LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,5000)
MAX_CREATURES(PLAYER0,22)
MAX_CREATURES(PLAYER1,22)
MAX_CREATURES(PLAYER2,36)

COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER_GOOD)

ALLY_PLAYERS(PLAYER0,PLAYER1,3)
ALLY_PLAYERS(PLAYER1,PLAYER0,3)
ALLY_PLAYERS(PLAYER2,PLAYER_GOOD,3)
ALLY_PLAYERS(PLAYER_GOOD,PLAYER2,3)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(PLAYER2,FLY,0,0)
CREATURE_AVAILABLE(PLAYER2,BUG,0,0)
CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,0,0)
CREATURE_AVAILABLE(PLAYER2,SPIDER,0,0)
CREATURE_AVAILABLE(PLAYER2,SKELETON,1,10)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,10)
CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER2,ORC,1,0)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER0,FLY,1,0)
CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,5)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER1,FLY,1,0)
CREATURE_AVAILABLE(PLAYER1,BUG,1,0)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,5)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER2,BRIDGE,0,0)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,0,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,0,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(HOUNDS)
CREATE_PARTY(HEROES1)
CREATE_PARTY(HEROES2)
CREATE_PARTY(HEROES3)
CREATE_PARTY(HEROES4)

ADD_TO_PARTY(HOUNDS,HELL_HOUND,6,350,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HOUNDS,HELL_HOUND,6,350,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HOUNDS,HELL_HOUND,6,350,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HOUNDS,HELL_HOUND,6,350,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES1,ARCHER,3,200,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES1,ARCHER,3,200,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES1,ARCHER,3,200,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES2,FAIRY,5,300,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES2,FAIRY,5,300,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES2,FAIRY,5,300,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES3,WITCH,7,400,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES3,WITCH,7,400,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES3,WITCH,7,400,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HEROES4,MONK,8,400,ATTACK_DUNGEON_HEART,0)

SET_TIMER(PLAYER_GOOD,TIMER0)
SET_TIMER(PLAYER_GOOD,TIMER1)
SET_TIMER(PLAYER_GOOD,TIMER2)
SET_TIMER(PLAYER_GOOD,TIMER3)
SET_TIMER(PLAYER_GOOD,TIMER4)
SET_TIMER(PLAYER_GOOD,TIMER5)

IF(PLAYER2,SACRIFICED[IMP] >= 6)
    REMOVE_SACRIFICE_RECIPE(IMP)
    SET_SACRIFICE_RECIPE(NegUniqFunc,COSTLIER_IMPS,IMP)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(69,71,PRETTY_PATH)
	CHANGE_SLAB_TYPE(5,1,WATER)
ENDIF

IF_ACTION_POINT(2,PLAYER1)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(71,71,PRETTY_PATH)
	CHANGE_SLAB_TYPE(135,1,WATER)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(69,73,PRETTY_PATH)
	CHANGE_SLAB_TYPE(68,15,WATER)
ENDIF

IF_ACTION_POINT(4,PLAYER1)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(71,73,PRETTY_PATH)
	CHANGE_SLAB_TYPE(72,15,WATER)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(69,75,PRETTY_PATH)
	CHANGE_SLAB_TYPE(1,47,WATER)
ENDIF

IF_ACTION_POINT(6,PLAYER1)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(71,75,PRETTY_PATH)
	CHANGE_SLAB_TYPE(139,47,WATER)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    CHANGE_SLAB_OWNER(69,77,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,77,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,78,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,79,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,80,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,81,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(69,81,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(70,81,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,75,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,76,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(67,76,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(67,77,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(67,81,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(67,82,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,82,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(69,82,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(70,82,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(70,77,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(71,77,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,77,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,78,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,79,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,80,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,81,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(71,81,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,75,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,76,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(73,76,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(73,77,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(73,81,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(73,82,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,82,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(71,82,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(70,76,PLAYER1,MATCH)
	SET_GAME_RULE(AlliesShareVision,1)
ENDIF

