LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,5000)
MAX_CREATURES(ALL_PLAYERS,24)
SET_GAME_RULE(AlliesShareVision,1)

COMPUTER_PLAYER(PLAYER_GOOD)
COMPUTER_PLAYER(PLAYER2,ROAMING,OFF)
COMPUTER_PLAYER(PLAYER3,ROAMING,OFF)

ALLY_PLAYERS(PLAYER0,PLAYER1,3)
ALLY_PLAYERS(PLAYER1,PLAYER0,3)
ALLY_PLAYERS(PLAYER2,PLAYER3,3)
ALLY_PLAYERS(PLAYER3,PLAYER2,3)
ALLY_PLAYERS(PLAYER2,PLAYER0,2)
ALLY_PLAYERS(PLAYER3,PLAYER0,2)
ALLY_PLAYERS(PLAYER2,PLAYER1,2)
ALLY_PLAYERS(PLAYER3,PLAYER1,2)

ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)

RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,BRIDGE,4600)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,PRISON,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TORTURE,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,BARRACKS,22000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TEMPLE,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_PROTECT,26000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CHICKEN,28000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_DISEASE,29000)

CREATE_PARTY(HEROES1)
CREATE_PARTY(HEROES2)
CREATE_PARTY(HEROES3)
CREATE_PARTY(HEROES4)
CREATE_PARTY(HEROES5)
CREATE_PARTY(HEROES6)
CREATE_PARTY(HEROES7)
CREATE_PARTY(HEROES8)
CREATE_PARTY(HEROES9)
CREATE_PARTY(HEROES10)
CREATE_PARTY(HEROES11)
CREATE_PARTY(HEROES12)
CREATE_PARTY(HEROES13)
CREATE_PARTY(HEROES14)
CREATE_PARTY(HEROES15)
CREATE_PARTY(HEROES16)

ADD_TO_PARTY(HEROES1,THIEF,4,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES1,ARCHER,4,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES1,DWARFA,4,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES2,GIANT,6,300,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES2,BARBARIAN,6,300,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES3,MONK,6,300,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES3,WITCH,6,300,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES4,THIEF,8,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES4,ARCHER,8,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES4,DWARFA,8,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES5,GIANT,9,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES5,BARBARIAN,9,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES6,MONK,9,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES7,WITCH,9,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES8,SAMURAI,9,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES9,FAIRY,9,200,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES10,WIZARD,9,300,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES11,KNIGHT,10,500,ATTACK_DUNGEON_HEART,300)
ADD_TO_PARTY(HEROES12,ARCHER,4,0,DEFEND_LOCATION,0)
ADD_TO_PARTY(HEROES13,WIZARD,6,0,DEFEND_LOCATION,0)
ADD_TO_PARTY(HEROES14,MONK,9,100,DEFEND_LOCATION,0)
ADD_TO_PARTY(HEROES14,WITCH,9,100,DEFEND_LOCATION,0)
ADD_TO_PARTY(HEROES14,SAMURAI,9,100,DEFEND_LOCATION,0)
ADD_TO_PARTY(HEROES15,GIANT,9,100,DEFEND_LOCATION,0)
ADD_TO_PARTY(HEROES15,BARBARIAN,9,100,DEFEND_LOCATION,0)
ADD_TO_PARTY(HEROES16,SKELETON,10,0,DEFEND_LOCATION,10)

QUICK_OBJECTIVE(1,"Welcome Keepers, The previous Keepers before you have been defeated by the Heroes that came to claim them and they have setup many fortifications, Prove to them who the true rulers are")

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES12,33,4)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES12,34,4)
ENDIF

IF_ACTION_POINT(2,PLAYER1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES12,35,4)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES12,36,4)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(14,139,LAVA)
    CHANGE_SLAB_TYPE(36,90,BRIDGE)
    CHANGE_SLAB_TYPE(37,90,BRIDGE)
    CHANGE_SLAB_TYPE(38,90,BRIDGE)
    CHANGE_SLAB_TYPE(39,90,BRIDGE)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,-2,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES3,-2,2)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(68,139,LAVA)
    CHANGE_SLAB_TYPE(40,90,BRIDGE)
    CHANGE_SLAB_TYPE(41,90,BRIDGE)
    CHANGE_SLAB_TYPE(42,90,BRIDGE)
    CHANGE_SLAB_TYPE(43,90,BRIDGE)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,-2,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES3,-2,2)
ENDIF

IF_ACTION_POINT(5,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(160,9,LAVA)
    CHANGE_SLAB_TYPE(102,26,BRIDGE)
    CHANGE_SLAB_TYPE(102,27,BRIDGE)
    CHANGE_SLAB_TYPE(102,28,BRIDGE)
    CHANGE_SLAB_TYPE(102,29,BRIDGE)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,-1,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES3,-1,2)
ENDIF

IF_ACTION_POINT(6,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(160,64,LAVA)
    CHANGE_SLAB_TYPE(102,30,BRIDGE)
    CHANGE_SLAB_TYPE(102,31,BRIDGE)
    CHANGE_SLAB_TYPE(102,32,BRIDGE)
    CHANGE_SLAB_TYPE(102,33,BRIDGE)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,-1,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES3,-1,2)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(70,123,LAVA)
    CHANGE_SLAB_TYPE(44,90,BRIDGE)
    CHANGE_SLAB_TYPE(45,90,BRIDGE)
    CHANGE_SLAB_TYPE(46,90,BRIDGE)
    CHANGE_SLAB_TYPE(47,90,BRIDGE)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,-2,3)
ENDIF

IF_ACTION_POINT(8,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(143,66,LAVA)
    CHANGE_SLAB_TYPE(102,34,BRIDGE)
    CHANGE_SLAB_TYPE(102,35,BRIDGE)
    CHANGE_SLAB_TYPE(102,36,BRIDGE)
    CHANGE_SLAB_TYPE(102,37,BRIDGE)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES4,-1,3)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(83,74,LAVA)
    CHANGE_SLAB_TYPE(80,71,PATH)
    CHANGE_SLAB_TYPE(79,71,PATH)
    CHANGE_SLAB_TYPE(78,71,PATH)
    CHANGE_SLAB_TYPE(77,71,PATH)
    CHANGE_SLAB_TYPE(76,71,PATH)
    CHANGE_SLAB_TYPE(75,71,PATH)
    CHANGE_SLAB_TYPE(74,71,PATH)
    CHANGE_SLAB_TYPE(73,71,PATH)
    CHANGE_SLAB_TYPE(72,71,PATH)
    CHANGE_SLAB_TYPE(71,71,PATH)
ENDIF

IF_ACTION_POINT(10,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(94,64,LAVA)
    CHANGE_SLAB_TYPE(92,61,PATH)
    CHANGE_SLAB_TYPE(92,60,PATH)
    CHANGE_SLAB_TYPE(92,59,PATH)
    CHANGE_SLAB_TYPE(92,58,PATH)
    CHANGE_SLAB_TYPE(92,57,PATH)
    CHANGE_SLAB_TYPE(92,56,PATH)
    CHANGE_SLAB_TYPE(92,55,PATH)
    CHANGE_SLAB_TYPE(92,54,PATH)
    CHANGE_SLAB_TYPE(92,53,PATH)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(101,144,LAVA)
    CHANGE_SLAB_TYPE(116,142,BRIDGE)
    CHANGE_SLAB_TYPE(115,142,BRIDGE)
    CHANGE_SLAB_TYPE(114,142,BRIDGE)
    CHANGE_SLAB_TYPE(113,142,BRIDGE)
    CHANGE_SLAB_TYPE(112,142,BRIDGE)
ENDIF

IF_ACTION_POINT(12,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(149,97,LAVA)
    CHANGE_SLAB_TYPE(138,99,BRIDGE)
    CHANGE_SLAB_TYPE(137,99,BRIDGE)
    CHANGE_SLAB_TYPE(136,99,BRIDGE)
    CHANGE_SLAB_TYPE(135,99,BRIDGE)
    CHANGE_SLAB_TYPE(134,99,BRIDGE)
ENDIF

IF_ACTION_POINT(13,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(87,151,LAVA)
    CHANGE_SLAB_TYPE(108,139,BRIDGE)
    CHANGE_SLAB_TYPE(108,138,BRIDGE)
    CHANGE_SLAB_TYPE(108,137,BRIDGE)
    CHANGE_SLAB_TYPE(108,136,BRIDGE)
    CHANGE_SLAB_TYPE(108,135,BRIDGE)
ENDIF

