DER LETZTE EID / THE LAST OATH — v0.8
16 single-player maps for KeeperFX 1.4.0. In-game story: German.
Concept and playtesting: Christian. Technical implementation with ChatGPT.

INSTALLATION / ENGLISH
Extract the included levels folder into your KeeperFX installation folder
(the folder containing keeperfx.exe). Merge folders and replace older files
of this map pack if prompted. No original campaign files are replaced.
Start KeeperFX, open Free Play / map packs, and select:
Der letzte Eid v0.8 (Level 1-16)
Play missions 01-16 in order. Select the next mission manually after winning.
This is a Map Pack, without automatic campaign progression or creature transfer.
Start a new mission to use this version; existing saves retain their old rules.

INSTALLATION / DEUTSCH
Den enthaltenen Ordner levels in den Ordner mit keeperfx.exe kopieren.
Ordner zusammenfuehren; aeltere Dateien dieses Kartenpakets ersetzen.
Freies Spiel -> Kartenpakete -> Der letzte Eid v0.8 (Level 1-16).
Missionen 01-16 der Reihe nach spielen. Nach einem Sieg die naechste Mission
manuell starten. Keine automatische Kampagnenreise oder Kreaturenuebernahme.
Fuer diese Version eine Mission neu starten, keinen alten Spielstand laden.

NOTES FOR PLAYERS AND REVIEWERS
- Self-contained pack: levels/eid_classic.cfg and levels/eid_classic/.
- Bonus boxes are detached from terrain so claiming their tile no longer
  deletes them. Imps use the normal transport to a library with free capacity.
- From mission 5 onward, every enemy has one gem tile inside its dungeon.
  Exactly one mining face is accessible; the other three are solid rock.
  Player gems remain accessible from all four sides.
- Map numbers 09571-09586; no additional mods or custom creature files needed.
- Classic dungeon building; heroes first, dark army and vampire from mission 9.
- Player portal limit: 30; enemy: 14 in missions 1-5, 20 in missions 6-16.
  Imps are excluded. Conversion, scavenging and undead creation can exceed
  portal limits under the normal game rules.
- Enemy training cap: 3 in 1-2; 4 in 3; 5 in 4; 6 in 5-7;
  8 in 8-10; 10 in 11-16.
- Missions 2-16 also require claiming the story objective rooms with imps.
  Read the objectives; destroying the enemy heart alone is not sufficient.
- Final story messages are followed by a short delay before victory.
- The author reported successful in-game testing of v0.7. The v0.8 enemy-gem
  and bonus-box fixes were checked against KeeperFX 1.4.0 source and map data.
  Mining and library transport still need an in-game confirmation.
