[slab199]
Name = BLANK_HEART_SLAB
BlockFlagsHeight = 4
BlockHealthIndex = 4
BlockFlags = BLOCKING IS_ROOM
NoBlockFlags = IS_ROOM
FillStyle = 0
Category = 4
SlbID = 11
Indestructible = 1
Wibble = 0
Animated = 0
IsSafeLand = 1
IsDiggable = 0
IsOwnable = 1
WlbType = 0
[slab200]
Name = BLANK_HEART_WALL
BlockFlagsHeight = 4
BlockHealthIndex = 2
BlockFlags = BLOCKING FILLED
NoBlockFlags =
FillStyle = 0
Category = 3
SlbID = 11
Indestructible = 0
Wibble = 1
Animated = 0
IsSafeLand = 0
IsDiggable = 1
IsOwnable = 1
WlbType = 0
;-------------------------------------------------------
;-------------------------------------------------------
[slab201]
Name = DK2_KEEPER_HEART_SLAB
BlockFlagsHeight = 4
BlockHealthIndex = 4
BlockFlags = BLOCKING IS_ROOM
NoBlockFlags = IS_ROOM
FillStyle = 0
Category = 4
SlbID = 11
Indestructible = 1
Wibble = 0
Animated = 0
IsSafeLand = 1
IsDiggable = 0
IsOwnable = 1
WlbType = 0
[slab202]
Name = DK2_KEEPER_HEART_WALL
BlockFlagsHeight = 4
BlockHealthIndex = 2
BlockFlags = BLOCKING FILLED
NoBlockFlags =
FillStyle = 0
Category = 3
SlbID = 11
Indestructible = 0
Wibble = 1
Animated = 0
IsSafeLand = 0
IsDiggable = 1
IsOwnable = 1
WlbType = 0
;-------------------------------------------------------
;-------------------------------------------------------
[slab203]
Name = HEROES_HEART_SLAB
BlockFlagsHeight = 4
BlockHealthIndex = 4
BlockFlags = BLOCKING IS_ROOM
NoBlockFlags = IS_ROOM
FillStyle = 0
Category = 4
SlbID = 11
Indestructible = 1
Wibble = 0
Animated = 0
IsSafeLand = 1
IsDiggable = 0
IsOwnable = 1
WlbType = 0
[slab204]
Name = HEROES_HEART_WALL
BlockFlagsHeight = 4
BlockHealthIndex = 2
BlockFlags = BLOCKING FILLED
NoBlockFlags =
FillStyle = 0
Category = 3
SlbID = 11
Indestructible = 0
Wibble = 1
Animated = 0
IsSafeLand = 0
IsDiggable = 1
IsOwnable = 1
WlbType = 0
;-------------------------------------------------------
;-------------------------------------------------------
[slab205]
Name = SILENTHILL_HEART_SLAB
BlockFlagsHeight = 4
BlockHealthIndex = 4
BlockFlags = BLOCKING IS_ROOM
NoBlockFlags = IS_ROOM
FillStyle = 0
Category = 4
SlbID = 11
Indestructible = 1
Wibble = 0
Animated = 0
IsSafeLand = 1
IsDiggable = 0
IsOwnable = 1
WlbType = 0
[slab206]
Name = SILENTHILL_HEART_WALL
BlockFlagsHeight = 4
BlockHealthIndex = 2
BlockFlags = BLOCKING FILLED
NoBlockFlags =
FillStyle = 0
Category = 3
SlbID = 11
Indestructible = 0
Wibble = 1
Animated = 0
IsSafeLand = 0
IsDiggable = 1
IsOwnable = 1
WlbType = 0
;-------------------------------------------------------
;-------------------------------------------------------
[slab207]
Name = CULTIST_HEART_SLAB
BlockFlagsHeight = 4
BlockHealthIndex = 4
BlockFlags = BLOCKING IS_ROOM
NoBlockFlags = IS_ROOM
FillStyle = 0
Category = 4
SlbID = 11
Indestructible = 1
Wibble = 0
Animated = 0
IsSafeLand = 1
IsDiggable = 0
IsOwnable = 1
WlbType = 0
[slab208]
Name = CULTIST_HEART_WALL