IF_ACTION_POINT(8,PLAYER1)
    CHANGE_SLAB_OWNER(69,77,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,77,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,78,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,79,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,80,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,81,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(69,81,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(70,81,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,75,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,76,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(67,76,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(67,77,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(67,81,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(67,82,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(68,82,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(69,82,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(70,82,PLAYER0,MATCH)
	CHANGE_SLAB_OWNER(70,77,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(71,77,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,77,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,78,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,79,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,80,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,81,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(71,81,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,75,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,76,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(73,76,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(73,77,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(73,81,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(73,82,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(72,82,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(71,82,PLAYER1,MATCH)
	CHANGE_SLAB_OWNER(70,76,PLAYER1,MATCH)
	SET_GAME_RULE(AlliesShareVision,1)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
    IF(PLAYER_GOOD,FLAG0 <= 4)
        IF(PLAYER_GOOD,TIMER0 >= 600)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDS,11,1)
            NEXT_COMMAND_REUSABLE
            ADD_TO_FLAG(PLAYER_GOOD,FLAG0,1)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER_GOOD,TIMER0)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(10,PLAYER1)
    IF(PLAYER_GOOD,FLAG1 <= 4)
        IF(PLAYER_GOOD,TIMER1 >= 600)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDS,12,1)
            NEXT_COMMAND_REUSABLE
            ADD_TO_FLAG(PLAYER_GOOD,FLAG1,1)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER_GOOD,TIMER1)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(13,PLAYER0)
    IF(PLAYER_GOOD,FLAG2 <= 4)
        IF(PLAYER_GOOD,TIMER2 >= 600)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDS,15,1)
            NEXT_COMMAND_REUSABLE
            ADD_TO_FLAG(PLAYER_GOOD,FLAG2,1)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER_GOOD,TIMER2)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(14,PLAYER1)
    IF(PLAYER_GOOD,FLAG3 <= 4)
        IF(PLAYER_GOOD,TIMER3 >= 600)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDS,16,1)
            NEXT_COMMAND_REUSABLE
            ADD_TO_FLAG(PLAYER_GOOD,FLAG3,1)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER_GOOD,TIMER3)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(17,PLAYER0)
    IF(PLAYER_GOOD,FLAG4 <= 4)
        IF(PLAYER_GOOD,TIMER4 >= 600)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDS,19,1)
            NEXT_COMMAND_REUSABLE
            ADD_TO_FLAG(PLAYER_GOOD,FLAG4,1)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER_GOOD,TIMER4)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(18,PLAYER1)
    IF(PLAYER_GOOD,FLAG5 <= 4)
        IF(PLAYER_GOOD,TIMER5 >= 600)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDS,19,1)
            NEXT_COMMAND_REUSABLE
            ADD_TO_FLAG(PLAYER_GOOD,FLAG5,1)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER_GOOD,TIMER5)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(21,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,39,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,39,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,41,1)
ENDIF

IF_ACTION_POINT(22,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,40,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,40,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,42,1)
ENDIF

IF_ACTION_POINT(23,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,43,1)
ENDIF

IF_ACTION_POINT(24,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,44,1)
ENDIF

IF_ACTION_POINT(25,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,45,1)
ENDIF

IF_ACTION_POINT(26,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,46,1)
ENDIF

IF_ACTION_POINT(27,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,47,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,49,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,49,1)
ENDIF

IF_ACTION_POINT(28,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,48,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,50,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,50,1)
ENDIF

IF_ACTION_POINT(29,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,51,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,51,1)
ENDIF

IF_ACTION_POINT(30,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,52,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,52,1)
ENDIF

IF_ACTION_POINT(31,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,53,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,53,1)
ENDIF

IF_ACTION_POINT(32,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,54,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,54,1)
ENDIF

IF_ACTION_POINT(33,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,55,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,55,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,57,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,57,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES3,59,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,59,1)
ENDIF

IF_ACTION_POINT(34,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,56,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,56,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,58,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,58,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES3,60,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,60,1)
ENDIF

IF_ACTION_POINT(35,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,55,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,57,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,59,1)
ENDIF

IF_ACTION_POINT(36,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,56,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,58,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,60,1)
ENDIF

IF_ACTION_POINT(37,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,63,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES3,61,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,61,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,61,1)
ENDIF

IF_ACTION_POINT(38,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,64,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES3,62,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,62,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,62,1)
ENDIF

IF_ACTION_POINT(65,ALL_PLAYERS)
    PLAY_MESSAGE(ALL_PLAYERS,SOUND,84)
    USE_POWER(PLAYER2,POWER_ARMAGEDDON,1)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    WIN_GAME
ENDIF