[shot505];SCAVENGER_EYE_BASH_FUNCTION
Name = SCAVENGER_EYE_BASH_FUNCTION
Size_XY = 64
Size_Z = 64
Health = 3
Damage = 0
HitType = 2
Speed = 256
BaseExperienceGain = 0
PushOnHit = 4
DestroyOnHit = 1
TargetHitstopTurns = 6
FiringSound = 26
FiringSoundVariants = 6
ShotSound = 0
ShotSoundPriority = 1
Unshaded = 1
HitCreatureSound = 120 1
HitWallEffect = EFFECT_DUMMY
HitWallSound = 128 3
HitDoorEffect = EFFECT_DUMMY
HitDoorSound = 131 3
HitHeartEffect = EFFECT_TINY_SPARKS
HitHeartSound = 136 1
HitWaterEffect = EFFECT_DRIP_1
HitWaterSound = 36 1
BleedingEffect = EFFECT_BLOOD_HIT
FrozenEffect = EFFECT_HIT_FROZEN_UNIT
Properties = STRENGTH_BASED REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE

[shot506];SCAVENGER_EYE_DRAIN_FUNCTION
Name = SCAVENGER_EYE_DRAIN_FUNCTION
Size_XY = 64
Size_Z = 64
Health = 2
Damage = 10
HitType = 2
Speed = 256
MaxRange = 5500
BaseExperienceGain = 0
DestroyOnHit = 0
TargetHitstopTurns = 0
FiringSound = 46
ShotSound = 43
ShotSoundPriority = 1
Properties = LIFE_DRAIN REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE
FireLogic = 1
EffectModel = EFFECTELEMENT_RED_DOT
EffectSpacing = 100

[shot507];SCAVENGER_EYE_SLOW_BEAM_FUNCTION
Name = SCAVENGER_EYE_SLOW_BEAM_FUNCTION
Size_XY = 64
Size_Z = 64
Health = 2
Damage = 5
HitType = 2
Speed = 256
MaxRange = 5500
SpellEffect = SCAVENGER_EYE_SLOW_BEAM_SPELL
BaseExperienceGain = 0
FiringSound = 46
ShotSound = 43
ShotSoundPriority = 1
ExplosionEffects = EFFECT_BALL_PUFF_RED NULL NULL NULL
Properties = REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK
FireLogic = 1
EffectModel = EFFECTELEMENT_RED_DOT
EffectSpacing = 90

[shot508];SCAVENGER_EYE_SOLARFLARE_FUNCTION
Name = SCAVENGER_EYE_SOLARFLARE_FUNCTION
Size_XY = 64
Size_Z = 64
Health = 1
Damage = 10
HitType = 2
Speed = 256
MaxRange = 5500
BaseExperienceGain = 0
FiringSound = 46
ShotSound = 43
ShotSoundPriority = 1
Properties = REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK EXPLODE_FLESH
FireLogic = 1

AreaDamage = 6 40 40
ExplosionEffects = EFFECT_EXPLOSION_7 EFFECT_SPANGLE_RED NULL NULL
HitWallEffect = EFFECT_EXPLOSION_4
HitDoorEffect = EFFECT_EXPLOSION_4
HitHeartEffect = EFFECT_EXPLOSION_4

EffectModel = EFFECTELEMENT_RED_DOT
EffectSpacing = 30
DestroyOnHit = 1






[spell51]
Name = SCAVENGER_EYE_SLOW_BEAM_SPELL
CastAtThing = 1
ShotModel = SHOT_SLOW
SpellFlags = SLOW
Duration = 140
SelfCasted = 0 50 1
SymbolSprites = 366 424

[spell52]
Name = SCAVENGER_EYE_NERVE_SPAWN_SPELL
CastAtThing = 0
ShotModel = NOSHOT
SummonCreature = SCAVENGER_NERVE 0 2
Duration = 250
SelfCasted = 1 1035 1