLAYER1,"EVENT ENEMY DOOR", 400, 1, 0, 0, 0)
SET_COMPUTER_EVENT(PLAYER2,"EVENT ENEMY DOOR", 400, 1, 0, 0, 0)
SET_COMPUTER_EVENT(PLAYER1,"CHECK FOR QUICK ATTACK", 1000, 100, 5000, 10, 5000)
SET_COMPUTER_EVENT(PLAYER2,"CHECK FOR QUICK ATTACK", 1000, 100, 5000, 10, 5000)


IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	QUICK_OBJECTIVE(2,"Congratz for holding this place, but since it's useless af now we've gonna leave it behind anyway.",ALL_PLAYERS)
	WIN_GAME
ENDIF
