;/////////////////////////////////////////////////////////////////////////////////////
[shot512];SH_SCHISM_SWEEP_FUNCTION
NAME = SH_SCHISM_SWEEP_FUNCTION
Size_XY = 128
Size_Z = 128
HEALTH = 3
HITTYPE = 3
DESTROYONHIT = 1
SPEED = 256
AREADAMAGE = 2 50 0
TargetHitstopTurns = 10
FiringSound = schism_sweep.ogg
FiringSoundVariants = 1
ShotSound = 0
ShotSoundPriority = 1
HitCreatureSound = 120 1
HitWallEffect = EFFECT_DUMMY
HitWallSound = 128 3
HitDoorEffect = EFFECT_DUMMY
HitDoorSound = 131 3
HitHeartEffect = EFFECT_TINY_SPARKS
HitHeartSound = 136 1
HitWaterEffect = EFFECT_DRIP_1
HitWaterSound = 36 1
BleedingEffect = EFFECT_BLOOD_HIT
FrozenEffect = EFFECT_HIT_FROZEN_UNIT
BaseExperienceGain = 256
PROPERTIES = REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK STRENGTH_BASED
;/////////////////////////////////////////////////////////////////////////////////////
[shot510];SH_SCHISM_TANTRUM_FUNCTION
NAME = SH_SCHISM_TANTRUM_FUNCTION
Size_XY = 128
Size_Z = 128
HEALTH = 3
HITTYPE = 3
DESTROYONHIT = 1
SPEED = 256
TargetHitstopTurns = 8
FiringSound = MELEE_SWING
FiringSoundVariants = 6
ShotSound = 0
ShotSoundPriority = 1

FireLogic = 5
EffectSpacing = 7
EffectAmount = 2

HitCreatureSound = 120 1
HitWallEffect = EFFECT_DUMMY
HitWallSound = 128 3
HitDoorEffect = EFFECT_DUMMY
HitDoorSound = 131 3
HitHeartEffect = EFFECT_TINY_SPARKS
HitHeartSound = 136 1
HitWaterEffect = EFFECT_DRIP_1
HitWaterSound = 36 1
BleedingEffect = EFFECT_BLOOD_HIT
FrozenEffect = EFFECT_HIT_FROZEN_UNIT
BaseExperienceGain = 256
PROPERTIES = REBOUND_IMMUNE WIND_IMMUNE HIDDEN_PROJECTILE NEVER_BLOCK STRENGTH_BASED