IF_ACTION_POINT(14,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(163,91,LAVA)
    CHANGE_SLAB_TYPE(142,102,BRIDGE)
    CHANGE_SLAB_TYPE(142,103,BRIDGE)
    CHANGE_SLAB_TYPE(142,104,BRIDGE)
    CHANGE_SLAB_TYPE(142,105,BRIDGE)
    CHANGE_SLAB_TYPE(142,106,BRIDGE)
ENDIF

IF_ACTION_POINT(15,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(90,162,LAVA)
    CHANGE_SLAB_TYPE(150,126,Dirt)
ENDIF

IF_ACTION_POINT(16,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(160,79,LAVA)
    CHANGE_SLAB_TYPE(120,142,Dirt)
ENDIF

IF_ACTION_POINT(17,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(167,130,PATH)
    CHANGE_SLAB_TYPE(121,126,LAVA)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES16,41,8)
ENDIF

IF_ACTION_POINT(18,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(130,163,PATH)
    CHANGE_SLAB_TYPE(130,122,LAVA)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES16,42,8)
ENDIF

IF_ACTION_POINT(19,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(167,140,PATH)
    CHANGE_SLAB_TYPE(131,132,WATER)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES16,41,8)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES16,43,4)
ENDIF

IF_ACTION_POINT(20,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(140,165,PATH)
    CHANGE_SLAB_TYPE(132,131,WATER)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES16,42,8)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES16,44,4)
ENDIF

IF_ACTION_POINT(21,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(154,150,PATH)
    CHANGE_SLAB_TYPE(141,142,LAVA)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES16,41,8)
ENDIF

IF_ACTION_POINT(22,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(150,154,PATH)
    CHANGE_SLAB_TYPE(142,141,LAVA)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES16,42,8)
ENDIF

IF_ACTION_POINT(23,PLAYER0)
    PLAY_MESSAGE(PLAYER0,SPEECH,65)
    CHANGE_SLAB_TYPE(156,167,LAVA)
    CHANGE_SLAB_TYPE(163,157,PATH)
    CHANGE_SLAB_TYPE(157,163,PATH)
ENDIF

IF_ACTION_POINT(24,PLAYER1)
    PLAY_MESSAGE(PLAYER1,SPEECH,65)
    CHANGE_SLAB_TYPE(167,156,LAVA)
    CHANGE_SLAB_TYPE(158,163,PATH)
    CHANGE_SLAB_TYPE(163,158,PATH)
ENDIF

IF_ACTION_POINT(25,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,25,3)
ENDIF

IF_ACTION_POINT(26,PLAYER1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES1,26,3)
ENDIF

IF_ACTION_POINT(27,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,27,3)
ENDIF

IF_ACTION_POINT(28,PLAYER1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES2,28,3)
ENDIF

IF_ACTION_POINT(29,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES13,29,4)
ENDIF

IF_ACTION_POINT(30,PLAYER1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES13,30,4)
ENDIF

IF_ACTION_POINT(31,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES15,31,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,39,2)
ENDIF

IF_ACTION_POINT(32,PLAYER1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES15,32,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,40,2)
ENDIF

IF_ACTION_POINT(37,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES5,37,3)
    CHANGE_SLAB_TYPE(57,59,DIRT)
ENDIF

IF_ACTION_POINT(38,PLAYER1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES5,38,3)
    CHANGE_SLAB_TYPE(71,45,DIRT)
ENDIF

IF_ACTION_POINT(39,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES5,-3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES6,-3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES7,-3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES8,-3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES9,-3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES10,-3,2)
ENDIF

IF_ACTION_POINT(40,PLAYER1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES5,-4,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES6,-4,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES7,-4,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES8,-4,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES9,-4,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES10,-4,2)
ENDIF

IF_ACTION_POINT(49,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES11,45,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES11,46,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES11,47,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES11,48,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,45,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,46,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,47,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,48,1)
    SET_TIMER(PLAYER0,TIMER0)
ENDIF

IF(PLAYER0,TIMER0 >= 1500)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,45,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,46,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,47,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,48,1)
ENDIF

IF(PLAYER0,TIMER0 >= 3000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,45,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,46,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,47,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES14,48,1)
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED==1)
    MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,1)
ENDIF

IF(PLAYER3,DUNGEON_DESTROYED==1)
    MAGIC_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS,1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
    WIN_GAME
ENDIF


