REM MAP 'THE DEEP END - DK2'

LEVEL_VERSION(1)
SET_GENERATE_SPEED(500,ALL_PLAYERS)
START_MONEY(ALL_PLAYERS,30000)
MAX_CREATURES(PLAYER0,15)
MAX_CREATURES(PLAYER1,20)
IF(PLAYER0,ENTRANCE==18)
    NEXT_COMMAND_REUSABLE
    MAX_CREATURES(PLAYER0,18)
    NEXT_COMMAND_REUSABLE
    SET_GENERATE_SPEED(400,PLAYER0)
ENDIF
IF(PLAYER0,ENTRANCE==27)
    NEXT_COMMAND_REUSABLE
    MAX_CREATURES(PLAYER0,20)
    NEXT_COMMAND_REUSABLE
    SET_GENERATE_SPEED(300,PLAYER0)
ENDIF
IF(PLAYER1,ENTRANCE==18)
    NEXT_COMMAND_REUSABLE
    MAX_CREATURES(PLAYER1,23)
    NEXT_COMMAND_REUSABLE
    SET_GENERATE_SPEED(400,PLAYER1)
ENDIF
IF(PLAYER1,ENTRANCE==27)
    NEXT_COMMAND_REUSABLE
    MAX_CREATURES(PLAYER1,25)
    NEXT_COMMAND_REUSABLE
    SET_GENERATE_SPEED(300,PLAYER1)
ENDIF

SET_GAME_RULE(ImpWorkExperience,275,ALL_PLAYERS)

COMPUTER_PLAYER(PLAYER1,DRAWFROM(0,6,7,10,11,13,15,16))

ADD_CREATURE_TO_POOL(FLY,5)
ADD_CREATURE_TO_POOL(BUG,5)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,5)
ADD_CREATURE_TO_POOL(DRAGON,5)
ADD_CREATURE_TO_POOL(DRUID,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)
ADD_CREATURE_TO_POOL(MAIDEN,10)
ADD_CREATURE_TO_POOL(HORNY,1)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRUID,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,MAIDEN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,0)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,HORNY,5)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
IF(PLAYER1,GAME_TURN>=DRAWFROM(3500~10000))
    ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ENDIF
IF(PLAYER1,BRIDGE>0)
    ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ENDIF
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

IF(PLAYER0,DUNGEON_DESTROYED==1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED==1)
    WIN_GAME
ENDIF

