REM "U-Turn"

LEVEL_VERSION(1)

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,15)
MAX_CREATURES(PLAYER1,15)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,20000)
REM	ALL PLAYERS

ADD_CREATURE_TO_POOL(BILE_DEMON,15)
ADD_CREATURE_TO_POOL(MISTRESS,15)
ADD_CREATURE_TO_POOL(SALAMANDER,15)
ADD_CREATURE_TO_POOL(WARLOCK,15)
ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(GOBLIN,15)
ADD_CREATURE_TO_POOL(BLACK_KNIGHT,15)
ADD_CREATURE_TO_POOL(DARK_ELF,15)
ADD_CREATURE_TO_POOL(ROGUE,15)
ADD_CREATURE_TO_POOL(FIREFLY,15)
ADD_CREATURE_TO_POOL(ANGEL,15)

REM	CREATURE_AVAILABILITY

CREATURE_AVAILABLE(ALL_PLAYERS, TROLL, 1, 0)
CREATURE_AVAILABLE(ALL_PLAYERS, GOBLIN, 1, 0)
CREATURE_AVAILABLE(ALL_PLAYERS, FIREFLY, 1, 0)
CREATURE_AVAILABLE(ALL_PLAYERS, MISTRESS, 1, 0)
CREATURE_AVAILABLE(ALL_PLAYERS, WARLOCK, 1, 0)
CREATURE_AVAILABLE(ALL_PLAYERS, BILE_DEMON, 1, 0)
CREATURE_AVAILABLE(ALL_PLAYERS, SALAMANDER, 1, 0)
CREATURE_AVAILABLE(ALL_PLAYERS, BLACK_KNIGHT, 1, 0)
CREATURE_AVAILABLE(ALL_PLAYERS, DARK_ELF,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS, ROGUE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS, ANGEL,1,0)

REM	ROOM_AVAILABILITY

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM	SPELL_AVAILABILITY

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)


REM AUTOMATIC IMPS

SET_TIMER(PLAYER0,TIMER2)

IF(PLAYER0,TIMER2 >= 300)
   IF(PLAYER0,IMP <= 4)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,PLAYER0,1,1,100)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER0,TIMER2)
    ENDIF
ENDIF

SET_TIMER(PLAYER0,TIMER1)

IF(PLAYER0,TIMER1 >= 300)
   IF(PLAYER1,IMP <= 4)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER1,IMP,PLAYER1,1,1,100)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER0,TIMER1)
    ENDIF
ENDIF

REM REAPER SPELL PLAYER RED

MAGIC_AVAILABLE(PLAYER0,POWER_REAPER,1,0)

SET_FLAG(PLAYER0,FLAG7,3)

IF(PLAYER0,REAPER == 1)
  NEXT_COMMAND_REUSABLE
  SET_FLAG(PLAYER0,FLAG7,1)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER0,POWER_REAPER,0,0)
ENDIF


IF(PLAYER0,REAPER == 0)
  IF(PLAYER0,FLAG7 == 1)
    NEXT_COMMAND_REUSABLE
    SET_FLAG(PLAYER0,FLAG7,0)
  ENDIF
ENDIF

IF(PLAYER0,FLAG7 == 0)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER0,POWER_REAPER,1,1)
ENDIF

REM REAPER SPELL PLAYER BLUE

MAGIC_AVAILABLE(PLAYER1,POWER_REAPER,1,0)

SET_FLAG(PLAYER1,FLAG7,3)

IF(PLAYER1,REAPER == 1)
  NEXT_COMMAND_REUSABLE
  SET_FLAG(PLAYER1,FLAG7,1)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_REAPER,0,0)
ENDIF


IF(PLAYER1,REAPER == 0)
  IF(PLAYER1,FLAG7 == 1)
    NEXT_COMMAND_REUSABLE
    SET_FLAG(PLAYER1,FLAG7,0)
  ENDIF
ENDIF

IF(PLAYER1,FLAG7 == 0)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_REAPER,1,1)
ENDIF

REM	DOOR_AND_TRAP_AVAILABILITY

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,EVIL_SENTRY, 1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BARRICADE_TRAP_EVIL, 1,0)

REM ***	Doors Setup ***

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,SECRET,1,0)

REM game rules

SET_GAME_RULE(MaxThingsInHand,30)
SET_HAND_RULE(ALL_PLAYERS,ANY_CREATURE,RULE1,DENY,DROPPED_TIME_LOWER,60)

REM Entrance Boost

if(player0,ENTRANCE == 9)
  next_command_reusable
  max_creatures(Player0,15)
ENDIF
if(player0,ENTRANCE == 18)
  next_command_reusable
  max_creatures(Player0,20)
ENDIF
if(player0,ENTRANCE == 27)
  next_command_reusable
  max_creatures(Player0,25)
ENDIF

if(player1,ENTRANCE == 9)
  next_command_reusable
  max_creatures(Player1,15)
ENDIF
if(player1,ENTRANCE == 18)
  next_command_reusable
  max_creatures(Player1,20)
ENDIF
if(player1,ENTRANCE == 27)
  next_command_reusable
  max_creatures(Player1,25)
ENDIF

REM WIN Conditions

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF

IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF