[attributes]
Name = DK2_HORNY
NameTextID = 267
Health = 2000
HealRequirement = 150
HealThreshold = 150
Strength = 85
Armour = 70
Dexterity = 140
FearWounded = 12
FearStronger = 10000
FearsomeFactor = 100
Defence = 105
Luck = 10
Recovery = 8
HungerRate = 3505
HungerFill = 4
LairSize = 1
HurtByLava = 0
BaseSpeed = 38
GoldHold = 2500
; Creature clipbox size - XY and Z.
Size = 200 512
AttackPreference = MELEE
Pay = 1200
SlapsToKill = 80
DamageToBoulder = 60
; Creature thing size - XY and Z, one cube is 256x256.
ThingSize = 256 600
LairObject = LAIR_DK2_HORNY
SpellImmunity =
Properties = BLEEDS HUMANOID_SKELETON EVIL IMMUNE_TO_BOULDER

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = LAIR TEMPLE TRAINING
RoomSlabsRequired = 25 25 25
BaseEntranceScore = 10
ScavengeRequirement = 22000
TortureTime = 2000

[annoyance]
EatFood = -1000
WillNotDoJob = 500
InHand = 5
NoLair = 3
NoHatchery = 4
WokenUp = 50
StandingOnDeadEnemy = -14
Sulking = 4
NoSalary = 4000
Slapped = 1000
StandingOnDeadFriend = 20
InTorture = 100
InTemple = -50
Sleeping = 1
GotWage = -250
WinBattle = -400
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = FAIRY MONK
AnnoyLevel = 4000
AngerJobs = MAD_PSYCHO

[senses]
Hearing = 10
EyeHeight = 800
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 15

[appearance]
WalkingAnimSpeed = 120
FootstepPitch = 100
VisualRange = 18
PossessSwipeIndex = 2
NaturalDeathKind = NORMAL
ShotOrigin = 0 0 250
CorpseVanishEffect = 0
PickUpOffset = 0 0 0 0
StatusOffset = 300

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_SWORD NULL NULL NULL HAILSTORM NULL ARMOUR NULL NULL SUMMON_CREATURE
PowersLevelRequired = 1 2 0 0 5 0 7 0 0 10
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 25

[jobs]
PrimaryJobs = TRAIN
SecondaryJobs = RESEARCH
NotDoJobs =
StressfulJobs =
TrainingValue = 3
TrainingCost = 120
ScavengeValue = 2
ScavengerCost = 40
ResearchValue = 5
ManufactureValue = 2
PartnerTraining = 20

[sprites]
Stand = DK2_HORNY_IDLE
Ambulate = DK2_HORNY_WALK
Attack = DK2_HORNY_MELEE
GotHit = DK2_HORNY_HIT
PowerGrab = DK2_HORNY_GRAB
GotSlapped = DK2_HORNY_HIT
Celebrate = DK2_HORNY_CHEER
Sleep = DK2_HORNY_SLEEP
EatChicken = DK2_HORNY_EAT
PrettyDance = DK2_HORNY_SPELL
Torture = 48
Scream = DK2_HORNY_MOAN
DropDead = DK2_HORNY_DEAD
DeadSplat = 946
QuerySymbol = DK2_HORNY_PORTRAIT
HandSymbol = DK2_HORNY_ICON

[sounds]
Foot = 1 4
Hit = 337 3
Happy = 335 1
Sad = 336 1
Hurt = 337 3
Die = 340 2
Hang = 342 1
Drop = 343 1
Torture = 344 3
Slap = 347 1
Fight = 332 3