BlockFlagsHeight = 4
BlockHealthIndex = 2
BlockFlags = BLOCKING FILLED
NoBlockFlags =
FillStyle = 0
Category = 3
SlbID = 11
Indestructible = 0
Wibble = 1
Animated = 0
IsSafeLand = 0
IsDiggable = 1
IsOwnable = 1
WlbType = 0
;-------------------------------------------------------;-------------------------------------------------------;-------------------------------------------------------
;-------------------------------------------------------;-------------------------------------------------------;-------------------------------------------------------
[room1]
Name = ENTRANCE
SymbolSprites = 543 545
PointerSprites = 166

[room7]
Name = DUNGEON_HEART
SymbolSprites = 829 831
PointerSprites = 472

[room50]
Name = BLANK_DUNGEON_HEART_ROOM
NameTextID = 604
TooltipTextID = 620
Cost = 0
Health = 1300
SlabAssign = BLANK_HEART_SLAB
Roles = ROOM_ROLE_KEEPER_STORAGE
Properties = CANNOT_BE_CLAIMED CANNOT_BE_SOLD CANNOT_VANDALIZE HAS_NO_ENSIGN HAS_NO_FLAMES NOT_COUNTED
AmbientSndSample = 0
TotalCapacity = none
UsedCapacity = none none
SlabSynergy = none
StorageHeight = 2
SymbolSprites = 0 0
PointerSprites = 0
PanelTabIndex = 0
[room51]
Name = DK2_KEEPER_HEART_ROOM
NameTextID = 604
TooltipTextID = 620
Cost = 0
Health = 1300
SlabAssign = DK2_KEEPER_HEART_SLAB
Roles = ROOM_ROLE_KEEPER_STORAGE
Properties = CANNOT_BE_CLAIMED CANNOT_BE_SOLD CANNOT_VANDALIZE HAS_NO_ENSIGN HAS_NO_FLAMES NOT_COUNTED
AmbientSndSample = 0
TotalCapacity = none
UsedCapacity = none none
SlabSynergy = none
StorageHeight = 2
SymbolSprites = 829 831
PointerSprites = 472
PanelTabIndex = 0
[room52]
Name = HEROES_HEART_ROOM
NameTextID = 604
TooltipTextID = 620
Cost = 0
Health = 1300
SlabAssign = HEROES_HEART_SLAB
Roles = ROOM_ROLE_KEEPER_STORAGE
Properties = CANNOT_BE_CLAIMED CANNOT_BE_SOLD CANNOT_VANDALIZE HAS_NO_ENSIGN HAS_NO_FLAMES NOT_COUNTED
AmbientSndSample = 0
TotalCapacity = none
UsedCapacity = none none
SlabSynergy = none
StorageHeight = 2
SymbolSprites = 829 831
PointerSprites = 472
PanelTabIndex = 0
[room53]
Name = CULTIST_HEART_ROOM
NameTextID = 604
TooltipTextID = 620
Cost = 0
Health = 1300
SlabAssign = CULTIST_HEART_SLAB
Roles = ROOM_ROLE_KEEPER_STORAGE
Properties = CANNOT_BE_CLAIMED CANNOT_BE_SOLD CANNOT_VANDALIZE HAS_NO_ENSIGN HAS_NO_FLAMES NOT_COUNTED
AmbientSndSample = 0
TotalCapacity = none
UsedCapacity = none none
SlabSynergy = none
StorageHeight = 2
SymbolSprites = 829 831
PointerSprites = 472
PanelTabIndex = 0
[room54]
Name = SILENTHILL_HEART_ROOM
NameTextID = 604
TooltipTextID = 620
Cost = 0
Health = 1300
SlabAssign = SILENTHILL_HEART_SLAB
Roles = ROOM_ROLE_KEEPER_STORAGE
Properties = CANNOT_BE_CLAIMED CANNOT_BE_SOLD CANNOT_VANDALIZE HAS_NO_ENSIGN HAS_NO_FLAMES NOT_COUNTED
AmbientSndSample = 0
TotalCapacity = none
UsedCapacity = none none
SlabSynergy = none
StorageHeight = 2
SymbolSprites = 829 831
PointerSprites = 472
PanelTabIndex = 0