LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,9000)
MAX_CREATURES(RED,10)
MAX_CREATURES(BLUE,30)
MAX_CREATURES(GREEN,25)
MAX_CREATURES(YELLOW,15)

QUICK_OBJECTIVE(1,"Hello there Keepurrs.Teamwork is needed to Succeed. Search for Portals or get Stomped into the Ground for being Cowards")

ADD_GOLD_TO_PLAYER(PLAYER0,2500)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(THIEF,20)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(FAIRY,20)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(GIANT,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(GREEN,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(GREEN,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,THIEF,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DWARFA,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ARCHER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BARBARIAN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,FAIRY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,GIANT,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(GREEN,POWER_REBOUND,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(GREEN,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(GREEN,SENTRY,1,0)
TRAP_AVAILABLE(GREEN,BALLISTA,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(GREEN,MAGIC,1,0)

SET_TIMER(PLAYER_GOOD,TIMER0)

CREATE_PARTY(1)
	ADD_TO_PARTY(1,DWARFA,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,DWARFA,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,DWARFA,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,DWARFA,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,DWARFA,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,DWARFA,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,FAIRY,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,FAIRY,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,FAIRY,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,FAIRY,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,BARBARIAN,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,BARBARIAN,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,BARBARIAN,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,DRAGON,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,DRAGON,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(1,KNIGHT,6,250,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(2)
	ADD_TO_PARTY(2,WIZARD,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,WIZARD,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,WIZARD,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,WIZARD,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,TIME_MAGE,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,TIME_MAGE,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,TIME_MAGE,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(2,ORC,5,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(3)
	ADD_TO_PARTY(3,THIEF,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(3,THIEF,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(3,THIEF,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(3,THIEF,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(3,WIZARD,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(3,TIME_MAGE,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(3,GIANT,7,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(4)
	ADD_TO_PARTY(4,ARCHER,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(4,ARCHER,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(4,ARCHER,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(4,ARCHER,6,250,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(5)
	ADD_TO_PARTY(5,SAMURAI,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(5,SAMURAI,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(5,SAMURAI,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(5,SAMURAI,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(5,SAMURAI,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(5,SAMURAI,5,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(6)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ORC,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,TROLL,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,TROLL,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,TROLL,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,TROLL,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,TROLL,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(6,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(7)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,TIME_MAGE,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,DRUID,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,DRUID,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,DRUID,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,DRUID,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,DRUID,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,KNIGHT,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(7,KNIGHT,9,250,ATTACK_DUNGEON_HEART,0)



CREATE_PARTY(8)
	ADD_TO_PARTY(8,DWARFA,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(8,DWARFA,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(8,DWARFA,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(8,DWARFA,7,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(8,DWARFA,8,250,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(Defense)
	ADD_TO_PARTY(Defense,AVATAR,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,KNIGHT,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,KNIGHT,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,KNIGHT,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,KNIGHT,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,KNIGHT,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,FAIRY,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,FAIRY,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,WITCH,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,WITCH,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,WITCH,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,WITCH,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,WITCH,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,SAMURAI,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,SAMURAI,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,SAMURAI,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,SAMURAI,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,SAMURAI,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,DWARFA,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,DWARFA,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,DWARFA,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,DWARFA,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,DWARFA,9,500,DEFEND_HEART,0)
	ADD_TO_PARTY(Defense,DWARFA,9,500,DEFEND_HEART,0)


REM TIME 20 Gameturns = 1 Second 1200 = 1 Minute 6000 = 5 Minutes 12000 = 10 Minutes


REM Hero Gate #1

IF_ACTION_POINT(1,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,1,-1,DUNGEON,0,5,2500)
ENDIF


REM HERO Gate #2

IF_ACTION_POINT(2,PLAYER1)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,2,-2,DUNGEON,1,5,2500)
ENDIF

REM Hero Gate #3 Activated + Deactivation

IF(PLAYER_GOOD,FLAG1 == 0)
	IF(PLAYER_GOOD,TIMER0 >= 7400)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,3,-3,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER0)
	ENDIF
ENDIF

IF_ACTION_POINT(5,GREEN)
	SET_FLAG(PLAYER_GOOD,FLAG1,1)
	SET_FLAG(PLAYER_GOOD,FLAG2,1)
	SET_FLAG(PLAYER_GOOD,FLAG3,1)
	SET_TIMER(PLAYER_GOOD,TIMER2)
	SET_TIMER(PLAYER_GOOD,TIMER3)
ENDIF

REM Hero Gate #4
IF(PLAYER_GOOD,FLAG2 == 1)
	IF(PLAYER_GOOD,TIMER2 >= 4500)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,4,-4,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER2)
	ENDIF
ENDIF
IF_ACTION_POINT(6,GREEN)
	SET_FLAG(PLAYER_GOOD,FLAG2,2)
	ADD_TO_FLAG(PLAYER_GOOD,FLAG4,1)
ENDIF


REM Hero Gate #5
IF(PLAYER_GOOD,FLAG3 == 1)
	IF(PLAYER_GOOD,TIMER3 >= 5500)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,5,-5,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER3)
	ENDIF
ENDIF
IF_ACTION_POINT(7,GREEN)
	SET_FLAG(PLAYER_GOOD,FLAG3,2)
	ADD_TO_FLAG(PLAYER_GOOD,FLAG4,1)
ENDIF

REM Hero Gate #6

IF(PLAYER_GOOD,FLAG4 == 2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,7,-6,1)
	SET_TIMER(PLAYER_GOOD,TIMER4)
ENDIF

IF(PLAYER_GOOD,TIMER4 >= 12000)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,7,-6,1)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER4)
ENDIF


REM Hero Gate #7


IF_SLAB_TYPE(18,62,PRETTY_PATH)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,6,-7,1)
	QUICK_INFORMATION(2,"You're aboout to get Steamed, Creepers!")
ENDIF

REM Hero Gate #8

IF_ACTION_POINT(8,RED)
	SET_FLAG(PLAYER_GOOD,FLAG5,1)
ENDIF
IF_ACTION_POINT(8,BLUE)
	SET_FLAG(PLAYER_GOOD,FLAG5,1)
ENDIF
IF_ACTION_POINT(8,GREEN)
	SET_FLAG(PLAYER_GOOD,FLAG5,1)
ENDIF
IF_ACTION_POINT(8,YELLOW)
	SET_FLAG(PLAYER_GOOD,FLAG5,1)
ENDIF

IF(PLAYER_GOOD,FLAG5 == 1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,8,-8,6)
ENDIF




REM DEFENSE
IF_ACTION_POINT(3,RED)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF
IF_ACTION_POINT(3,BLUE)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF
IF_ACTION_POINT(3,GREEN)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF
IF_ACTION_POINT(3,YELLOW)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF

IF(PLAYER_GOOD,FLAG0 >= 1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Defense,4,1)
ENDIF




IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	WIN_GAME
	QUICK_INFORMATION(3,"Luck is with the Dumb ones... you guys proved that pretty well... let's see if you have more Luck in the next Dungeon!")
ENDIF
