LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,5000)
MAX_CREATURES(ALL_PLAYERS,24)
SET_GAME_RULE(AlliesShareVision,1)

COMPUTER_PLAYER(PLAYER_GOOD)
COMPUTER_PLAYER(PLAYER2,ROAMING,OFF)

ALLY_PLAYERS(PLAYER0,PLAYER1,3)
ALLY_PLAYERS(PLAYER0,PLAYER2,2)
ALLY_PLAYERS(PLAYER1,PLAYER2,2)

ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)

RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,BRIDGE,4600)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,PRISON,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TORTURE,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TEMPLE,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_PROTECT,15000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CHICKEN,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_DISEASE,20000)

IF(PLAYER2,DUNGEON_DESTROYED==1)
  MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
  WIN_GAME
ENDIF


