REM ********************************************
REM
REM Script for Sophies level
REM
REM ********************************************

SET_GENERATE_SPEED(300)
MAX_CREATURES(PLAYER0,9)
START_MONEY(PLAYER0,25000)

REM ALL PLAYERS

ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(SORCEROR,17)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,21)
ADD_CREATURE_TO_POOL(ORC,17)


REM Creature_Availability

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)


REM Room_Availability

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,1)

REM doors & traps

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)


IF(PLAYER0,TOTAL_CREATURES == 4)
    ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,PLAYER0,1,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,PLAYER0,1,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,PLAYER0,1,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,PLAYER0,1,1,0)
    ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
    MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,1)
ENDIF

IF(PLAYER_GOOD,TOTAL_CREATURES <= 100)
    ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,PLAYER0,1,1,0)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ENDIF

IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
    WIN_GAME
ENDIF

IF(PLAYER0,MONEY <= 500)
    LOSE_GAME
ENDIF
