REM ********************************************
REM
REM Script for Boruta Nightma level
REM
REM ********************************************

SET_GENERATE_SPEED(500)

SET_FLAG(PLAYER0,FLAG0,0)

COMPUTER_PLAYER(PLAYER3,0)

START_MONEY(ALL_PLAYERS,20000)

MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER3,35)

ADD_CREATURE_TO_POOL(TROLL,12)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
ADD_CREATURE_TO_POOL(DRAGON,12)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
ADD_CREATURE_TO_POOL(ORC,12)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
ADD_CREATURE_TO_POOL(BILE_DEMON,12)
CREATURE_AVAILABLE(PLAYER3,BILE_DEMON,1,1)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,12)
CREATURE_AVAILABLE(PLAYER3,DARK_MISTRESS,1,1)
ADD_CREATURE_TO_POOL(VAMPIRE,11)
CREATURE_AVAILABLE(PLAYER3,VAMPIRE,1,1)
ADD_CREATURE_TO_POOL(SORCEROR,10)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER3,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER3,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER3,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_DISEASE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(PLAYER3,BOULDER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

IF(PLAYER_GOOD,AVATAR == 0)
    SET_FLAG(PLAYER0,FLAG0,1)
    SET_TIMER(PLAYER0,TIMER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,8,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-2,8,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 2000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-1,8,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,8,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 4000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,8,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-2,8,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 6000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,-1,5,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-2,1,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,5,10,0)
ENDIF

IF(PLAYER0,FLAG0 > 0)
    IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
        IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF
