LEVEL_VERSION(1)
SET_GENERATE_SPEED(200)
START_MONEY(ALL_PLAYERS,15000)
MAX_CREATURES(ALL_PLAYERS,50)

QUICK_OBJECTIVE(1,"Make haste Keepers,Time's runnin...")

SET_CREATURE_PROPERTY(KNIGHT,LORD,0)


SET_TIMER(PLAYER_GOOD,TIMER1)
SET_TIMER(PLAYER_GOOD,TIMER2)
SET_TIMER(PLAYER_GOOD,TIMER3)
SET_TIMER(PLAYER_GOOD,TIMER4)
SET_TIMER(PLAYER_GOOD,TIMER5)
SET_TIMER(PLAYER_GOOD,TIMER6)
SET_TIMER(PLAYER_GOOD,TIMER7)
SET_TIMER(YELLOW,TIMER0)
SET_TIMER(YELLOW,TIMER1)
SET_TIMER(YELLOW,TIMER2)
SET_TIMER(YELLOW,TIMER3)
SET_TIMER(YELLOW,TIMER4)
SET_TIMER(YELLOW,TIMER5)
SET_TIMER(YELLOW,TIMER6)
SET_TIMER(YELLOW,TIMER7)
SET_TIMER(BLACK,TIMER0)
SET_TIMER(BLACK,TIMER1)




DISPLAY_COUNTDOWN(ALL_PLAYERS,TIMER0,48000,1)

ADD_CREATURE_TO_POOL(FLY,50)
ADD_CREATURE_TO_POOL(BUG,50)
ADD_CREATURE_TO_POOL(DEMONSPAWN,50)
ADD_CREATURE_TO_POOL(TROLL,50)
ADD_CREATURE_TO_POOL(SPIDER,50)
ADD_CREATURE_TO_POOL(HELL_HOUND,50)
ADD_CREATURE_TO_POOL(TENTACLE,50)
ADD_CREATURE_TO_POOL(SORCEROR,50)
ADD_CREATURE_TO_POOL(ORC,50)
ADD_CREATURE_TO_POOL(BILE_DEMON,50)
ADD_CREATURE_TO_POOL(DRAGON,50)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,50)
ADD_CREATURE_TO_POOL(THIEF,50)
ADD_CREATURE_TO_POOL(DWARFA,50)
ADD_CREATURE_TO_POOL(ARCHER,50)
ADD_CREATURE_TO_POOL(BARBARIAN,50)
ADD_CREATURE_TO_POOL(MONK,50)
ADD_CREATURE_TO_POOL(FAIRY,50)
ADD_CREATURE_TO_POOL(WITCH,50)
ADD_CREATURE_TO_POOL(WIZARD,50)
ADD_CREATURE_TO_POOL(GIANT,50)
ADD_CREATURE_TO_POOL(SAMURAI,50)
ADD_CREATURE_TO_POOL(KNIGHT,50)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,THIEF,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DWARFA,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ARCHER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BARBARIAN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,MONK,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,FAIRY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,WITCH,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,GIANT,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,KNIGHT,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)


TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)



CREATE_PARTY(gate1)
	ADD_TO_PARTY(gate1,THIEF,3,200,STEAL_GOLD,0)
	ADD_TO_PARTY(gate1,THIEF,3,200,STEAL_GOLD,0)
	ADD_TO_PARTY(gate1,THIEF,2,200,STEAL_GOLD,0)
	ADD_TO_PARTY(gate1,THIEF,2,200,STEAL_GOLD,0)

CREATE_PARTY(gate2)
	ADD_TO_PARTY(gate2,ARCHER,3,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate2,ARCHER,3,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate2,ARCHER,3,200,ATTACK_ENEMIES,0)

CREATE_PARTY(gate3)
	ADD_TO_PARTY(gate3,DWARFA,3,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate3,DWARFA,3,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate3,DWARFA,3,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate4)
	ADD_TO_PARTY(gate4,BILE_DEMON,4,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate4,BILE_DEMON,3,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate5)
	ADD_TO_PARTY(gate5,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate5,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate5,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate5,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate5,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate5,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate5,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate5,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate6)
	ADD_TO_PARTY(gate6,BARBARIAN,4,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate6,BARBARIAN,4,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate6,BARBARIAN,4,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate6,BARBARIAN,4,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate6,BARBARIAN,4,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate6,BARBARIAN,4,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate7)
	ADD_TO_PARTY(gate7,FAIRY,4,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate7,FAIRY,4,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate7,FAIRY,4,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate7,FAIRY,4,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate7,SKELETON,6,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate7,SKELETON,6,200,ATTACK_ENEMIES,0)

CREATE_PARTY(gate8)
	ADD_TO_PARTY(gate8,GIANT,5,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate8,GIANT,6,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate8,GIANT,8,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate8,GIANT,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate8,GIANT,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(gate9)
	ADD_TO_PARTY(gate9,SAMURAI,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate9,SAMURAI,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate9,SAMURAI,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate9,SAMURAI,6,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate10)
	ADD_TO_PARTY(gate10,TIME_MAGE,7,200,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate10,TIME_MAGE,7,200,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate10,TIME_MAGE,7,200,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate10,TIME_MAGE,7,200,SNIPE_DUNGEON_HEART,0)

CREATE_PARTY(gate11)
	ADD_TO_PARTY(gate11,WITCH,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate11,WITCH,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate11,WITCH,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate11,WITCH,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate11,WITCH,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate11,WITCH,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate11,WITCH,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate11,WITCH,8,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate12)
	ADD_TO_PARTY(gate12,ARCHER,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate12,ARCHER,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate12,ARCHER,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate12,ARCHER,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate12,ARCHER,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate12,ARCHER,8,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate13)
	ADD_TO_PARTY(gate13,KNIGHT,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate13,KNIGHT,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate13,BARBARIAN,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate13,BARBARIAN,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate13,BARBARIAN,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate13,BARBARIAN,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(gate13,BARBARIAN,9,200,ATTACK_ENEMIES,0)

CREATE_PARTY(gate14)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate14,ORC,5,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate15)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,WIZARD,8,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,FAIRY,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate15,FAIRY,5,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate16)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,HELL_HOUND,7,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,DRAGON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,DRAGON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,DRAGON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,DRAGON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate16,DRAGON,5,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate17)
	ADD_TO_PARTY(gate17,ARCHER,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,ARCHER,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,BARBARIAN,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,BARBARIAN,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,DWARFA,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,DWARFA,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,FAIRY,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,FAIRY,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,GIANT,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,GIANT,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,KNIGHT,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,KNIGHT,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,MONK,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,MONK,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,SAMURAI,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,SAMURAI,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,THIEF,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,THIEF,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,TIME_MAGE,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,TIME_MAGE,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,WITCH,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,WITCH,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,WIZARD,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate17,WIZARD,6,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate18)
	ADD_TO_PARTY(gate18,ARCHER,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,ARCHER,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,BARBARIAN,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,BARBARIAN,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,DWARFA,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,DWARFA,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,FAIRY,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,FAIRY,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,GIANT,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,GIANT,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,KNIGHT,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,KNIGHT,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,MONK,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,MONK,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,SAMURAI,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,SAMURAI,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,THIEF,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,THIEF,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,TIME_MAGE,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,TIME_MAGE,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,WITCH,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,WITCH,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,WIZARD,9,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate18,WIZARD,9,200,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(gate19)
	ADD_TO_PARTY(gate19,BILE_DEMON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,BILE_DEMON,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,BUG,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,BUG,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,DARK_MISTRESS,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,DARK_MISTRESS,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,DEMONSPAWN,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,DEMONSPAWN,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,DRAGON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,DRAGON,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,DRUID,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,DRUID,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,FLY,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,FLY,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,GHOST,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19,GHOST,6,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate19a)
	ADD_TO_PARTY(gate19a,HELL_HOUND,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,HELL_HOUND,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,HORNY,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,HORNY,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,MAIDEN,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,MAIDEN,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,ORC,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,SKELETON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,SKELETON,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,SORCEROR,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,SORCEROR,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,SPIDER,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,SPIDER,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,TENTACLE,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,TENTACLE,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,TROLL,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,TROLL,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,VAMPIRE,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate19a,VAMPIRE,6,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate20)
	ADD_TO_PARTY(gate20,BILE_DEMON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,BILE_DEMON,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,BUG,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,BUG,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,DARK_MISTRESS,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,DARK_MISTRESS,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,DEMONSPAWN,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,DEMONSPAWN,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,DRAGON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,DRAGON,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,DRUID,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,DRUID,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,FLY,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,FLY,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,GHOST,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20,GHOST,6,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(gate20a)
	ADD_TO_PARTY(gate20a,HELL_HOUND,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,HELL_HOUND,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,HORNY,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,HORNY,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,MAIDEN,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,MAIDEN,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,ORC,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,ORC,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,SKELETON,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,SKELETON,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,SORCEROR,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,SORCEROR,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,SPIDER,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,SPIDER,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,TENTACLE,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,TENTACLE,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,TROLL,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,TROLL,6,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,VAMPIRE,5,200,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(gate20a,VAMPIRE,6,200,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(defense)
	ADD_TO_PARTY(defense,AVATAR,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,AVATAR,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,DRAGON,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,DRAGON,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,DRAGON,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,DRAGON,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,HORNY,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,HORNY,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,HORNY,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,HORNY,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,HELL_HOUND,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,HELL_HOUND,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,HELL_HOUND,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,HELL_HOUND,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,FAIRY,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,FAIRY,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,FAIRY,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,FAIRY,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,WITCH,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,WITCH,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,WITCH,10,200,DEFEND_HEART,0)
	ADD_TO_PARTY(defense,WITCH,10,200,DEFEND_HEART,0)

REM TIME 20 Gameturns = 1, Second 1200 = 1 Minute, 6000 = 5 Minutes, 12000 = 10 Minutes



REM Hero Gate #1 every 2 Minutes

IF(PLAYER_GOOD,TIMER1 >= 2400)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate1,-1,1)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER1)
ENDIF

REM Gate #2

IF(PLAYER_GOOD,Timer2 >= 3600)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate2,-2,1)
ENDIF

REM Gate #3

IF(PLAYER_GOOD,Timer3 >= 4800)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate3,-3,1)
ENDIF

REM Gate #4

IF(PLAYER_GOOD,Timer4 >= 6000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate4,-4,1)
ENDIF

REM GATE #5

IF(PLAYER_GOOD,Timer5 >= 12000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate5,-5,1)
ENDIF

REM GATE #6

IF(PLAYER_GOOD,Timer6 >= 12000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate6,-6,1)
ENDIF

REM GATE#7

IF(PLAYER_GOOD,TIMER7 >= 14400)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate7,-7,1)
ENDIF

REM Gate #8

IF(YELLOW,TIMER0 >= 18000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate8,-8,1)
ENDIF

REM Gate #9

IF(YELLOW,TIMER1 >= 19200)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate9,-9,1)
ENDIF

REM Gate #10

IF(YELLOW,TIMER2 >= 20400)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate10,-10,1)
ENDIF

REM Gate #11

IF(YELLOW,TIMER3 >= 21600)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate11,-11,1)
ENDIF

REM Gate #12

IF(YELLOW,TIMER4 >= 21600)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate12,-12,1)
ENDIF

REM Gate #13

IF(YELLOW,TIMER5 >= 22800)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate13,-13,1)
ENDIF

REM Gate #14

IF(YELLOW,TIMER6 >= 24000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate14,-14,1)
ENDIF

REM Gate #15

IF(YELLOW,TIMER7 >= 26400)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate15,-15,1)
ENDIF

REM Gate #16

IF(BLACK,TIMER0 >= 30000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate16,-16,1)
ENDIF

REM Gate #17

IF(BLACK,TIMER1 >= 48000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate17,-17,1)
ENDIF

REM Gate #18

IF(BLACK,TIMER1 >= 48000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate18,-18,1)
ENDIF

REM Gate #19

IF(BLACK,TIMER1 >= 48000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate19,-19,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate19a,-19,1)
ENDIF

REM Gate #20

IF(BLACK,TIMER1 >= 48000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate20,-20,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,gate20a,-20,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF

IF_ACTION_POINT(1,PLAYER1)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF

IF_ACTION_POINT(1,PLAYER2)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF

IF_ACTION_POINT(1,PLAYER3)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF






IF(PLAYER_GOOD,FLAG0 == 1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,defense,2,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	WIN_GAME
	DISPLAY_COUNTDOWN(ALL_PLAYERS,TIMER0,20,1)
ENDIF
