Troll unlocked on level 4, otherwise level 6
Mistress unlocked on level 6, otherwise level 8
Orc unlocked on level 7, otherwise level 9
Hound unlocked on level 10, otherwise level [when you get scavenger now]
Hound unlocked on level 11, otherwise level [when you unlock it normally which is ages later]

If Hound bonus unlocked (PLAYER1,CAMPAIGN_FLAG3,1):
Fast, agressive and good at hitting and dodging. Slightly tougher. Will do more fire-related things too.
HELL_HOUND
Health: 600 -> 700
Strength = 55 -> 60
Dexterity: 70 -> 80
Defence: 75 -> 85
EntranceRoom: SCAVENGER NULL NULL -> LAIR GUARD_POST NULL
RoomSlabsRequired: 9 0 0 -> 9 4 0
Powers: SWING_WEAPON_FIST NULL SPEED NULL     FLAME_BREATH NULL NULL  NULL      NULL NULL
     -> SWING_WEAPON_FIST NULL SPEED FIREBALL FLAME_BREATH NULL EMBER FIRE_BOMB NULL NULL
PowersLevelRequired: 1 0 3 0 5 0 0 0 0 0
                  -> 1 0 3 4 5 0 7 8 0 0


IF(PLAYER1,CAMPAIGN_FLAG3 == 1)
	SET_CREATURE_CONFIGURATION(HELL_HOUND,Health,700)
	SET_CREATURE_CONFIGURATION(HELL_HOUND,Strength,60)
	SET_CREATURE_CONFIGURATION(HELL_HOUND,Dexterity,80)
	SET_CREATURE_CONFIGURATION(HELL_HOUND,Defence,85)
	SET_CREATURE_CONFIGURATION(HELL_HOUND,EntranceRoom,LAIR,GUARD_POST,HATCHERY)
	SET_CREATURE_CONFIGURATION(HELL_HOUND,RoomSlabsRequired,9,4,1)
	SET_CREATURE_INSTANCE(HELL_HOUND, 4, FIREBALL, 4)
	SET_CREATURE_INSTANCE(HELL_HOUND, 7, EMBER, 7)
	SET_CREATURE_INSTANCE(HELL_HOUND, 8, FIRE_BOMB, 8)
ENDIF

If Tentacle bonus unlocked (PLAYER1,CAMPAIGN_FLAG4,1):
Slow, tanky predators that ensnare their victims and deal lethal damage to them.
Health: 700 -> 800
Strength: 50 -> 60
Armour: 50 -> 70
Defence: 75
Luck: 3 -> 14
Recovery: 1 -> 3
BaseSpeed: 32 -> 42
EntranceRoom: NULL TEMPLE LAIR -> GUARD_POST LAIR NULL
RoomSlabsRequired: 0 9 9
                -> 9 4 0
Powers: SWING_WEAPON_FIST NULL NULL     NULL FREEZE NULL  NULL      NULL NULL   NULL
     -> SWING_WEAPON_FIST NULL ACIDSPIT SLOW FREEZE DRAIN HAILSTORM NULL BUBBLE NULL
PowersLevelRequired: 1 0 0 0 5 0 0 0 0 0
                  -> 1 0 3 4 5 6 7 0 9 0

IF(PLAYER1,CAMPAIGN_FLAG4 == 1)
	SET_CREATURE_CONFIGURATION(TENTACLE,Health,800)
	SET_CREATURE_CONFIGURATION(TENTACLE,Strength,60)
	SET_CREATURE_CONFIGURATION(TENTACLE,Armour,70)
	SET_CREATURE_CONFIGURATION(TENTACLE,Luck,14)
	SET_CREATURE_CONFIGURATION(TENTACLE,Recovery,3)
	SET_CREATURE_CONFIGURATION(TENTACLE,BaseSpeed,42)
	SET_CREATURE_CONFIGURATION(TENTACLE,EntranceRoom,GUARD_POST,LAIR,NULL)
	SET_CREATURE_CONFIGURATION(TENTACLE,RoomSlabsRequired,9,4,0)
	SET_CREATURE_INSTANCE(TENTACLE, 3, ACIDSPIT, 3)
	SET_CREATURE_INSTANCE(TENTACLE, 4, SLOW, 4)
	SET_CREATURE_INSTANCE(TENTACLE, 6, DRAIN, 6)
	SET_CREATURE_INSTANCE(TENTACLE, 7, HAILSTORM, 7)
	SET_CREATURE_INSTANCE(TENTACLE, 9, BUBBLE, 9)
ENDIF





Probably do one for bugs too (fly gets speed, beetle gets rebound and high defence, spider gets drain and increase attack.)