[common]
;/////////////////////////////////////////////////////////////////////////////////////
[instance506];SCAVENGER_EYE_BASH
NAME = SCAVENGER_EYE_BASH
SYMBOLSPRITES =  SCAVENGER_EYE_BASH
TOOLTIPTEXTID = SCAVENGEREYE_EYEBASH

TIME = 10
ACTIONTIME = 6
RESETTIME = 12
FPTIME = 10
FPACTIONTIME = 6
FPRESETTIME = 12

FORCEVISIBILITY = 100
GRAPHICS = ATTACK
RangeMin = 0
RangeMax = 300
Properties = DESTRUCTIVE MELEE_ATTACK DISPLAY_SWIPE REPEAT_TRIGGER
Function = creature_fire_shot SCAVENGER_EYE_BASH_FUNCTION 0
;/////////////////////////////////////////////////////////////////////////////////////
[instance507];SCAVENGER_EYE_DRAIN
NAME = SCAVENGER_EYE_DRAIN
SYMBOLSPRITES =  SCAVENGER_EYE_DRAIN
TOOLTIPTEXTID = SCAVENGEREYE_DRAIN

TIME = 10
ACTIONTIME = 0
RESETTIME = 8
FPTIME = 10
FPACTIONTIME = 0
FPRESETTIME = 8

PrimaryTarget = 3
FORCEVISIBILITY = 50
GRAPHICS = RANGEDATTACK
RangeMin = 200
RangeMax = 5500
Properties = DESTRUCTIVE RANGED_ATTACK REPEAT_TRIGGER
Function = creature_fire_shot SCAVENGER_EYE_DRAIN_FUNCTION 0
;/////////////////////////////////////////////////////////////////////////////////////
[instance508];SCAVENGER_EYE_SLOW_BEAM
NAME = SCAVENGER_EYE_SLOW_BEAM
SYMBOLSPRITES = SCAVENGER_EYE_SLOW
TOOLTIPTEXTID = SCAVENGEREYE_SLOWBEAM

TIME = 10
ACTIONTIME = 0
RESETTIME = 200
FPTIME = 10
FPACTIONTIME = 0
FPRESETTIME = 200

PrimaryTarget = 3
FORCEVISIBILITY = 100
GRAPHICS = RANGEDATTACK
RangeMin = 200
RangeMax = 5500
Properties = DANGEROUS RANGED_ATTACK REPEAT_TRIGGER
Function = creature_fire_shot SCAVENGER_EYE_SLOW_BEAM_FUNCTION 0
;/////////////////////////////////////////////////////////////////////////////////////
[instance509];SCAVENGER_EYE_SOLARFLARE
NAME = SCAVENGER_EYE_SOLARFLARE
SYMBOLSPRITES = SCAVENGER_EYE_SOLARFLARE
TOOLTIPTEXTID = SCAVENGEREYE_SOLARFLARE

TIME = 14
ACTIONTIME = 0
RESETTIME = 150
FPTIME = 14
FPACTIONTIME = 0
FPRESETTIME = 150

PrimaryTarget = 3
FORCEVISIBILITY = 200
GRAPHICS = CastSpell
RangeMin = 600
RangeMax = 5500
Properties = DANGEROUS RANGED_ATTACK REPEAT_TRIGGER
Function = creature_fire_shot SCAVENGER_EYE_SOLARFLARE_FUNCTION 0
;/////////////////////////////////////////////////////////////////////////////////////
[instance510];SCAVENGER_EYE_NERVE_SPAWN
NAME = SCAVENGER_EYE_NERVE_SPAWN
SYMBOLSPRITES = SCAVENGER_EYE_NERVE_SPAWN
TOOLTIPTEXTID = SCAVENGEREYE_NERVESPAWN

TIME = 0
ACTIONTIME = 0
RESETTIME = 300
FPTIME = 0
FPACTIONTIME = 0
FPRESETTIME = 300
FPInstantCast = 1

FPAllowSelfCastWhileFrozen = 0

FORCEVISIBILITY = 200
GRAPHICS = Stand
PrimaryTarget = 8
Properties = SELF_BUFF
Function = creature_cast_spell SCAVENGER_EYE_NERVE_SPAWN_SPELL 0
ValidateSourceFunc = validate_source_generic 0 0
ValidateTargetFunc = validate_target_benefits_from_offensive 0 0
;/////////////////////////////////////////////////////////////////////////////////////
[instance515];SCAVENGER_EYE_POPEYE
NAME = SCAVENGER_EYE_POPEYE
SYMBOLSPRITES =  SCAVENGER_EYE_POPEYE
TOOLTIPTEXTID = SCAVENGEREYE_POPEYE

TIME = 22
ACTIONTIME = 4
RESETTIME = 80
FPTIME = 22
FPACTIONTIME = 4
FPRESETTIME = 80

PrimaryTarget = 3
FORCEVISIBILITY = 50
GRAPHICS = CastSpell
RangeMin = 0
RangeMax = 5500
Properties = RANGED_ATTACK REPEAT_TRIGGER
Function = creature_fire_shot SCAVENGER_EYE_POPEYE_FUNCTION 0